dc.description.abstract | The main purpose of this thesis is to reasearch on the learning effect of multimedia online annotation tool,Vpen(virtual pen), applied to procedural knowledge (ie The Thrid Level of Computer Software Application Technicians). This course takes as long as one year to complete. How to provide students with a good learing environment and an excellent auxiliary learning tools during the whole learning process is very important. Vpen’s annotation function enable students to note down every key point during class and practice session, help students edit their own web-notebook and can be combined with online digital teaching material, facilitating students learning or reviewing afterwards. Different learing activities─individual annotations, homework, group work and team work─were added to the experimental phase, thus assisting students to engage in the management and share of knowledge. Furthermore, the interaction between the teacher and students is important as well. By conducting online quiz, along with teacher’s online-grading as well as students’ online correction, students are more aware of their errors, which is good for remedial learning. This research has shown the following six results:
(1) The amount of students’ individual notes is related to the learning effect, an identical result when applied to “declarative knowledge” in the past.
(2) The amount of homework done by students and learning effect are significantly correlated.
(3) The amount of students’ test correction gained from the interaction between the teacher and the students is correlated to students’ learning effect.
(4) Most of the students are delighted to use Vpen for engaging in different varity of learning activities. 90% of them ,in particular, regard the function of “comment annotation “as the most effective to their learning.
(5) Though the online-annotating is highly recognized by most of the students, some of them are still unable to finish annotating due to such physical confinement as time limit─students can only have two hours of computer operation weekly.
(6) For students learning, it is helpful to add debug problems and some questions classified according to conception and skill. | en_US |