博碩士論文 985204001 完整後設資料紀錄

DC 欄位 語言
DC.contributor網路學習科技研究所zh_TW
DC.creator李慧卿zh_TW
DC.creatorLee Wai Hingen_US
dc.date.accessioned2011-8-3T07:39:07Z
dc.date.available2011-8-3T07:39:07Z
dc.date.issued2011
dc.identifier.urihttp://ir.lib.ncu.edu.tw:88/thesis/view_etd.asp?URN=985204001
dc.contributor.department網路學習科技研究所zh_TW
DC.description國立中央大學zh_TW
DC.descriptionNational Central Universityen_US
dc.description.abstract本論文著眼於數位桌上遊戲和學習能力與效果之間的關係。研究結果顯 示本研究所使用的數位桌上遊戲有助於學生的自律能力、內發性學習動力、 及參與度,正面證實了數位桌上遊戲對學習的助益。 此外,相較於傳統遊戲,研究結果指出實驗對象對數位桌上遊戲有較高 的滿意度,數位桌上遊戲可望成為比傳統遊戲更好的學習工具。大體來說, 本研究揭示數位桌上遊戲對自律能力、內發性學習動力、及參與度有正面 幫助,因此也有助提昇學習成果。 zh_TW
dc.description.abstractThe main purpose of this study was to find out whether the digital board game designed in this study could enhance the self-regulation, intrinsic motivation as well as the system engagement of participants or not. The findings of the study indicated that the participants who used the digital board game system indeed showed higher self-regulation, intrinsic motivation and system engagement. Thus, the finding implies that the digital board game could be a useful tool in increasing students‘ self-regulation, intrinsic motivation and engagement in learning. The result also showed higher system satisfaction in participants of the digital board game system. Thus, the digital board game can be regarded as a better tool than traditional ones in increasing system satisfaction of participants in using the system. en_US
DC.subject內發性學習動力zh_TW
DC.subject參與度zh_TW
DC.subject自律能力zh_TW
DC.subject桌上遊戲zh_TW
DC.subjectsystem engagementen_US
DC.subjectintrinsic motivationen_US
DC.subjectengagementen_US
DC.subjectDigital board gameen_US
DC.titleUsing Digital Board Game to Enhance Student Engagementin Learningen_US
dc.language.isoen_USen_US
DC.type博碩士論文zh_TW
DC.typethesisen_US
DC.publisherNational Central Universityen_US

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明