DC 欄位 |
值 |
語言 |
DC.contributor | 網路學習科技研究所 | zh_TW |
DC.creator | 吳敏瑄 | zh_TW |
DC.creator | min-hsuan Wu | en_US |
dc.date.accessioned | 2011-7-18T07:39:07Z | |
dc.date.available | 2011-7-18T07:39:07Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | http://ir.lib.ncu.edu.tw:88/thesis/view_etd.asp?URN=985204017 | |
dc.contributor.department | 網路學習科技研究所 | zh_TW |
DC.description | 國立中央大學 | zh_TW |
DC.description | National Central University | en_US |
dc.description.abstract | 2009 年PISA 和2006 年PIRLS 的國際評量結果顯示,台灣學生嚴重缺乏表達自己觀點的能力,並且閱讀興趣低落,因此強化閱讀教育是很重要的。身教式持續安靜閱讀(Modeled Sustained Silent Reading, MSSR)能夠讓學生選擇自己有興趣的書,自主閱讀,因此受到重視。而一些沒有壓力的閱讀後續活動,不但可以維持學生對讀過書籍的熱情,也能夠進一步延續學生對閱讀的喜愛。由於閱讀
後續活動強調自主參與,而數位遊戲式學習能夠提供悅趣化學習經驗,特別是經營遊戲以規畫和管理為主,若作為閱讀後續活動,將能夠提高閱讀興趣和參與行為。
因此,本研究設計一個網路經營遊戲帶動的閱讀後續活動,透過書店經營呈現學生的閱讀歷程狀態,並促進學生自主管理和互相推薦書籍。具體而言,書店經營是由學生自己當店長,將讀過的書籍輸入至閱讀登記系統,成為書店裡書籍來源,店長再透過向其他學生推薦書籍,賺錢佈置書店。過程中學生經由推薦書籍能夠練習表達能力,並透過互相推薦的功能,讓學生對沒接觸過的書籍產生好奇,提升閱讀的動機和興趣,引導持續閱讀的習慣。
為了瞭解持續安靜閱讀和書店經營後續活動對學生的影響,本研究統計與分析學生使用閱讀登記和書店經營的使用現況。結果顯示學生的詞彙量和閱讀理解能力有顯著進步,學生也開始慢慢的喜歡閱讀,並且廣泛的閱讀。
| zh_TW |
dc.description.abstract | The result of PISA 2009 and PIRLS 2006 international assessment showed that students in Taiwan lacked the capability of expressing their own ideas and were of low interest in reading. Thus, it is important to cultivate students’ reading interest and habit. To this end, the activity of modeled sustained silent reading (MSSR) attracts increasing attention because it allows students to freely choose the books they like for promoting the reading passion. In addition, several reading follow-up activities also emphasize this characteristic (i.e., self-planning and multiple-choice) to cultivate their reading habit with the MSSR activity.
Digital game-based learning could provide students with control, active participation, and joyful learning experience. In particular, a management game could further offer students opportunities to enhance their capability in planning and management. Thus, if management games could be applied to the design of reading follow-up activities, students’ capability of self-planning and self-management might be enhanced. Underpinned by the design rationale, we design a management game, My-Bookstore, as a reading follow-up activity to promote students’ regular and sustained reading behaviors, and even their reading interest and passion. More specifically, the My-Bookstore system allows a student to play as a manager to run a bookstore, in which he/she could record the books he/she has read and further recommend these books to classmates.
To examine the effect of the My-Bookstore system, a system usability study was conducted in an elementary school. The results showed that students who used the My-bookstore system tended to enhance their reading interest. In addition, student’’s vocabulary and reading comprehension has also improved significantly.
| en_US |
DC.subject | 數位遊戲式學習 | zh_TW |
DC.subject | 身教式持續安靜閱讀 | zh_TW |
DC.subject | 閱讀後續活動 | zh_TW |
DC.subject | reading follow-up activities | en_US |
DC.subject | Modeled sustained silent reading | en_US |
DC.subject | digital game-based learning | en_US |
DC.title | 我的書店:以網路經營遊戲支援閱讀後續活動 | zh_TW |
dc.language.iso | zh-TW | zh-TW |
DC.title | My-Bookstore:Using a Network Management Game to Promote Reading Follow-Up Activities | en_US |
DC.type | 博碩士論文 | zh_TW |
DC.type | thesis | en_US |
DC.publisher | National Central University | en_US |