參考文獻 |
中文文獻
林國憲 (2008)。數位說故事於學校教學之應用研究。2008年臺灣網際網路研討會論文集, 3, 1141-1146。
呂冠賢 (2012)。導入同儕互評於數位故事創作。中央大學網路學習科技研究所學位論文, 2012。
陳中民 (2012)。故事鷹架結構對於學童創作經驗之影響。中央大學網路學習科技研究所學位論文, 2012。
張武昌 (2006)。台灣的英語教育: 現況與省思。教育資料與研究, 69, 129-144。
曾國鴻 (2011) 。以電子書支援親子共讀。中央大學網路學習科技研究所學位論文, 2011。
黎瓊麗 (2005)。國小學童英語學習動機、學習策略與學習成就之相關性研究-以屏東地區國小為例。國立屏東師範學院教育行政研究所博士論文, 2005。
英文文獻
Atkinson, J. W. (1964). An introduction to motivation. Princeton, NJ: Van Nostrand.
Atsuta, H. (2003). Improving the Motivation of Unsuccessful Learners in the Japanese High School EFL Context.
Bandura, A. (1977). Social learning theory. Englewood Cliffs, NJ: Prentice Hall.
Canning-Wilson, C. (1999). Using pictures in EFL and ESL classrooms. ERIC No: ED 445526.
Chang, C. W., Lee, J. H., Chao, P. Y., Wang, C. Y., & Chen, G. D. (2010). Exploring the possibility of using humanoid robots as instructional tools for teaching a second language in primary school. Educational Technology & Society, 13(2), 13-24.
Csikszentmihalyi, M., & Csikszentmihalyi, I. (1975). Beyond boredom and anxiety: The experience of play in work and games. San Francisco: Jossey-Bass.
Decortis, F., & Rizzo, A. (2002). New active tools for supporting narrative structures. Personal and Ubiquitous Computing, 6(5-6), 416-429.
Druin, A., Stewart, J., Proft, D., Bederson, B., & Hollan, J. (1997). KidPad: a design collaboration between children, technologists, and educators. In Proceedings of Human Factors in Computing Systems (CHI 97) ACM Press, pp. 463-470.
Dörnyei, Z. (2001). Motivation and Second Language Acquisition [technical Report# 23] (Vol. 23). University of Hawaii Press.
Egbert, J. (2004). A study of flow theory in the foreign language classroom.Canadian Modern Language Review/La Revue canadienne des langues vivantes, 60(5), 549-586.
Fitzgibbon, H. B., & Wilhelm, K. H. (1998). Storytelling in ESL/EFL classrooms. TESL reporter, 31(2), 21-31.
Gardner, R. C., & Lambert, W. E. (1972). Attitudes and Motivation in Second-Language Learning. Rowley, MA: Newbury House.
Gregori-Signes, C. (2008). Integrating the old and the new: Digital storytelling in the EFL language classroom. Revista para Profesores de Inglés, 16-1.
Huang, S. C. (2008). Assessing motivation and learning strategies using the motivated strategies for learning questionnaire in a foreign language learning context. Social Behavior and Personality: an international journal, 36(4), 529-534.
Iannotti, E. (2005). How to make crab soup: Digital storytelling projects for ESL students. Transit, 1(1), 10-12.
Ito, T., Nguyen, T. N., & Sugimoto, M. (2008). A storytelling support system using robots and handheld projectors. In Proceedings of the 7th International Conference on Interaction Design and Children (pp. 113–116). Chicago, IL.
Koenig, J. M., & Zorn, C. R. (2002). Using storytelling as an approach to teaching and learning with diverse students. Journal of Nursing Education, 41(9), 393–399.
Krashen, S. D., & Terrell, T. D. (1983). The natural approach: Language acquisition in the classroom. Oxford: Pergamon Press.
Liu, C. C., Cheng, Y. B., & Huang, C. W. (2011). The effect of simulation games on the learning of computational problem solving. Computers & Education, 57(3), 1907-1918.
Liu, C. C., Chen, H. S., Shih, J. L., Huang, G. T., & Liu, B. J. (2011). An enhanced concept map approach to improving children’s storytelling ability.Computers & Education, 56(3), 873-884.
McClelland, D. C., Atkinson, J. W., Clark, R. A., & Lowell, E. L. (1953). The achievement motive. New York: Appleton-Century-Crofts.
Obari, H. (2012). The Effect of Blended Learning in EFL. PC Conference, 215-216
Oxford, R., & Shearin, J. (1994). Language learning motivation: Expanding the theoretical framework. The Modern Language Journal, 78(1), 12-28.
Paivio, A (1971). Imagery and verbal processes. New York: Holt, Rinehart, and Winston.
Pesola, C. A. (1991). Culture in the elementary school foreign language classroom. Foreign Language Annals, 24(4), 331-346.
Pintrich, P. R. (1989). The dynamic interplay of student motivation and cognition in the college classroom. Advances in motivation and achievement, 6, 117-160.
Pintrich, P. R., Smith,D. A.,& McKeachie, W.J.(1989). A manual for the use of the motivated strategies for learning questionnaire (MSLQ). Michigan:National Centerforresearch to Improve Postsecondary Teaching and Learning NCRIPTAL), University of Michigan.
Pintrich, P. R., & De Groot, E. V. (1990). Motivational and self-regulated learning components of classroom academic performance. Journal of educational psychology, 82(1), 33-40.
Resnick, M., Maloney, J. Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. (2009). Scratch: programming for all. Communications of the ACM, 52(11), 60-67.
Resnick, M., & Ocko, S. (1990). LEGO/Logo--learning Through and about Design. Epistemology and Learning Group, MIT Media Laboratory.
Robin, B. R. (2008). Digital storytelling: A powerful technology tool for the 21st century classroom. Theory into Practice, 47(3), 220-228.
Ryokai, K., and Cassell, J. (1999). StoryMat: A playspace for collaborative storytelling. Proc. of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI99), 272-273, May 15-20, Pittsburgh, PA.
Rüschoff, B., & Ritter, M. (2001). Technology-enhanced language learning: Construction of knowledge and template-based learning in the foreign language classroom. Computer Assisted Language Learning, 14(3-4), 219-232.
Sadik, A. (2008). Digital storytelling: a meaningful technology-integrated approach for engaged student learning. Educational technology research and development, 56(4), 487-506.
Soekijad, M., & Andriessen, E. (2003). Conditions for knowledge sharing in competitive alliances. European Management Journal, 21(5), 578-587.
Trevino, L. K., & Webster, J. (1992). Flow in Computer-Mediated Communication Electronic Mail and Voice Mail Evaluation and Impacts.Communication research, 19(5), 539-573.
Tsou, W., Wang, W., & Tzeng, Y. (2006). Applying a multimedia storytelling website in foreign language learning. Computers & Education, 47(1), 17-28.
Weiner, B. (1985). An attributional theory of achievement motivation and emotion. Psychological Review, 92(4), 548-573.
Wu, W. C. V., Yen, L. L., & Marek, M. (2011). Using online EFL interaction to increase confidence, motivation, and ability. Educational Technology & Society,14(3), 118-129.
Yang, J. (2011). Storytelling as a Teaching Method in ESL Classrooms. PhD Thesis. Kristianstad University.
Yang, Y. T. C., & Wu, W. C. I. (2012). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study. Computers & Education, 59(2), 339-352. |