博碩士論文 101423021 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:15 、訪客IP:3.131.110.169
姓名 胡嘉恬(Chia-tien Hu)  查詢紙本館藏   畢業系所 資訊管理學系
論文名稱 Icon吸引力 - 以圖標屬性與情感、主觀熟悉之影響探討
(The Attraction of Icon - A Study on Icon Attributes with Affective Reaction and Subjective Familiarity)
相關論文
★ 以破壞性創新理論分析中國山寨產業--以手機產業為例★ 初探線上遊戲對未來領導力的影響
★ 研究機構之開放創新模式-以工研院為例★ 影響個人在虛擬社群環境中知識分享因素之探討
★ Wiki使用者與使用行為之研究★ 醫療院所科技化服務創新與組織能力關係之研究
★ 社會網路服務網站的利益—以Facebook為例★ 協同寫作工具對寫作成效的影響
★ 部落格之網路口碑評比機制平台管理與應用★ 虛擬貨幣交易平台之實現
★ 數位匯流創新經營模式研究 - 以台灣電信業者為例★ SNS遊戲影響社會網路服務持續使用之探討
★ 網路團體購物之使用者行為分析★ 探討微網誌使用者持續使用意圖之研究
★ 如何透過Facebook成員轉送線上內容來行銷?★ 臉書看世界,你!Travel了嗎
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   至系統瀏覽論文 ( 永不開放)
摘要(中) 現今市場上對於App的應用需求相當多元,這也使得市場上充斥著琳瑯滿目的App供消費者選擇。然而,如何讓所開發的App能成功地吸引使用者的目光,進而能在眾多的App中脫穎而出。這時,作為App的門面「圖標」(Icon),就扮演著極為重要的角色。當人們在非特定搜尋之心態下,Icon不僅能讓使用者產生良好的第一印象,更能成功地將使用者的注意力停留在該App上,進而對該App充滿好奇,最後才能進一步點選下載以及使用。
因此,本研究採取實驗設計法去探究何種Icon之圖標設計屬性:活躍性(Active)、平衡性(Balance)、複雜性(Complexity)、深度性(Depth)以及有機性(Organic)能更容易吸引使用者的目光。並針對12項App類別,試圖探索出各項類別中Icon的關鍵設計屬性,以及探討使用者對不同Icon產生的情感影響(Affect)和主觀熟悉感(Subjective Familiarity)是否會左右Icon的吸引力排名。本研究希望藉由各項App類別中Icon的關鍵設計屬性,來引發圖標給予使用者的情感影響與主觀熟悉感,並提升圖標對於使用者的吸引力,如此一來,開發商在設計不同App類別之Icon時便能以此做為設計的參考準則。
摘要(英) Two prominent app markets are Android’s Google Play and Apple’s App Store. They are full of apps now. However, how do customers make selections from among millions of apps? At this time, icon which is the App facade plays an important role. Icon can let users have a wonderful first impression and let them pay attention to the App when users in the mind of the unspecific search. Then they will curious about the App and further to download and use the App. Therefore, this study adopts the experimental design to explore which icon’s design attributes: active, balance, complexity, depth and organic can be more easily attract the user’s attention. For different App categories, trying to explore the critical design attributes of the icon, and explore whether the affective reaction and subjective familiarity of user generated from different icon will affect the attractiveness ranking.
For different App categories, the criteria attributes of the icon can enhance the affective reaction and subjective familiarity which icon gives to the users and also make the icon has a stronger attraction to the user. Furthermore, App’s developers will be able to use the preferred criteria attributes as a reference when designing different categories of App’s icon.
關鍵字(中) ★ 圖標
★ 情感影響
★ 主觀熟悉度
★ 圖標設計屬性
關鍵字(英)
論文目次 論文摘要 i
Abstract ii
誌謝辭 iii
圖目錄 vi
表目錄 vii
一、緒論 1
1-1 研究背景 1
1-2 研究動機 2
1-3 研究目的 3
二、文獻探討 4
2-1 圖標(Icon) 4
2-2 圖標設計屬性 5
2-3 情感之影響(Affect) 8
2-4 主觀熟悉之影響(Subjective Familiarity) 9
三、研究方法 10
3-1 App類別選擇 10
3-2 Icon屬性定義 11
3-3 Icon圖標設計 12
3-4 屬性測試 13
3-5 實驗設計與流程 20
四、資料分析 22
4-1 Friedman 檢定 22
4-2 Wilcoxon檢定 27
4-3 樣本描述與分析 34
4-4 情感影響(Affect)之分析 110
4-5 主觀熟悉(Subjective Familiarity)之分析 117
五、結論與建議 124
5-1 研究結論 124
5-2 研究貢獻 137
5-3 研究限制 139
5-4 研究建議 139
六、參考文獻 141
參考文獻 [1] Alario, F. -., & Ferrand, L. (1999). A set of 400 pictures standardized for french: Norms
for name agreement, image agreement, familiarity, visual complexity, image variability,
and age of acquisition. Behavior Research Methods, Instruments, & Computers, 31(3),
531-552.
[2] Apple Inc. (2013). Apple’s app store marks historic 50 billionth
download.http://www.apple.com/pr/library/2013/05/16Apples-App-Store-Marks-Histori
c-50-Billionth-Download.html
[3] Berlyne, D. E. (1971). Aesthetics and psychobiology. New York: Meredith corporation.
[4] Bevlin, M. E. (1989). Design through discovery: An introduction to art and design. New
York: Holt Rinehart and Winston Inc.
[5] Chatterjee, R., & Eliasberg, J. (1990). The innovation diffusion process in a
heterogeneous population: A micromodeling approach. Management Science, 36(9),
1057-1079.
[6] Childers, T. L., & Houston, M. J. (1984). Conditions for a picture-superiority effect on
consumer memory. Journal of Consumer Research, 11(2), 643-654.
[7] Dondis, D. A. (1973). A primer of visual literacy The MIT Press.
[8] Gartner Newsroom. (2013a). Gartner says annual smartphone sales surpassed sales of
feature phones for the first time in 2013.http://www.gartner.com/newsroom/id/2665715
[9] Gartner Newsroom. (2013b). Gartner says mobile app stores will see annual downloads
reach 102 billion in 2013.http://www.gartner.com/newsroom/id/2592315
[10] Google Android Official Blog. (2012). Google play hits 25 billion downloads.
. Retrieved 1/3, 2013, from
http://officialandroid.blogspot.tw/2012/09/google-play-hits-25-billion-downloads.html
[11] Goonetilleke, R. S., Shih, H. M., Kaion, H., & Fritsch, J. (2001). Effects of training and
representational characteristics in icon design. International Journal of
Human-Computer Studies, 55, 741-760.
[12] Hammitt, W. E. (1981). The familiarity?preference component of on?site recreational
experiences. Leisure Sciences, 4(2), 177-193.
[13] Henderson, P. W., & Cote, J. A. (1998). Guidelines for selecting or modifying logos. The
Journal of Marketing, 62(2), 14-30.
[14] Interbrand Schechte. (1994). Logovalue survey (proprietary research report
[15] John Peter. (1989, 18(July)). Designing logos. Folio: The Magazine for Magazine Management., , 139-41.
[16] Keller, K. L. (1993). Conceptualizing, measuring, and managing customer-based brand equity. The Journal of Marketing, , 1-22.
[17] Kropp, H. R., French, W. A., & Hilliard, J. E. (1990). Trademark management - not brand management. Business, 40(October-December), 17-24.
[18] Machado, J. C., Vacas-de-Carvalho, L., Costa, P., & Lencastre, P. (2012). Brand mergers: Examining consumers′ responses to name and logo design. The Journal of Product and Brand Management, 21(6), 418-427.
[19] Mirzoeff, N. (1998). The visual culture reader Psychology Press.
[20] Nemett, B. (1992). Images, objects, and ideas: Viewing the visual arts Harcourt Brace Jovanovich College Publishers.
[21] Orth, U. R., & Malkewitz, K. (2008). Holistic package design and consumer brand impressions. Journal of Marketing, 72(3), 64.
[22] Pezdek, K., Maki, R., Valencia-Laver, D., Whetstone, T., Stoeckert, J., & Dougherty, T. (1988). Picture memory: Recognizing added and deleted details. Journal of Experimental Psychology-Learning Memory and Cognition, 14(3), 468-476.
[23] Pham, L., Pallares-Venegas, E., & Teich, J. E. (2012). RELATIONSHIPS BETWEEN LOGO STORIES, STORYTELLING COMPLEXITY, AND CUSTOMER LOYALTY. Academy of Banking Studies Journal, 11(1), 73-92.
[24] Rieber L P. (1995). A historical review of visualisation in human cognitionEducational technology. Research and Development, 43, 45-56.
[25] Robertson, K. (1989). Strategically desirable brand name characteristics. Journal of Consumer Marketin, 6(4), 61-71.
[26] S., S. O., & Friedmann, R. (2007). Logo selection and modification guidelines: An empirical international validation in chile. Estudios De Administracion, 14(1)
[27] Schmitt, B. H., Simonson, A., & Marcus, J. (1995). Managing corporate image and identity. Long Range Planning, 28(5), 82-92.
[28] Seifert, L. S. (1992). Pictures as a means of conveying information. The Journal of General Psychology, 119(3), 279-287.
[29] Vandermerwe, S. (2004). Achieving deep customer focus. MIT Sloan Management Review, 45(3), 26.
143
[30] Victor, H. (2013). Android′s google play beats app store with over 1 million apps, now officially largest.http://www.phonearena.com/news/Androids-Google-Play-beats-App-Store-with-over-1-million-apps-now-officially-largest_id45680
[31] Westbrook, R. A. (1987). Product/Consumption-based affective responses. Journal of Marketing Research, 24, 258-270.
[32] Yan, R. (2011). Icon design study in computer interface. Procedia Engineering, 15, 3134-3138.
[33] Zajonc, R. B. (1968). Attitudinal effects of mere exposure. Journal of Personality and Social Psychology, 9(2 PART 2), 1-27.
指導教授 粟四維 審核日期 2014-6-23
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明