參考文獻 |
[1] E. A. Codman, The shoulder; rupture of the supraspinatus tendon and other lesions in or about the subacromial bursa. Boston, Mass: [T. Todd company, printers], 1934.
[2] J. Lundberg, "The frozen shoulder. Clinical and radiographical observations. The effect of manipulation under general anesthesia. Structure and glycosaminoglycan content of the joint capsule. Local bone metabolism," Acta Orthop Scand, pp. Suppl 119:1-59, 1969.
[3] R. J. Neviaser and T. J. Neviaser, "The frozen shoulder. Diagnosis and management," Clin Orthop Relat Res, pp. 59-64, Oct 1987.
[4] R. R. Cooper, "THe shoulder and neck," JAMA, vol. 221, pp. 412-413, 1972.
[5] H. Jampol, "Exercise treatment for the frozen shoulder," Phys Ther Rev, vol. 30, pp. 221-9, Jun 1950.
[6] J. A. McMillan, "Therapeutic exercise for shoulder disabilities," Phys Ther, vol. 46, pp. 1052-9, Oct 1966.
[7] J. A. Rocks, "Intrinsic shoulder pain syndrome: rationale for heating and cooling in treatment," Phys Ther, vol. 59, pp. 153-9, Feb 1979.
[8] J. Hong and M. Baker, "Wearable Computing," Pervasive Computing, IEEE, vol. 13, pp. 7-9, 2014.
[9] Wikipedia contributors. (1 July 2014 08:12 UTC). Smartglasses. Available: http://en.wikipedia.org/w/index.php?title=Smartglasses&oldid=614329656
[10] Wikipedia contributors. (1 July 2014 08:13 UTC). Smartwatch. Available: http://en.wikipedia.org/w/index.php?title=Smartwatch&oldid=614663751
[11] Wikipedia contributors. (1 July 2014 08:19 UTC). Head-mounted display. Available: http://en.wikipedia.org/w/index.php?title=Head-mounted_display&oldid=613590247
[12] D. Pierce. (2012, Jawbone Up review (2012). Available: http://www.theverge.com/2012/11/27/3694856/jawbone-up-review-fitness-band-2012
[13] S. Vallurupalli, H. Paydak, S. Agarwal, M. Agrawal, and C. Assad-Kottner, "Wearable technology to improve education and patient outcomes in a cardiology fellowship program-a feasibility study," Health and Technology, vol. 3, pp. 267-270, 2013.
[14] R. Cope, "Wearable Technology Show: Immersive entertainment," in mintel, ed, 2014.
[15] L. Johnson, S. Adams Becker, M. Cummins, V. Estrada, A. Freeman, and H. Ludgate, "Horizon report: 2013 higher education edition," ed. Austin: New Media Consortium, 2013.
[16] I. E. Sutherland, "A head-mounted three dimensional display," presented at the Proceedings of the December 9-11, 1968, fall joint computer conference, part I, San Francisco, California, 1968.
[17] S. Patel, H. Park, P. Bonato, L. Chan, and M. Rodgers, "A review of wearable sensors and systems with application in rehabilitation," Journal of neuroengineering and rehabilitation, vol. 9, p. 21, 2012.
[18] G. Burdea and P. Coiffet, "Virtual Reality Technology," Presence: Teleoperators and Virtual Environments, vol. 12, pp. 663-664, 2003/12/01 2003.
[19] D. Meldrum, A. Glennon, S. Herdman, D. Murray, and R. McConn-Walsh, "Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii((R)) Fit Plus," Disabil Rehabil Assist Technol, vol. 7, pp. 205-10, May 2012.
[20] A. N. Krichevets, E. B. Sirotkina, I. V. Yevsevicheva, and L. M. Zeldin, "Computer games as a means of movement rehabilitation," Disabil Rehabil, vol. 17, pp. 100-5, Feb-Mar 1995.
[21] M. Kuttuva, R. Boian, A. Merians, G. Burdea, M. Bouzit, J. Lewis, et al., "The Rutgers Arm, a rehabilitation system in virtual reality: a pilot study," Cyberpsychol Behav, vol. 9, pp. 148-51, Apr 2006.
[22] L. Boyd and C. Winstein, "Explicit information interferes with implicit motor learning of both continuous and discrete movement tasks after stroke," J Neurol Phys Ther, vol. 30, pp. 46-57; discussion 58-9, Jun 2006.
[23] L. A. Boyd, B. M. Quaney, P. S. Pohl, and C. J. Winstein, "Learning implicitly: effects of task and severity after stroke," Neurorehabil Neural Repair, vol. 21, pp. 444-54, Sep-Oct 2007.
[24] M. J. Rosen, "Telerehabilitation," NeuroRehabilitation, vol. 12, pp. 11-26, 01/01/ 1999.
[25] L. Paul, E. H. Coulter, L. Miller, A. McFadyen, J. Dorfman, and G. M. P. George, "Web-based physiotherapy for people moderately affected with Multiple Sclerosis; quantitative and qualitative data from a randomized, controlled pilot study," Clin Rehabil, Apr 1 2014.
[26] C. Chun-Ming, C. Yen-Ching, and H. Bing-Yu, "The design of a shoulder rehabilitation game system," in Frontier Computing. Theory, Technologies and Applications, 2010 IET International Conference on, 2010, pp. 151-156.
[27] (2013). 〈北部〉慈大雲端服務 助病患在家復健. Available: http://news.ltn.com.tw/news/local/paper/645165
[28] 貢以航, "虛擬實境之肩關節活動度與肌力訓練及自我檢測系統的成效分析與研究," master, Department of Computer Science & Information Engineering, National Central University, 2013.
[29] L. Chan, M. Rodgers, S. Patel, H. Park, and P. Bonato, "A Review of Wearable Sensors and Systems with Application in Rehabilitation," 2012.
[30] B. H. Dobkin and A. Dorsch, "The promise of mHealth daily activity monitoring and outcome assessments by wearable sensors," Neurorehabilitation and Neural Repair, vol. 25, pp. 788-798, 2011.
[31] A. Salarian, F. B. Horak, C. Zampieri, P. Carlson-Kuhta, J. G. Nutt, and K. Aminian, "iTUG, a sensitive and reliable measure of mobility," Neural Systems and Rehabilitation Engineering, IEEE Transactions on, vol. 18, pp. 303-310, 2010.
[32] A. Weiss, T. Herman, M. Plotnik, M. Brozgol, I. Maidan, N. Giladi, et al., "Can an accelerometer enhance the utility of the Timed Up & Go Test when evaluating patients with Parkinson′s disease?," Medical engineering & physics, vol. 32, pp. 119-125, 2010.
[33] S. K. Prajapati, W. H. Gage, D. Brooks, S. E. Black, and W. E. McIlroy, "A novel approach to ambulatory monitoring investigation into the quantity and control of everyday walking in patients with subacute stroke," Neurorehabilitation and neural repair, vol. 25, pp. 6-14, 2011.
[34] A. C. Recio, D. Becker, M. Morgan, N. R. Saunders, L. P. Schramm, and J. W. I. McDonald, "Use of a Virtual Reality Physical Ride-On Sailing Simulator as a Rehabilitation Tool for Recreational Sports and Community Reintegration: A Pilot Study," American Journal of Physical Medicine & Rehabilitation, vol. 92, pp. 1104-1109 10.1097/PHM.0000000000000012, 2013.
[35] C. M. Chang, Y. C. Chang, H. Y. Chang, and L. W. Chou, "An interactive game-based shoulder wheel system for rehabilitation," Patient Prefer Adherence, vol. 6, pp. 821-8, 2012.
[36] B. Lange, C. Chien-Yen, E. Suma, B. Newman, A. S. Rizzo, and M. Bolas, "Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor," in Engineering in Medicine and Biology Society,EMBC, 2011 Annual International Conference of the IEEE, 2011, pp. 1831-1834.
[37] J. D. Holmes, M. L. Gu, A. M. Johnson, and M. E. Jenkins, "The Effects of a Home-Based Virtual Reality Rehabilitation Program on Balance Among Individuals with Parkinson′s Disease," Physical & Occupational Therapy in Geriatrics, vol. 31, pp. 241-253, 2013.
[38] M. K. Holden, T. A. Dyar, L. Schwamm, and E. Bizzi, "Virtual-environment-based telerehabilitation in patients with stroke," Presence: Teleoperators and Virtual Environments, vol. 14, pp. 214-233, 2005.
[39] D. Anton, A. Goni, A. Illarramendi, J. J. Torres-Unda, and J. Seco, "KiReS: A Kinect-based telerehabilitation system," in e-Health Networking, Applications & Services (Healthcom), 2013 IEEE 15th International Conference on, 2013, pp. 444-448.
[40] http://zh.wikipedia.org/wiki/Microsoft_Azure
[41] R. Likert, A technique for the measurement of attitudes. New York: The Science Press, 1932.
[42] F. D. Davis, "Perceived usefulness, perceived ease of use, and user acceptance of information technology," MIS Q., vol. 13, pp. 319-340, 1989.
[43] J. Short, E. Williams, and B. Christie, Theoretical approaches to differences between media. The Social Psychology of Telecommunications: Wiley, 1976.
[44] A. Bhattacherjee and G. Premkumar, "Understanding changes in belief and attitude toward information technology usage: a theoretical model and longitudinal test," MIS Q., vol. 28, pp. 229-254, 2004.
[45] K. Baheux, M. Yoshizawa, Y. Yoshida, K. Seki, and Y. Handa, "Simulating Hemispatial Neglect with Virtual Reality," in Virtual Rehabilitation, 2006 International Workshop on, 2006, pp. 100-105.
[46] G. Burdea, "Keynote address: Virtual rehabilitation-benefits and challenges," in 1st International Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational) VRMHR, 2002, pp. 1-11.
[47] S.-C. Yeh, S.-H. Lee, and Y.-C. Fan, "The Development of Interactive Shoulder Joint Rehabilitation System Using Virtual Reality in Association with Motion-Sensing Technology," in Advanced Technologies, Embedded and Multimedia for Human-centric Computing. vol. 260, Y.-M. Huang, H.-C. Chao, D.-J. Deng, and J. J. Park, Eds., ed: Springer Netherlands, 2014, pp. 1073-1082.
[48] L. Eriksson, B. Lindstrom, and L. Ekenberg, "Patients′ experiences of telerehabilitation at home after shoulder joint replacement," J Telemed Telecare, vol. 17, pp. 25-30, 2011.
[49] P. Salamin, D. Thalmann, F. Vexo, and S. Giroud, "Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation," in Technologies for E-Learning and Digital Entertainment. vol. 5093, Z. Pan, X. Zhang, A. El Rhalibi, W. Woo, and Y. Li, Eds., ed: Springer Berlin Heidelberg, 2008, pp. 381-390.
|