博碩士論文 103522090 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:7 、訪客IP:18.204.2.53
姓名 黃筱萍(Hsiao-Ping Huang)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 TW K-12 行動學院:基於即時影音串流服務與數位筆互動之行動數位學習系統
(TW K-12 Academy: A Finger-driven Interact Learning System with Smart-pen Assistance on iOS Devices)
相關論文
★ 具多重樹狀結構之可靠性群播傳輸★ 在嵌入式行動裝置上設計與開發跨平台Widget
★ 在 ARM 架構之嵌入式系統上實作輕量化的手持多媒體播放裝置圖形使用者介面函式庫★ 基於網路行動裝置所設計可擴展的服務品質感知GStreamer模組
★ 針對行動網路裝置開發可擴展且跨平台之GSM/HSDPA引擎★ 於單晶片多媒體裝置進行有效率之多格式解碼管理
★ IMS客戶端設計與即時通訊模組研發:個人資訊交換模組與即時訊息模組實作★ 在可攜式多媒體裝置上實作人性化的嵌入式小螢幕網頁瀏覽器
★ 以IMS為基礎之及時語音影像通話引擎的實作:使用開放原始碼程式庫★ 電子書嵌入式開發: 客制化下載服務實作, 資料儲存管理設計
★ 於數位機上盒實現有效率訊框參照處理與多媒體詮釋資料感知的播放器設計★ 具數位安全性的電子書開發:有效率的更新模組與資料庫實作
★ 適用於異質無線寬頻系統的新世代IMS客戶端軟體研發★ 在可攜式數位機上盒上設計並實作重配置的圖形使用者介面
★ Friendly GUI design and possibility support for E-book Reader based Android client★ Effective GUI Design and Memory Usage Management for Android-based Services
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   至系統瀏覽論文 ( 永不開放)
摘要(中) 近年來,隨著行動裝置的普及、無線網路的發展,使用行動裝置存取網路資料已經成為人們的生活習慣。隨著影音串流技術的成長,一些動態影音串流技術被提出來解決在行動裝置上觀看影音的限制,包含硬體容量和網路頻寬。因此,在行動裝置上出現了許多影音應用,包含數位學習。而現有的中小學數位學習系統多只支援電腦平台為主,硬體設備限制了學生學習的地點。為了提供中小學生無所不在的學習環境。在本論文中,我們為中小學生設計一套專屬的數位行動學習系統。我們採用了動態影音串流技術,提供學生大量的隨選隨用的課程影音;編輯課表服務讓使用者能安排個人化的學習進度;並提供資料同步功能,進而達到持續性學習的效果。此外,我們整合了數位智能筆的功能至學習系統,讓學生能夠在傳統學習與行動數位學習的混合環境下,能夠保有良好的學習效率。我們提供遙控服務的功能以及手寫功能,便於學生於紙張撰寫筆記時,亦能透過數位筆遠端操控課程系統。透過藍芽傳輸,手寫筆記將能及時的被傳輸至行動裝置儲存,以便學生未來使用行動裝置隨時觀看。
摘要(英) Recently, with the popularity of mobile devices and the growth of wireless network, smartphones are widely used for navigating numerous important life activities. Besides, there are some video streaming technologies proposed to address the limits for watching video on the mobile devices. Therefore, there are lots of streaming application emerge currently, including educational application. However, there are no well-developed streaming based learning system for K-12 students. Consequently, we design a streaming-based learning system for K-12 students on iOS devices in order to provide them ubiquitous learning environment. We also integrate digital pen into our learning system to improve student learning efficiency in the blended learning environment. Besides, students’ learning histories, learning timetable, digital note enable synchronize between their multi-devices. They also can raise any question to teacher in our learning system.
關鍵字(中) ★ 行動數位學習
★ 自適應學習
★ 隨選視訊串流
★ 行動應用
★ 智能筆
關鍵字(英) ★ Mobile E-Learning
★ Adaptive Learning
★ Video-On-Demand
★ iOS
★ Smart Pen
論文目次 摘要 II
Abstract III
致謝 IV
Table of Contents V
List of Figures VIII
List of Tables X
1. Introduction 1
1.1 Background 1
1.2 Motivation and Challenge 4
2. Related Work 8
2.1 Existing E-Learning System Research 8
2.1.1 E-Learning System for university students and K-12 students 8
2.2 Video Streaming Technology Research 12
2.2.1 Pseudo-Streaming 12
2.2.2 Adaptive Bitrate Streaming Protocol 12
2.3 Microsoft Azure 14
2.4 Digital Pen 16
2.4.1 Introduction to Neo Smartpen (N2) 16
2.4.2 NISDK framework 18
3. System Design 19
3.1 System Goal 19
3.2 System Overview 21
3.3 Software Architecture: TW K-12 Academy 23
3.3.1 User Interface 24
3.3.2 Modules 25
3.3.3 Persist Data Layer (Data Source) 27
3.3.4 Utilities 27
3.4 Neo Pen Feature 28
4. Implementation 29
4.1 Media Control Module 29
4.2 Learning Record Module 34
4.3 Schedule Management Module 36
4.4 Data Synchronization Module 37
4.5 N2 Symbol Management Module 37
4.6 User Interface 39
4.7 N2 Implementation 41
4.7.1 Initialization 41
4.7.2 Bluetooth Connection 42
4.7.3 Feature 43
4.7.4 Result 45
5. Conclusion and Future Work 46
List Of Reference 47
參考文獻 [1] T. H. e. a. Laine, "Critical factors for technology integration in game-based pervasive learning spaces," IEEE Transactions on Learning Technologies, pp. 294-306, 2010.
[2] C. e. a. O′Malley, Guidelines for learning/teaching/tutoring in a mobile environment., 2005.
[3] Beck, Robert J., What Are Learning Objects?, 2009.
[4] IEEE Learning Technology Standards Committee, Draft standard for learning object metadata., 14 July 2002.
[5] Mehdipour, Yousef, and Hamideh Zerehkafi, "Mobile learning for education: Benefits and challenges.," International Journal of Computational Engineering Research, pp. 93-101, 6 3 2013.
[6] Dapeng Wu, Hou, Y.T., Zhu, Wenwu, Ya-Qin Zhang, Peha, J.M.,, "Streaming video over the Internet: approaches and directions.," Circuits and Systems for Video Technology, IEEE Transactions on, pp. 282-300, 7 Aug 2002.
[7] Pantos, Roger, and William May, "HTTP Live Streaming.," 2016. [Online]. Available: https://tools.ietf.org/html/draft-pantos-http-live-streaming-19. [Accessed 30 6 2016].
[8] Sodagar, I., "The MPEG-DASH Standard for Multimedia Streaming Over the Internet.," IEEE Multimedia, vol. 18, no. 4, pp. 62-67, Oct.-Dec 2011.
[9] "Microsoft Smooth Streaming," [Online]. Available: http://www.iis.net/downloads/microsoft/smooth-streaming. [Accessed 30 6 2016].
[10] Adobe, "HTTP Dynamic Streaming," [Online]. Available: http://www.adobe.com/products/hds-dynamic-streaming.html. [Accessed 30 6 2016].
[11] Hartnell, Taralynn, and S. Yuen, "Video streaming in online learning," AACE Journal, pp. 31-43, 14 1 2006.
[12] Pew Research Center, "U.S. Smartphone Use in 2015," [Online]. Available: http://www.pewinternet.org/2015/04/01/us-smartphone-use-in-2015/. [Accessed 30 06 2016].
[13] "Cisco White Paper: Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update," Cisco, [Online]. Available: http://goo.gl/TA54rU. [Accessed 30 06 2016].
[14] "Coursera," [Online]. Available: https://www.coursera.org/. [Accessed 30 6 2016].
[15] "edX," [Online]. Available: https://www.coursera.org/. [Accessed 30 6 2016].
[16] "Udacity," [Online]. Available: https://www.udacity.com/. [Accessed 30 6 2016].
[17] "Khan Academy," [Online]. Available: https://www.khanacademy.org. [Accessed 30 6 2016].
[18] Microsoft Azure, "Media Services documentation," [Online]. Available: https://azure.microsoft.com/en-us/documentation/services/media-services/. [Accessed 30 6 2016].
[19] NeoLab, "Neo Smarten Official Site," [Online]. Available: http://www.neosmartpen.com/en/products/smartpen. [Accessed 30 6 2016].
[20] "Wikipedia, Coursera," [Online]. Available: https://en.wikipedia.org/wiki/Coursera.. [Accessed 30 6 2016].
[21] "TOCWC," [Online]. Available: http://www.tocwc.org.tw/.
[22] "Taiwan MOOCs," [Online]. Available: http://courses.taiwanmooc.org/.. [Accessed 30 6 2016].
[23] "Jun-Yi Academy," [Online]. Available: http://www.junyiacademy.org. [Accessed 30 06 2016].
[24] "K12 camdemy," [Online]. Available: k12.camdemy.com. [Accessed 30 6 2016].
[25] Li, Baochun, et al., "Two decades of internet video streaming: A retrospective view.," ACM transactions on multimedia computing, communications, and applications (TOMM), p. 33, 2013.
[26] "ISO/IEC IS 23009-1: Information technology - Dynamic adaptive streaming over HTTP (DASH) – Part 1: Media presentation description and segment formats," 2012. [Online]. [Accessed 30 6 2016].
[27] T. C. Thang, J.-G. Kim, J. W. Kang, and J.-J. Yoo, "SVC adaptation: Standard tools and supporting methods," Signal Processing: Image Commun, vol. 24, no. 3, p. 214–228, Mar 2009.
[28] Stockhammer, T., "Dynamic Adaptive Streaming over HTTP Design Principles and Standards," In Proceedings of the second annual ACM conference on Multimedia systems (MMSys11), ACM, 2011.
[29] Apple, "HTTP Live Streaming Overview," [Online]. Available: https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/StreamingMediaGuide/UsingHTTPLiveStreaming/UsingHTTPLiveStreaming.html. [Accessed 30 6 2016].
[30] Wikipedia, "Microsoft Azure," [Online]. Available: https://en.wikipedia.org/wiki/Microsoft_Azure. [Accessed 30 06 2016].
[31] Microsoft, "Media Services: Using AES-128 Dynamic Encryption and Key Delivery Service," [Online]. Available: https://azure.microsoft.com/en-us/documentation/articles/media-services-protect-with-aes128/. [Accessed 30 06 2016].
[32] NeoLab, "Neo Pen Offlicial Website Taiwan," NeoLAB Convergence Taiwan, [Online]. Available: http://www.neolab.com.tw/web/page/78/n-notebooks. [Accessed 30 06 2016].
[33] NeoLab, "NeoSnartpen iOS SDK," [Online]. Available: https://github.com/NeoSmartpen/IOSSDK. [Accessed 30 6 2016].
[34] Apple, "iOS Human Interface Guidelines," [Online]. Available: https://developer.apple.com/ios/human-interface-guidelines/. [Accessed 30 06 2016].
指導教授 吳曉光(Eric Hsiaokuang Wu) 審核日期 2016-7-19
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明