參考文獻 |
中文部分
林浚傑. (2007). 國小學童之平面視覺空間能力研究: 國立新竹教育大學應用數學系碩士班碩士論文, 未出版, 新竹市.
英文部分
Baki, A., Kosa, T., & Guven, B. (2011). A comparative study of the effects of using dynamic geometry software and physical manipulatives on the spatial visualisation skills of pre‐service mathematics teachers. British Journal of Educational Technology, 42(2), 291-310.
Battista, M. T. (1990). Spatial visualization and gender differences in high school geometry. Journal for Research in Mathematics Education, 47-60.
Battista, M. T., Wheatley, G. H., & Talsma, G. (1982). The importance of spatial visualization and cognitive development for geometry learning in preservice elementary teachers. Journal for Research in Mathematics Education, 332-340.
BAYRAK, M. E. (2008). Investigation of effect of visual treatment on elementary school student’s spatial ability and attitude toward spatial ability problems. MIDDLE EAST TECHNICAL UNIVERSITY.
Bishop, A. J. (1980). Spatial abilities and mathematics education—A review. Educational Studies in Mathematics, 11(3), 257-269.
Burger, W. F., & Shaughnessy, J. M. (1986). Characterizing the van Hiele levels of development in geometry. Journal for Research in Mathematics Education, 31-48.
Cañadas, M. C., Molina, M., Gallardo, S., Martínez-Santaolalla, M. J., & Peñas, M. (2010). Let´ s teach geometry. Mathematics Teaching, 218, 32-37.
Casey, M. B., Nuttall, R., Pezaris, E., & Benbow, C. P. (1995). The influence of spatial ability on gender differences in mathematics college entrance test scores across diverse samples. Developmental Psychology, 31(4), 697.
Chiu-Pin, L., Shao, Y.-j., Lung-Hsiang, W., Yin-Jen, L., & Niramitranon, J. (2011). The impact of using synchronous collaborative virtual tangram in children′s geometric. TOJET: The Turkish Online Journal of Educational Technology, 10(2).
Clements, D. H., & Battista, M. T. (1992). Geometry and spatial reasoning.
Crompton, H. (2015). Using Context-Aware Ubiquitous Learning to Support Students’ Understanding of Geometry. Journal of Interactive Media in Education, 2015(1).
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS quarterly, 319-340.
De Lisi, R., & Wolford, J. L. (2002). Improving children′s mental rotation accuracy with computer game playing. The Journal of genetic psychology, 163(3), 272-282.
Dimakos, G., & Zaranis, N. (2010). The influence of the Geometer′s Sketchpad on the geometry achievement of Greek school students. The Teaching of Mathematics, 13(2), 113-124.
Do, T. V., & Lee, J.-W. (2009). A multiple-level 3D-LEGO game in augmented reality for improving spatial ability Human-Computer Interaction. Interacting in Various Application Domains (pp. 296-303): Springer.
Eliasson, J., Nouri, J., Ramberg, R., & Cerratto Pargman, T. (2010). Design heuristics for balancing visual focus on devices in formal mobile learning activities. Paper presented at the Proceedings of the 4th World Conference on Mobile Learning, Valletta, Malta.
Erbas, A. K., & Yenmez, A. A. (2011). The effect of inquiry-based explorations in a dynamic geometry environment on sixth grade students’ achievements in polygons. Computers & Education, 57(4), 2462-2475.
Fennema, E. (1974). Mathematics learning and the sexes: A review. Journal for Research in Mathematics Education, 126-139.
Ferreira, J., Pedro, M., & Correia, N. (2015). Geometry in the Real World: Mobile Image Processing for Educational Games. Paper presented at the Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia.
Frankosky, M., Wiebe, E., Buffum, P., & Boyer, K. E. (2015). Spatial Ability and Other Predictors of Gameplay Time: Understanding Barriers to Learning in Game-based Virtual Environments. Res. Immersive Environ. Learn. SIG.
Gardner, H. (1993). Multiple intelligences: The theory in practiceBasic Books. New York.
Gecü, Z., & Özdener, N. (2010). The effects of using geometry software supported by digital daily life photographs on geometry learning. Procedia-Social and Behavioral Sciences, 2(2), 2824-2828.
Guay, R. B., & McDaniel, E. D. (1977). The relationship between mathematics achievement and spatial abilities among elementary school children. Journal for Research in Mathematics Education, 211-215.
Gueven, B., & Temel, K. (2008). The effect of dynamic geometry software on student mathematics teachers′ spatial visualization skills. TOJET: The Turkish Online Journal of Educational Technology, 7(4).
Guven, B. (2012). Using dynamic geometry software to improve eight grade students′ understanding of transformation geometry. Australasian Journal of Educational Technology, 28(2).
Healy, L., & Hoyles, C. (2002). Software tools for geometrical problem solving: Potentials and pitfalls. International Journal of Computers for Mathematical Learning, 6(3), 235-256.
Huang, S.-H., Wu, T.-T., Chen, H.-R., Yang, P.-C., & Huang, Y.-M. (2012). Mathematics Assisted Instruction System of M/U-Learning Environment. Paper presented at the Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on.
Hung, P.-H., Hwang, G.-J., Lee, Y.-H., & Su, I.-H. (2012). A cognitive component analysis approach for developing game-based spatial learning tools. Computers & Education, 59(2), 762-773.
Jones, G., Taylor, A., & Broadwell, B. (2009). Estimating linear size and scale: Body rulers. International Journal of Science Education, 31(11), 1495-1509.
Karaman, T., & Toğrol, A. Y. (2009). Relationship between gender, spatial visualization, spatial orientation, flexibility of closure abilities and performance related to plane geometry subject among sixth grade students. BOĞAZİÇİ ÜNİVERSİTESİ EĞİTİM DERGİSİ, 26(1).
Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of instructional development, 10(3), 2-10.
Kerr Jr, D. R. (1979). A Case for Geometry: Geometry Is Important, It Is There, Teach It. Arithmetic Teacher, 26(6), 14.
Ketamo, H. (2003). An adaptive geometry game for handheld devices. Educational Technology & Society, 6(1), 83-95.
Koedinger, K. R. (1998). Conjecturing and argumentation in high-school geometry students. Designing learning environments for developing understanding of geometry and space, 319-347.
Kucian, K., Grond, U., Rotzer, S., Henzi, B., Schönmann, C., Plangger, F., . . . von Aster, M. (2011). Mental number line training in children with developmental dyscalculia. NeuroImage, 57(3), 782-795.
Large, A., Beheshti, J., Breuleux, A., & Renaud, A. (1996). Effect of animation in enhancing descriptive and procedural texts in a multimedia learning environment. Journal of the American Society for Information Science, 47(6), 437-448.
Lin, H.-C. K., Chen, M.-C., & Chang, C.-K. (2015). Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system. Interactive Learning Environments, 23(6), 799-810.
Linn, M. C., & Petersen, A. C. (1985). Emergence and characterization of sex differences in spatial ability: A meta-analysis. Child development, 1479-1498.
Martin-Dorta, N., Sanchez-Berriel, I., Bravo, M., Hernandez, J., Saorin, J. L., & Contero, M. (2014). Virtual Blocks: a serious game for spatial ability improvement on mobile devices. Multimedia Tools and Applications, 73(3), 1575-1595.
Masendorf, F. (1995). Training learning-disabled children′s spatial ability by computer games. European Education, 27(2), 49-58.
Merchant, Z., Goetz, E. T., Keeney-Kennicutt, W., Kwok, O.-m., Cifuentes, L., & Davis, T. J. (2012). The learner characteristics, features of desktop 3D virtual reality environments, and college chemistry instruction: A structural equation modeling analysis. Computers & Education, 59(2), 551-568.
Mistretta, R. M. (2000). Enhancing geometric reasoning. Adolescence, 35(138), 365.
Moreno, R., & Mayer, R. E. (1999). Cognitive principles of multimedia learning: The role of modality and contiguity. Journal of educational psychology, 91(2), 358.
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of applied developmental psychology, 15(1), 33-58.
Olkun, S. (2003). Comparing computer versus concrete manipulatives in learning 2D geometry. Journal of Computers in Mathematics and Science Teaching, 22(1), 43-46.
Olkun, S., Altun, A., & Smith, G. (2005). Computers and 2D geometric learning of Turkish fourth and fifth graders. British Journal of Educational Technology, 36(2), 317-326.
Panaoura, G., Gagatsis, A., & Lemonides, C. (2007). Spatial abilities in relation to performance in geometry tasks. WORKING GROUP 7. Geometrical Thinking 954, 1062.
Pittalis, M., Mousoulides, N., & Christou, C. (2007). Spatial ability as a predictor of students’ performance in geometry. Paper presented at the Proceedings of the Fifth Congress of the European Society for Research in Mathematics Educations (CERME 5).
Rafi, A., Anuar, K., Samad, A., Hayati, M., & Mahadzir, M. (2005). Improving spatial ability using a Web-based Virtual Environment (WbVE). Automation in construction, 14(6), 707-715.
Roberts, M. L., & Wortzel, L. H. (1979). New life-style determinants of women′s food shopping behavior. The Journal of Marketing, 28-39.
Shih, S.-C., Kuo, B.-C., & Liu, Y.-L. (2012). Adaptively Ubiquitous Learning in Campus Math Path. Educational Technology & Society, 15(2), 298-308.
Smith, I. M. (1964). Spatial ability: University of London Press.
Thom, R. (2002). Measurement? It′s Fun! Didn′t You Guess? Australian Primary Mathematics Classroom, 7(2), 26.
Van Hiele, P. M. (1959). The child’s thought and geometry: Brooklyn, NY: City University of New.
Waller, D. (2000). Individual differences in spatial learning from computer-simulated environments. Journal of Experimental Psychology: Applied, 6(4), 307.
Wallner, G., & Kriglstein, S. (2012). DOG eometry: teaching geometry through play. Paper presented at the Proceedings of the 4th International Conference on Fun and Games.
Wijers, M., Jonker, V., & Drijvers, P. (2010). MobileMath: exploring mathematics outside the classroom. ZDM, 42(7), 789-799.
Yang, J. C., & Chen, S. Y. (2010). Effects of gender differences and spatial abilities within a digital pentominoes game. Computers & Education, 55(3), 1220-1233.
Baki, A., Kosa, T., & Guven, B. (2011). A comparative study of the effects of using dynamic geometry software and physical manipulatives on the spatial visualisation skills of pre‐service mathematics teachers. British Journal of Educational Technology, 42(2), 291-310.
Battista, M. T. (1990). Spatial visualization and gender differences in high school geometry. Journal for Research in Mathematics Education, 47-60.
Battista, M. T., Wheatley, G. H., & Talsma, G. (1982). The importance of spatial visualization and cognitive development for geometry learning in preservice elementary teachers. Journal for Research in Mathematics Education, 332-340.
BAYRAK, M. E. (2008). Investigation of effect of visual treatment on elementary school student’s spatial ability and attitude toward spatial ability problems. MIDDLE EAST TECHNICAL UNIVERSITY.
Bishop, A. J. (1980). Spatial abilities and mathematics education—A review. Educational Studies in Mathematics, 11(3), 257-269.
Burger, W. F., & Shaughnessy, J. M. (1986). Characterizing the van Hiele levels of development in geometry. Journal for Research in Mathematics Education, 31-48.
Cañadas, M. C., Molina, M., Gallardo, S., Martínez-Santaolalla, M. J., & Peñas, M. (2010). Let´ s teach geometry. Mathematics Teaching, 218, 32-37.
Casey, M. B., Nuttall, R., Pezaris, E., & Benbow, C. P. (1995). The influence of spatial ability on gender differences in mathematics college entrance test scores across diverse samples. Developmental Psychology, 31(4), 697.
Chiu-Pin, L., Shao, Y.-j., Lung-Hsiang, W., Yin-Jen, L., & Niramitranon, J. (2011). The impact of using synchronous collaborative virtual tangram in children′s geometric. TOJET: The Turkish Online Journal of Educational Technology, 10(2).
Clements, D. H., & Battista, M. T. (1992). Geometry and spatial reasoning.
Crompton, H. (2015). Using Context-Aware Ubiquitous Learning to Support Students’ Understanding of Geometry. Journal of Interactive Media in Education, 2015(1).
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS quarterly, 319-340.
De Lisi, R., & Wolford, J. L. (2002). Improving children′s mental rotation accuracy with computer game playing. The Journal of genetic psychology, 163(3), 272-282.
Dimakos, G., & Zaranis, N. (2010). The influence of the Geometer′s Sketchpad on the geometry achievement of Greek school students. The Teaching of Mathematics, 13(2), 113-124.
Eliasson, J., Nouri, J., Ramberg, R., & Cerratto Pargman, T. (2010). Design heuristics for balancing visual focus on devices in formal mobile learning activities. Paper presented at the Proceedings of the 4th World Conference on Mobile Learning, Valletta, Malta.
Erbas, A. K., & Yenmez, A. A. (2011). The effect of inquiry-based explorations in a dynamic geometry environment on sixth grade students’ achievements in polygons. Computers & Education, 57(4), 2462-2475.
Fennema, E. (1974). Mathematics learning and the sexes: A review. Journal for Research in Mathematics Education, 126-139.
Ferreira, J., Pedro, M., & Correia, N. (2015). Geometry in the Real World: Mobile Image Processing for Educational Games. Paper presented at the Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia.
Frankosky, M., Wiebe, E., Buffum, P., & Boyer, K. E. (2015). Spatial Ability and Other Predictors of Gameplay Time: Understanding Barriers to Learning in Game-based Virtual Environments. Res. Immersive Environ. Learn. SIG.
Gardner, H. (1993). Multiple intelligences: The theory in practiceBasic Books. New York.
Gecü, Z., & Özdener, N. (2010). The effects of using geometry software supported by digital daily life photographs on geometry learning. Procedia-Social and Behavioral Sciences, 2(2), 2824-2828.
Guay, R. B., & McDaniel, E. D. (1977). The relationship between mathematics achievement and spatial abilities among elementary school children. Journal for Research in Mathematics Education, 211-215.
Gueven, B., & Temel, K. (2008). The effect of dynamic geometry software on student mathematics teachers′ spatial visualization skills. TOJET: The Turkish Online Journal of Educational Technology, 7(4).
Guven, B. (2012). Using dynamic geometry software to improve eight grade students′ understanding of transformation geometry. Australasian Journal of Educational Technology, 28(2).
Healy, L., & Hoyles, C. (2002). Software tools for geometrical problem solving: Potentials and pitfalls. International Journal of Computers for Mathematical Learning, 6(3), 235-256.
Hogan, T. P., & Brezinski, K. L. (2003). Quantitative estimation: One, two, or three abilities? Mathematical Thinking and Learning, 5(4), 259-280.
Huang, S.-H., Wu, T.-T., Chen, H.-R., Yang, P.-C., & Huang, Y.-M. (2012). Mathematics Assisted Instruction System of M/U-Learning Environment. Paper presented at the Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on.
Hung, P.-H., Hwang, G.-J., Lee, Y.-H., & Su, I.-H. (2012). A cognitive component analysis approach for developing game-based spatial learning tools. Computers & Education, 59(2), 762-773.
Jones, G., Taylor, A., & Broadwell, B. (2009). Estimating linear size and scale: Body rulers. International Journal of Science Education, 31(11), 1495-1509.
Jones, M. G., Gardner, G. E., Taylor, A. R., Forrester, J. H., & Andre, T. (2012). Students′ accuracy of measurement estimation: Context, units, and logical thinking. School Science and Mathematics, 112(3), 171-178.
Karaman, T., & Toğrol, A. Y. (2009). Relationship between gender, spatial visualization, spatial orientation, flexibility of closure abilities and performance related to plane geometry subject among sixth grade students. BOĞAZİÇİ ÜNİVERSİTESİ EĞİTİM DERGİSİ, 26(1).
Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of instructional development, 10(3), 2-10.
Kerr Jr, D. R. (1979). A Case for Geometry: Geometry Is Important, It Is There, Teach It. Arithmetic Teacher, 26(6), 14.
Ketamo, H. (2003). An adaptive geometry game for handheld devices. Educational Technology & Society, 6(1), 83-95.
Koedinger, K. R. (1998). Conjecturing and argumentation in high-school geometry students. Designing learning environments for developing understanding of geometry and space, 319-347.
Kucian, K., Grond, U., Rotzer, S., Henzi, B., Schönmann, C., Plangger, F., . . . von Aster, M. (2011). Mental number line training in children with developmental dyscalculia. NeuroImage, 57(3), 782-795.
Large, A., Beheshti, J., Breuleux, A., & Renaud, A. (1996). Effect of animation in enhancing descriptive and procedural texts in a multimedia learning environment. Journal of the American Society for Information Science, 47(6), 437-448.
Levine, D. R. (1982). Strategy use and estimation ability of college students. Journal for Research in Mathematics Education, 350-359.
Lin, H.-C. K., Chen, M.-C., & Chang, C.-K. (2015). Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system. Interactive Learning Environments, 23(6), 799-810.
Linn, M. C., & Petersen, A. C. (1985). Emergence and characterization of sex differences in spatial ability: A meta-analysis. Child development, 1479-1498.
Maguire, E. A., Gadian, D. G., Johnsrude, I. S., Good, C. D., Ashburner, J., Frackowiak, R. S., & Frith, C. D. (2000). Navigation-related structural change in the hippocampi of taxi drivers. Proceedings of the National Academy of Sciences, 97(8), 4398-4403.
Martin-Dorta, N., Sanchez-Berriel, I., Bravo, M., Hernandez, J., Saorin, J. L., & Contero, M. (2014). Virtual Blocks: a serious game for spatial ability improvement on mobile devices. Multimedia Tools and Applications, 73(3), 1575-1595.
Masendorf, F. (1995). Training learning-disabled children′s spatial ability by computer games. European Education, 27(2), 49-58.
Merchant, Z., Goetz, E. T., Keeney-Kennicutt, W., Kwok, O.-m., Cifuentes, L., & Davis, T. J. (2012). The learner characteristics, features of desktop 3D virtual reality environments, and college chemistry instruction: A structural equation modeling analysis. Computers & Education, 59(2), 551-568.
Mistretta, R. M. (2000). Enhancing geometric reasoning. Adolescence, 35(138), 365.
Montague, M., & van Garderen, D. (2003). A cross-sectional study of mathematics achievement, estimation skills, and academic self-perception in students of varying ability. Journal of Learning Disabilities, 36(5), 437-448.
Moreno, R., & Mayer, R. E. (1999). Cognitive principles of multimedia learning: The role of modality and contiguity. Journal of educational psychology, 91(2), 358.
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of applied developmental psychology, 15(1), 33-58.
Olkun, S. (2003). Comparing computer versus concrete manipulatives in learning 2D geometry. Journal of Computers in Mathematics and Science Teaching, 22(1), 43-46.
Olkun, S., Altun, A., & Smith, G. (2005). Computers and 2D geometric learning of Turkish fourth and fifth graders. British Journal of Educational Technology, 36(2), 317-326.
Panaoura, G., Gagatsis, A., & Lemonides, C. (2007). Spatial abilities in relation to performance in geometry tasks. WORKING GROUP 7. Geometrical Thinking 954, 1062.
Pittalis, M., Mousoulides, N., & Christou, C. (2007). Spatial ability as a predictor of students’ performance in geometry. Paper presented at the Proceedings of the Fifth Congress of the European Society for Research in Mathematics Educations (CERME 5).
Rafi, A., Anuar, K., Samad, A., Hayati, M., & Mahadzir, M. (2005). Improving spatial ability using a Web-based Virtual Environment (WbVE). Automation in construction, 14(6), 707-715.
Roberts, M. L., & Wortzel, L. H. (1979). New life-style determinants of women′s food shopping behavior. The Journal of Marketing, 28-39.
Shih, S.-C., Kuo, B.-C., & Liu, Y.-L. (2012). Adaptively Ubiquitous Learning in Campus Math Path. Educational Technology & Society, 15(2), 298-308.
Siegler, R. S., & Booth, J. L. (2005). Development of numerical estimation. Handbook of mathematical cognition, 197-212.
Smith, I. M. (1964). Spatial ability: University of London Press.
Sowder, J. T. (1992). Estimation and number sense.
Thom, R. (2002). Measurement? It′s Fun! Didn′t You Guess? Australian Primary Mathematics Classroom, 7(2), 26.
Van Hiele, P. M. (1959). The child’s thought and geometry: Brooklyn, NY: City University of New.
Waller, D. (2000). Individual differences in spatial learning from computer-simulated environments. Journal of Experimental Psychology: Applied, 6(4), 307.
Wallner, G., & Kriglstein, S. (2012). DOG eometry: teaching geometry through play. Paper presented at the Proceedings of the 4th International Conference on Fun and Games.
Wijers, M., Jonker, V., & Drijvers, P. (2010). MobileMath: exploring mathematics outside the classroom. ZDM, 42(7), 789-799. |