||Freshmen need a guidance system to explore their new building environment. With the advancements of mobile technologies, a guidance system using mobile computing devices such as mobile phones or tablets could aid freshmen in locating the desired destination with ease. Recently, the Cyber-Physical System (CPS) becomes popular because it enables us to connect our physical environment with the cyber environment. Current research designed guidance system by using Pedestrian Dead Reckoning (PDR) [KAN15], PDR with Google Map [CZO15], and PDR with Augmented reality (AR) [LOW15]. The research did not connect the physical and the cyber environments to monitor multiple user locations in the building. |
This research proposes the design of a Marker-Based Cyber-Physical AR guidance system. An Android application, named Engfi Gate system developed to realize the design. This system consists of the Marker-Based Cyber-Physical Interaction, Indoor Positioning and, AR subsystems. Marker-Based Cyber-Physical Interaction gives a new experience in the guidance system when it combines with the Indoor Positioning and AR subsystems. Engfi Gate system has two AR operation modes as options.
To evaluate the Engfi Gate system, we compare it with other related systems, measure indoor positioning accuracy, and evaluate the two types AR operation modes. The comparison results show that the Engfi Gate system has not only good performances but also more features and operational preferences. Furthermore, the design architecture of Engfi Gate system can be used in other location-based applications.
[*BLU] Bluetooth Beacons. http://bluetoothbeacons.com/, last accessed on June 2016.
[*RASP] Raspberry Pi. https://en.wikipedia.org/wiki/Raspberry_Pi, last accessed on June 2016.
[*GCAR] Google Cardboard. https://en.wikipedia.org/wiki/Google_Cardboard, last accessed on June 2016.
[*AND] Android Studio. https://developer.android.com/studio/intro/index.html, last accessed on June 2016.
[*VUF] Vuforia SDK. https://developer.vuforia.com/, last accessed on June 2016.
[*GVR] Google VR SDK. https://developers.google.com/vr/concepts/overview-cardboard, last accessed on June 2016.
[*UNITY] Unity 3D software. https://unity3d.com/unity/, last accessed on June 2016.
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