博碩士論文 105522035 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:94 、訪客IP:3.15.195.140
姓名 江秉宇(Ping-Yu Chiang)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 以現有作品重混創作戲劇之卡片式數位劇場學習系統
(A Card-based Digital Learning Theater with Remixing Drama Capability)
相關論文
★ 學習馬賽克-以教科書內容置入平板之合作式情境學習遊樂場★ 為使用知識而設計的電子書- 以參考手冊為模式的電子書設計
★ 為使用知識而設計的電子書- 將紙本書籍以及電子書提供社群共建的機制★ 高互動低資源損耗之課堂學習系統設計與實際教學環境導入接受度探討
★ 依學生偏好及學習狀態建構之學習輔助者與知識協尋系統★ 網路資訊與學習系統之中文全文探勘工具
★ 支援使用者觀點之線上分析系統★ 由網站行為歷程以貝式學習建立學習者模式之引導系統
★ 網路合作學習系統與小組互動觀察工具★ 依作品集評量方式並支援學習狀況分析與監控之網路學習系統
★ 網路學習歷程之知識探索:學習效能評鑑之工具★ 網路學習系統之手機端學習輔助系統
★ 以網站行為的歷程建立具時間性學習者模式★ 行動學習資訊系統-學生端網路學習伺服器與個人數位助理端之學習系統
★ 應用貝式學習及決策樹之群組溝通網路監控系統★ 以網路群組作品及活動依角色分析之群組合作監控系統
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   [檢視]  [下載]
  1. 本電子論文使用權限為同意立即開放。
  2. 已達開放權限電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。
  3. 請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。

摘要(中) 進行創作學習時,若能在過程中參考、引用他人的經驗,可能將促使知識的交流,增進學習的效果。本研究旨在設計出一套能以現有數位戲劇作品進行重混創作的數位戲劇學習系統,以探討其對於學習者進行戲劇式學習時的學習成效及戲劇創作成果之影響。以現有作品重混創作之卡片式數位戲劇學習系統將戲劇內容切割為卡片式的學習物件,學生可以在戲劇創作過程中參考引用他人創作之戲劇作品物件,並再創作為新的劇本。本研究以桃園市某大學學生為研究對象,隨機分組為實驗組及對照組,共六十人參與實驗。實驗組學生進行具重混創作模式的數位戲劇創作,對照組學生進行不具重混創作模式的數位戲劇創作。實驗組及對照組皆於實驗活動前實施英語片語選擇測驗,於實驗後實施英語片語克漏字及翻譯測驗,並以單因子共變數分析及獨立樣本T檢定作為結果分析。研究結果顯示學生使用重混創作的數位戲劇學習方式可以提升學習成效,並減少在戲劇創作上的負擔,增加對於戲劇學習的興趣。
摘要(英) It is probably promoting the interaction of knowledge and enhance the achievement of learning if students can refer to others experience during the learning of creation. This study purpose to design a digital system of drama-based learning which can remix ready-made work to create drama and explore the learning achievement and effect of drama creation when students are conducting the drama-based learning. The system sliced dramatic contents into card-based learning objects and students can refer to others’ digital-dramatic objects to create new scripts.
To conduct the experiment, this study randomly selected 60 students of National Central University as subjects and divided into two groups – experimental group and control group. Students in experimental group created digital dramas in a manner of remixing other creations and others in control group created digital dramas without remixing other creations. Before the experiment, experimental and control group were tested with multiple choice questions of English phrasal verbs. After the experiment, two groups were tested with cloze test and translation test of English phrasal verbs.
To analyze the result of examinations and system records, we performed ANCOVA and independent sample t test. The experiment results showed that students remixing others’ creations during digital drama-based learning can enhance learning achievement.
關鍵字(中) ★ 數位學習劇場
★ 重混
★ 戲劇創作
★ 卡片
★ 戲劇學習
關鍵字(英) ★ Digital Learning Theater
★ Remix
★ Card-based
★ Drama-based Learning
論文目次 中文摘要 vi
Abstract vii
目錄 ix
圖目錄 xi
表目錄 xii
第一章 緒論 1
第一節 研究背景 1
第二節 研究動機 3
第三節 研究目標 3
第四節 研究問題與對策 4
第二章 相關研究 6
第一節 重混創作Remix 6
第二節 戲劇式學習 Drama-based Learning 7
第三節 數位鏡式學習劇場 Digital Self-observable Learning Theater in the Classroom 8
第三章 重混創作之卡片式數位戲劇學習模式系統設計與實作 10
第一節 學習模式設計構想 10
第二節 重混創作戲劇之卡片式數位劇場學習系統實作設計 10
第一項 使用者 11
第二項 系統架構 11
第三項 重混創作戲劇APP 12
第四項 數位展演劇場 22
第五項 系統開發環境與平台 23
第四章 研究方法 25
第一節 實驗對象與教材內容 25
第二節 實驗假設 26
第三節 實驗流程 27
第四節 評估設計 28
第一項 前測測驗單 28
第二項 後測測驗單 28
第三項 系統數據 29
第四項 問卷 30
第五章 實驗結果 31
第一節 前後測結果 – 單因子共變數分析 31
第二節 系統數據結果 – 獨立樣本T檢定 33
第三節 問卷結果 35
第六章 結論與未來研究 39
第一節 結論 39
第二節 未來研究 39
參考文獻 42
附錄一、前測測量卷 45
附錄二、後測測量卷 47
附錄三、數位學習劇場問卷 49
參考文獻 Benkler, Y. (2006). The wealth of networks: How social production transforms markets and freedom: Yale University Press.
Boyle, T. (2003). Design principles for authoring dynamic, reusable learning objects. Australasian Journal of Educational Technology, 19(1).
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational researcher, 18(1), 32-42.
Bryer, T., Lindsay, M., & Wilson, R. (2014). A Take on a gothic poem: Tablet film-making and literary texts. Changing English, 21(3), 235-251.
Carey, T., & Hanley, G. L. (2008). Extending the impact of open educational resources through alignment with pedagogical content knowledge and institutional strategy: Lessons learned from the MERLOT community experience. Opening up education: the collective advancement of education through open technology, open content, and open knowledge, 181-195.
Catron, L. E., & Bert, N. A. (2017). The elements of playwriting: Waveland Press.
Dasgupta, S., Hale, W., Monroy-Hernandez, A., & Hill, B. M. (2016). Remixing as a pathway to computational thinking. Paper presented at the Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing.
De la Cruz, R. E., Lian, M.-C. J., & Morreau, L. E. (1998). The effects of creative drama on social and oral language skills of children with learning disabilities. Youth Theatre Journal, 12(1), 89-95.
Feliciano, J., Storey, M.-A., & Zagalsky, A. (2016). Student experiences using GitHub in software engineering courses: a case study. Paper presented at the Proceedings of the 38th International Conference on Software Engineering Companion.
Jocson, K. M. (2013). Remix revisited: Critical solidarity in youth media arts. E-learning and Digital Media, 10(1), 68-82.
Kao, S.-M., & O′Neill, C. (1998). Words into worlds: Learning a second language through process drama: Greenwood Publishing Group.
Ladson-Billings, G. (2014). Culturally relevant pedagogy 2.0: aka the remix. Harvard Educational Review, 84(1), 74-84.
Lessig, L. (2008). Remix: Making art and commerce thrive in the hybrid economy: Penguin.
Liu, C.-C., Chen, W.-C., Lin, H.-M., & Huang, Y.-Y. (2017). A remix-oriented approach to promoting student engagement in a long-term participatory learning program. Computers & Education, 110, 1-15.
Manovich, L. (2005). Remixability and modularity. http://www. manovich. net. Acesso, 12(06), 2010.
Markham, A. (2013). Remix cultures, remix methods: Reframing qualitative inquiry for social media contexts. Global dimensions of qualitative inquiry, 63-81.
Miccoli, L. (2003). English through drama for oral skills development. ELT journal, 57(2), 122-129.
Neelands, J. (1984). Making sense of drama: A guide to classroom practice: Heinemann.
Papert, S. (1980). Mindstorms: children, computers, and powerful ideas Basic Books. Inc. New York, NY.
Pascoe, R., Mel, M., Walker, P., Ifopo, E., O’Farrell, L., & Karpinin, T. (2004). Drama in the Pacific curriculum. NJ (Drama Australia Journal), 28(1), 121-129.
Paskevicius, M., & Hodgkinson-Williams, C. (2018). Student Perceptions of the Creation and Reuse of Digital Educational Resources in a Community Development-Oriented Organisation.
Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., . . . Silverman, B. (2009). Scratch: programming for all. Communications of the ACM, 52(11), 60-67.
Resnick, M., Myers, B., Nakakoji, K., Shneiderman, B., Pausch, R., Selker, T., & Eisenberg, M. (2005). Design principles for tools to support creative thinking.
Sockman, B. R., Sutton, R., & Herrmann, M. (2016). Comic relief: Graduate students address multiple meanings for technology integration with digital comic creation. TechTrends, 60(5), 475-485.
Spencer, R. (2015). Using Real Life Scenarios In eLearning: 5 Advantages. eLearning Industry.
Steele, S. (2003). First persons: Writing and role at key stage two. The best of language matters, 182-185.
Stern, S. L. (1980). Drama in second language learning from a psycholinguistic perspective. Language Learning, 30(1), 77-100.
Tzikopoulos, A., Manouselis, N., & Vuorikari, R. (2007). An overview of learning object repositories. In Learning objects for instruction: Design and evaluation (pp. 29-55): IGI Global.
Ustunda?, T. (1997). The advantages of using drama as a method of education in elementary schools. Hacettepe Universitesi E?itim Fakultesi Dergisi, 13(13).
Zyoud, M. (2010). Using drama activities and techniques to foster teaching English as a foreign language: A theoretical perspective. Al Quds Open University, 1-11.
劉育芳. (2017). 數位劇場與戲劇式學習之情境與角色安排與扮演考量; Digital Theater and The Arrangement of Situations and Roles in Drama-Based Learning. 國立中央大學,
羅元甫. (2015). 教室內的數位鏡室學習劇場. 中央大學資訊工程學系學位論文, 1-145.
鄭相虎, 金映權.(2017). 50次新多益滿分的怪物講師NEW TOEIC新多益閱讀攻略.
TOEICR Speaking and Writing Examinee Handbooks.
The TOEICR Listening and Reading Sample Test.
指導教授 陳國棟(Gwo-Dong Chen) 審核日期 2018-8-9
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明