博碩士論文 105522052 詳細資訊




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姓名 陳明欣(Ming-Sin Chen)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 觀看LINE平台上教學影片行為模式對學生的使用偏好、學習動機及學習成效之影響: 以網路程式課程為例
(Accessing LINE platform instructional video behavior patterns to effect on using preferences, learning motivations, and learning achievements of students: Web programming course as an example.)
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摘要(中) 觀看教學影片是翻轉教室教學中最常見的課前活動,它對於學生的學習成效及學習動機皆常被討論,而LINE做為國人常使用的社群平台,也可被應用在其中,而其使用方式及感受與其他網路學習平台不同,而為了解學生在使用LINE平台對於學習的影響,此研究探究學生在觀看LINE平台上教學影片行為模式對學生的使用偏好、學習動機及學習成效之影響。實驗對象為42位北部大專院校資訊科系學生,實施實驗活動時間為8周,活動主題為網路程式課程,使用LINE平台搭配翻轉教學,在課後觀看教學影片,課堂上詢問問題,此研究開發LINE平台融入影片教學系統,分析系統訊息,探討學生的使用偏好、學習動機及學習成效,分析來源有測驗、問卷已及平台操作紀錄。
結果發現學生會為理解資訊而不斷重複或暫停影片撥放。前測與後測對於學生有顯著差異,學生們的分數大幅提高,然而此實驗學生資質相近,無論先備知識高或低在學習後可得到相同之成果。在行為表現上,全部學生都會看影片一次以上,低先備知識組學生觀看次數以及時間高於高先備知識組學生;低先備知識組學生偏好自我學習,並有固定討論對象,而高先備知識組學生有階段性行為連結,具有自身習慣的紀錄方式,然而學生執行意志未能跟預期學習一樣,在行為上時並沒有預期中來的好,感受是新奇但對於實際使用感受較為負面,未來建議可以使用其他變量,如性別、使用的熱絡度,行為編碼可更細部的定義,由於筆記不易操作,可將LINE 平台作為教學輔助或開發專案。
摘要(英) Watching instructional video is the most common activity in flipped classroom teaching. It is often used for discussing students′ learning effectiveness and learning motivation. LINE is also a common community platform, and flipped classroom teaching can also be applied to it. However, the method and experience on LINE are different to other online learning platforms. In order to understand what poses impact on students′ learning on LINE, this study aims to focus on students′ preferences, learning motivations and learning achievements on instructional video behavior patterns. There are 42 students studying in the information science department at a northern university. The experimental activity lasts for 8 weeks. The theme is the online program course, which is expected to gain the results by conducting the LINE platform with flipped classroom and watching the instructional video after class, and asking questions in the class. Additionally, development on LINE platform integrating into the videos teaching system, as well as using quizzes, questionnaires and platform operation logs are also the methods for this study. At last, analyzing system information helps us get insight into students′ preferences, learning motivation and learning achievements.
For the record, students are repeatedly replaying or pausing the video for understanding learning content. The pre-test and post-test are significantly different for each student. Students’ scores are greatly improved; however, the qualifications of the students are similar to their peers among these 42 students. No matter the students are having high or low prior knowledge, they can get the same achievement after the study. All students watch the videos more than one time. Compared the number of times that the students watch the videos, alone with the total time length, students having low prior knowledge seem to be spending more time than those who has high prior knowledge. The fact shows that students with low prior knowledge prefer self-learning, and tend to make discussions with either their peers or the teacher. As for students with high prior knowledge, since they have their own customary record, this kind of students have a tendency towards having behavior link. However, all students’ executions do not fit the expectations. The feedbacks from this experiment turns out to be negative although some students claim this learning mode novelty. Other variables such as gender and how actively the students are using the learning platform should be included in future research if possible. There are more defining details in the behavior patterns. Noted that as the note-taking function on the LINE platform is not easy to use, suggestions are made that it should be a teaching aid or a development project.
關鍵字(中) ★ LINE
★ 行為模式
★ 使用偏好
★ 學習動機
★ 學習成效
關鍵字(英) ★ LINE
★ behavior patterns
★ preferences
★ learning motivations
★ learning achievements
論文目次 摘  要 i
Abstract ii
致謝 iv
目  錄 v
圖目錄 vii
表目錄 viii
第一章 緒論 1
1.1研究背景 1
1.2目的 2
1.3論文架構 2
第二章 文獻探討 3
2.1翻轉教室 3
2.2社群LINE融入教學影片 4
2.3觀看教學影片行為模式 5
2.4研究問題 6
第三章 系統設計 7
3.1社群LINE融入教學影片 7
3.2社群LINE平台開發 8
3.3社群LINE融入教學影片系統功能 9
3.4社群LINE融入教學影片系統資料庫 10
第四章 研究方法 13
4.1 實驗對象 13
4.2 實驗教材 13
4.3 實驗流程 15
4.4 實驗工具 17
4.5 LINE平台上學習行為紀錄蒐整與編碼 19
4.6學習行為模式分析 21
第五章 研究結果 23
5.1 LINE 平台融入教學影片對學生的先備知識與學習成效分析結果 23
5.2不同先備知識的學生對觀看LINE平台上教學影片行為結果 25
5.2.1不同先備知識對觀看影片撥放次數統計結果 25
5.2.2觀看LINE平台上教學影片行為分析結果 28
5.2.3不同先備知識對觀看影片撥放時間統計結果 31
5.3不同先備知識的學生對系統介面偏好、學習動機及系統使用感受為何 33
5.3.1不同先備知識的學生對系統介面偏好分析結果 33
5.3.2不同先備知識的學生對學習動機分析結果 35
5.3.3不同先備知識的學生對系統使用感受分析結果 36
第六章 結論與建議 38
6.1結論與討論 38
6.2建議 40
參考文獻 42
英文部分 42
中文部分 46
附錄一、研究實驗同意書 47
附錄二、學習成效前測 48
附錄三、學習成效後測 50
附錄四、系統介面偏好問卷 52
附錄五、學習動機問卷 53
附錄六、LINE 平台系統使用感受問卷 55
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中文部分
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指導教授 蘇育生(Yu-Sheng Su) 審核日期 2018-8-17
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