摘要(英) |
Role playing game (RPG) is one of the most fascinating type developed in computer game category. Most of the time, the players are designed to develop the protagonist or a band of adventurers to sharpen their skills, acquire equipment to overcome the challenges ahead of the quests that lead to a grand victory or completion of the story. This sounds totally matching to the competency-based management that the modern enterprises are using for talent management. In business management, there are also needs for people managers to monitor the changes of the individuals in the teams for experiences and skill levels in a more timely fashion whenever the training activities placed, tasks executed etc. People managers are also facing challenges that it is hard to systematically predict the possibility of success when they don’t have good static visibility on the individual’s competences on the job assignment. When we look at the computer RPG world, these all can be done by a well-defined game setting and characteristic system. The objective of this thesis is to study if we can reference the system in computer RPG and create an authentic competency-based architecture for talent management in organizations. |
參考文獻 |
Dubois, D., & Rothwell, W. Competency-Based Human Resource Management. Davies-Black Publishing, 2004.
Adams, Ernest; Rollings, Andrew. Andrew Rollings and Ernest Adams on game design. New Riders, 2003.
Marko Divéky, Mária Bieliková. Generating Educational Interactive Stories in Computer Role-playing Games. Institution of Informatics and Software Engineering, Faculty of Informatics and Information Technologies, Slovak University of Technology, 2009.
Myers, Isabel Briggs with Peter B. Myers (1995) [1980]. Gifts Differing: Understanding Personality Type. Mountain View, CA: Davies-Black Publishing. ISBN 978-0-89106-074-1
Keirsey, David (May 1, 1998) [1978]. Please Understand Me II: Temperament, Character, Intelligence (1st ed.). Prometheus Nemesis Book Co. ISBN 1-885705-02-6.
Saaty, Thomas L. (June 2008). Relative Measurement and its Generalization in Decision Making: Why Pairwise Comparisons are Central in Mathematics for the Measurement of Intangible Factors – The Analytic Hierarchy/Network Process. Review of the Royal Academy of Exact, Physical and Natural Sciences, Series A: Mathematics (RACSAM). 102 (2): 251–318.
Robert D Austin. Measuring and Managing Performance in Organizations. Dorset House Publishing 3143 Broadway, Suite 2B New York, NY 10027 USA, 1996.
Susan M. Heathfield, 2018. Why Employee Performance Appraisal Doesn’t Work. Available at (https://www.thebalancecareers.com/performance-appraisals-dont-work-1918846)
Frank, Prabbal (2007). People Manipulation: A Positive Approach (2 ed.). New Delhi: Sterling Publishers Pvt. Ltd (published 2009).
Sundberg, Christopher, The origins and effects of role-playing games (2016). Senior Capstone Projects. Paper 608.
Gary Alan Fine, (1981). Fantasy Game and Social World: Simulation as Leisure. Sage Publications, INC.
George Strauss; Leonard R Sayles. Strauss and Sayles′s behavioral strategies for managers. Englewood Cliffs, N.J. : Prentice-Hall, 1980
Peter Drucker. The Practice of Management, Harper, New York, 1954; Heinemann, London, 1955; revised edn, Butterworth-Heinemann, 2007
Wikipedia; Character creation. Source available at (https://en.wikipedia.org/wiki/Character_creation)
Wikipedia; Role-playing video game. Source available at (https://en.wikipedia.org/wiki/Role-playing_video_game) |