||Role playing game (RPG) is one of the most fascinating type developed in computer game category. Most of the time, the players are designed to develop the protagonist or a band of adventurers to sharpen their skills, acquire equipment to overcome the challenges ahead of the quests that lead to a grand victory or completion of the story. This sounds totally matching to the competency-based management that the modern enterprises are using for talent management. In business management, there are also needs for people managers to monitor the changes of the individuals in the teams for experiences and skill levels in a more timely fashion whenever the training activities placed, tasks executed etc. People managers are also facing challenges that it is hard to systematically predict the possibility of success when they don’t have good static visibility on the individual’s competences on the job assignment. When we look at the computer RPG world, these all can be done by a well-defined game setting and characteristic system. The objective of this thesis is to study if we can reference the system in computer RPG and create an authentic competency-based architecture for talent management in organizations.|
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