博碩士論文 108423049 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:85 、訪客IP:3.23.92.127
姓名 應文中(Wen-Chung Ying)  查詢紙本館藏   畢業系所 資訊管理學系
論文名稱 直播平台之廣告競爭策略與利益分享制度分析
(Analyzing Advertising Competition and Revenue Sharing Policy in a Video Live Streaming Platform)
相關論文
★ 以雙邊平台模型分析雲端遊戲主機經營策略★ 利用納許Q學習來探討汽車租賃公司與運輸網路公司之定價策略
★ 以賽局理論分析入口網站應對內容農場之策略★ 以賽局理論分析傳統車輛租賃業與運輸共 享平台之合作商業模式
★ 基於多重代理人機制之現金回饋平台定價策略分析★ 分析應用程式平台之隱私保護設定:硬體營收與廣告分潤
★ 企業在產品差異化市場下之區塊鏈導入決策
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   至系統瀏覽論文 (2026-6-30以後開放)
摘要(中) 隨著網路建設的進步與普及,以及社群使用習慣的流行,近年來直播產業開始蓬勃發展。現今,同時擁有廣告制和訂閱制是許多直播平台常見的商業模式,觀眾能透過付費訂閱享有無廣告的觀賞體驗。直播平台和直播主之間是矛盾的競合關係,許多平台會和直播主分享訂閱費收益以獎勵直播主;然而平台卻又企圖透過平台內建的獎勵系統對直播主的觀眾贊助收益進行抽成。此外,有廣告需求的廠商可以透過向平台付費上架廣告,亦或是選擇向直播主購買業配,這兩種互為替代品的廣告模式也造成了平台和直播主的利益衝突。於是本研究目的為分析平台利益分享制度與廣告競爭,對於平台和直播主之間的交互影響,包括對平台的訂閱費分潤機制、平台獎勵系統的抽成策略,以及廣告與業配之競爭進行探討。
本研究透過建立四個賽局模型,對四種不同的訂閱費分潤及贊助抽成之策略組合進行探討。經研究分析後發現,若平台單方面透過設立獎勵系統對直播主的贊助收益抽成,則確實會損害直播主的利益,然而若同時搭配訂閱費分潤的策略,那麼可以透過訂閱費的分潤抵銷贊助抽成對直播主造成的負面影響。此外,若廣告與業配兩者存在高度替代性,則廠商在選擇購買廣告或業配的考量上必須基於觀眾的組成比例,若付費訂閱觀眾比例較高,那麼增加業配的數量較符合效益。
摘要(英) Recently, the progress of network infrastructure and the popularity of the social media are fueling the prosperity of the video live streaming industry. Anyone in need of marketing can pay video live streaming platforms to advertise, or directly cooperate with streamers to broadcast product information during their live show, which is the substitute of the former dubbed as “advertorial”. Obviously, video live streaming platform needs the effort made by streamers, but they are vying for the ad interest at the same time, which can be recognized as a co-opetition relationship between them. Besides, most video live streaming platforms provide subscription-based services, allowing audiences to pay for removing ads. As an incentive, many platforms will share their subscription revenues with streamers. However, they also provide their own built-in reward systems to gain additional revenue by charging donors a commission fee, which will encroach a streamer’s deserved benefit.
The goal of this research is to analyze the various conflicts of interest mentioned above. First, we examine how the competition between advertisement and advertorial affects the decision-making of platforms and advertisers. Second, should the platform share subscription revenue with streamers but charge a commission fee when audiences use the built-in reward system to cheer their loved streamers up? Thus, we have established game-theoretic models to discuss whether sharing subscription revenue and charging a commission fee during the donation process will benefit the platform. We found the streamer’s revenue will decline if the platform only collects of the donation income. However, if both strategies are used at the same time, the donation loss caused by the reward system will be automatically compensated through a higher share of subscription revenue.
關鍵字(中) ★ 直播
★ 競合策略
★ 廣告
★ 利益分享
關鍵字(英) ★ Video Live Streaming
★ Co-Opetition Strategy
★ Advertising
★ Benefit Sharing
論文目次 摘要 i
Abstract ii
誌謝 iii
目錄 iv
圖目錄 v
表目錄 vi
ㄧ、緒論 1
二、文獻回顧 3
三、研究模型 4
3.1 免費觀眾與付費訂閱觀眾 6
3.2 廣告與業配 6
3.3 直播主和直播平台 7
3.4 訂閱費分潤機制 9
3.5 內建獎勵系統 9
四、研究分析 11
4.1 廣告與業配 11
4.1.1 Proposition 1.廣告與業配之替換度影響 12
4.1.2 Proposition 2.訂閱費與免費觀眾人數對直播平台利潤之影響 12
4.2 訂閱費分潤 13
4.2.1 Proposition 3.訂閱費分潤策略 14
4.3 內建獎勵系統與贊助抽成 15
4.3.1 Proposition 4.內建獎勵系統之影響 15
4.4 訂閱費分潤與贊助抽成之組合策略 16
4.4.1 Proposition 5.訂閱費分潤及贊助抽成組合策略之影響 16
五、結論 17
參考文獻 19
附錄 23
附錄一 各模型決策變數之均衡解 23
附錄二 Proposition 1證明 25
附錄三 Proposition 2證明 25
附錄四 Proposition 3證明 26
附錄五 Proposition 4證明 27
附錄六 Proposition 5證明 28
參考文獻 J. Zhou, J. Zhou, Y. Ding, and H. Wang, "The magic of danmaku: A social interaction perspective of gift sending on live streaming platforms," Electronic Commerce Research and Applications, vol. 34, p. 100815, 2019.
E. Yu, C. Jung, H. Kim, and J. Jung, "Impact of viewer engagement on gift-giving in live video streaming," Telematics and Informatics, vol. 35, no. 5, pp. 1450-1460, 2018.
D. Y. Wohn and G. Freeman, "Live streaming, playing, and money spending behaviors in eSports," Games and Culture, vol. 15, no. 1, pp. 73-88, 2020.
J. Tåg, "Paying to remove advertisements," Information Economics and Policy, vol. 21, no. 4, pp. 245-252, 2009.
M. Sjöblom, M. Törhönen, J. Hamari, and J. Macey, "The ingredients of Twitch streaming: Affordances of game streams," Computers in Human Behavior, vol. 92, pp. 20-28, 2019.
N. Singh and X. Vives, "Price and quantity competition in a differentiated duopoly," The Rand journal of economics, pp. 546-554, 1984.
S. Shan, Z. Mao, R. Zhou, Z. Liu, and F. Wu, "Streaming media advertising: an empirical study," Systems Research and Behavioral Science, vol. 30, no. 3, pp. 398-411, 2013.
D. A. Schweidel and W. W. Moe, "Binge watching and advertising," Journal of Marketing, vol. 80, no. 5, pp. 1-19, 2016.
J. Rohlfs, "A theory of interdependent demand for a communications service," The Bell journal of economics and management science, pp. 16-37, 1974.
A. Prasad, V. Mahajan, and B. Bronnenberg, "Advertising versus pay-per-view in electronic media," International Journal of Research in Marketing, vol. 20, no. 1, pp. 13-30, 2003.
H. J. Park and L. M. Lin, "The effects of match-ups on the consumer attitudes toward internet celebrities and their live streaming contents in the context of product endorsement," Journal of Retailing and Consumer Services, vol. 52, p. 101934, 2020.
A. A. Mitchell and J. C. Olson, "Are Product Attribute Beliefs the Only Mediator of Advertising Effects on Brand Attitude?," Journal of Marketing Research, vol. 18, no. 3, pp. 318-332, 1981.
M. E. Malik et al., "Impact of brand image and advertisement on consumer buying behavior," World Applied Sciences Journal, vol. 23, no. 1, pp. 117-122, 2013.
M. Lin, X. Ke, and A. B. Whinston, "Vertical differentiation and a comparison of online advertising models," Journal of Management Information Systems, vol. 29, no. 1, pp. 195-236, 2012.
Y. Li and Y. Peng, "What drives gift-giving intention in live streaming? The perspectives of emotional attachment and flow experience," International Journal of Human–Computer Interaction, pp. 1-13, 2021.
J. Li and Y. Zhang, "The side with larger network externality should be targeted aggressively? Monopoly pricing, reference price and two-sided markets," Electronic Commerce Research and Applications, vol. 43, p. 100995, 2020.
M. L. Katz and C. Shapiro, "Network externalities, competition, and compatibility," The American economic review, vol. 75, no. 3, pp. 424-440, 1985.
M. Hu, M. Zhang, and Y. Wang, "Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework," Computers in Human Behavior, vol. 75, pp. 594-606, 2017.
R. Geng, S. Wang, X. Chen, D. Song, and J. Yu, "Content marketing in e-commerce platforms in the internet celebrity economy," Industrial Management & Data Systems, 2020.
K. Goodrich, S. Z. Schiller, and D. Galletta, "Consumer reactions to intrusiveness of online-video advertisements: do length, informativeness, and humor help (or hinder) marketing outcomes?," Journal of Advertising Research, vol. 55, no. 1, pp. 37-50, 2015.
M. Fan, S. Kumar, and A. B. Whinston, "Selling or advertising: Strategies for providing digital media online," Journal of Management Information Systems, vol. 24, no. 3, pp. 143-166, 2007.
Y. Duan, Y. Ge, and Y. Feng, "Pricing and personal data collection strategies of online platforms in the face of privacy concerns," Electronic Commerce Research, pp. 1-21, 2020.
A. Dixit, "A model of duopoly suggesting a theory of entry barriers," The Bell Journal of Economics, pp. 20-32, 1979.
E. K. Clemons, "The complex problem of monetizing virtual electronic social networks," Decision support systems, vol. 48, no. 1, pp. 46-56, 2009.
E. Carroni and D. Paolini, "Business models for streaming platforms: Content acquisition, advertising and users," Information Economics and Policy, vol. 52, p. 100877, 2020.
R. Aly-Tovar, M. Bacache-Beauvallet, M. Bourreau, and F. Moreau, "Why would artists favor free streaming?," Journal of Cultural Economics, vol. 44, no. 2, pp. 255-280, 2020.
Z. Zhu, Z. Yang, and Y. Dai, "Understanding the gift-sending interaction on live-streaming video websites," in International Conference on social computing and social media, 2017, pp. 274-285: Springer.
E. Witkowski, D. Recktenwald, J. Manning, and Z. Ge, "Livestreaming in theory and practice: Four provocations on labour, liveness and participatory culture in games livestreaming," in Proceedings of the 22nd international symposium on electronic art, 2016, pp. 429-431.
G. Nascimento et al., "Modeling and analyzing the video game live-streaming community," in 2014 9th Latin American Web Congress, 2014, pp. 1-9: IEEE.
Z. Lu, H. Xia, S. Heo, and D. Wigdor, "You watch, you give, and you engage: a study of live streaming practices in China," in Proceedings of the 2018 CHI conference on human factors in computing systems, 2018, pp. 1-13.
G. Cheung and J. Huang, "Starcraft from the stands: understanding the game spectator," in Proceedings of the SIGCHI conference on human factors in computing systems, 2011, pp. 763-772.
W. Tu, C. Yan, Y. Yan, X. Ding, and L. Sun, "Who is earning? Understanding and modeling the virtual gifts behavior of users in live streaming economy," in 2018 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR), 2018, pp. 118-123: IEEE.
指導教授 張李治華(Jhih-Hua Jhang-Li) 審核日期 2021-7-30
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明