博碩士論文 109523046 詳細資訊




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姓名 郭祐昇(You-Sheng Guo)  查詢紙本館藏   畢業系所 通訊工程學系
論文名稱 具有注意力機制之隱式表示於影像重建 三維人體模型
(Implicit Representation with Attention Mechanism for Image Reconstruction of 3D Human Model)
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摘要(中) 近年人工智慧的發展迅速,各個產業紛紛透過機器取代或輔助人力,降低生產成本。在遊戲的領域中, 為了使人物的自然度更貼近現實生活,遊戲開發者需與動畫設計師共同研發 三維 人體模型 ,但是花費的時間與金錢過 高,提高開發成本,於是以 深度學習 去研發 三維 人體模型而不需要掃瞄儀器的輔助可以大幅降低遊戲開發成本。本研究將單張影像重建三維人體模型並以深度學習方式進行訓練 ,且在少量的資料集中達到高品質的重建。 近期文獻都以大量的資料進行訓練,不僅花費大量時間與提高購買訓練資料的成本,且無法供應個人使用。為了配合少量資料集進行模型訓練,本研究調整網路架構,使其能適應低資料庫訓練 ,可以確保非公司企業之個人使用該 三維 人體模型。 模型加入注意力機制使其在訓練時提取重要的特徵 提高重建三維人體模型的品質以及減少參數更新的時間, 另外,重建的模型不單只有幾何(Geometry)而是有顏色上的表現,能應用更廣泛。 本研究 不管是在客觀的評估(Point to Surface、 Chamfer Distance)或者重建 三維 人體模型的評估,兩者都有傑出的表現。
關鍵字: 重建三維人體模型、注意力機制、深度學習
摘要(英) With the rapid development of artificial intelligence in recent years, various industries have been replacing or aiding manpower through machines to reduce production costs. In order to make the naturalness of the characters closer to the real life, game developers need to develop 3D human models together with animation designers, but the time and money spent are too high, which increases the development cost. Therefore, using deep learning to develop 3D human models without the assistance of scanning instruments can significantly reduce game development costs. In the research, the 3D human model is reconstructed from a single image and trained with deep learning to achieve a high quality reconstruction with a small dataset. Recent literature has trained with a large amount of data, which not only takes a lot of time and increases the cost of purchasing training materials, but is also not available for personal use. In order to train the model with a small number of datasets, this study adapted the network architecture to accommodate low database training, which can ensure the use of the 3D human model by individuals in non- corporate enterprises. The addition of Attention to the model allows it to extract important features during training, improving the quality of the reconstructed 3D human model and reducing the time it takes to update parameters. In addition, the reconstructed model has not only geometry but also color representation, which can be used in a wider range of applications. Both have outstanding performance in objective evaluation or evaluation of reconstructed 3D human models.
關鍵字(中) ★ 重建 三維 人體模型
★ 注意力機制
★ 深度學習
關鍵字(英) ★ Reconstruction of 3D Human Body Model
★ Attention Mechanism
★ Deep Learning
論文目次 1. 緒論 1
1-1 研究背景 1
1-2 研究動機與目的 2
1-3 論文架構 3
2. 重建三維人體模型技術背景 4
2-1 三維人體模型表現方式 5
2-1-1 體素 5
2-1-2 點雲 5
2-1-3 多邊形網格 5
2-1-4 佔有函數 6
2-1-5 符號距離函式 6
2-2 硬體設備之重建三維人體模型 7
2-2-1 掃描亭 7
2-2-2 手持式人體掃描儀 8
2-2-3 行動裝置掃描應用軟體 9
2-3 軟體開發之重建三維人體模型 10
2-3-1 SMPL + Deformation + Texture 11
2-3-2 Body Estimation + canonical + Occupancy 12
2-3-3 Occupancy + RGB 13
3. 人工智慧 14
3-1 機器學習的分類 15
3-1-1 監督式學習 vs 非監督式學習 16
3-1-2 半監督式學習 17
3-1-3 強化式學習 17
3-1-4 遷移學習 17
3-2 深度學習 18
v
3-2-1 神經元神經元 ............................................................................................................................................................................ 18
3-2-2 激活函數激活函數 .................................................................................................................................................................... 19
3-2-3 卷積卷積 .................................................................................................................................................................................. 21
3-2-4 殘差網路殘差網路 .................................................................................................................................................................... 24
3-2-5 端到端端到端 ............................................................................................................................................................................ 25
3-2-6 模型採樣模型採樣 .................................................................................................................................................................... 26
3-2-7 注意力機制注意力機制 ............................................................................................................................................................ 27
4. 文獻回顧文獻回顧.......................................................................................................................................................................................................... 28
5. 實驗架構與設計實驗架構與設計 .................................................................................................................................................................................. 30
5-1 端到端架構端到端架構 ................................................................................................................................................................................ 30
5-2 預測預測Geometry重建之網路架構重建之網路架構 .............................................................................................................. 31
5-3 預測預測RGB 重建之網路架構重建之網路架構 .......................................................................................................................... 34
5-4 損失函數損失函數 ........................................................................................................................................................................................ 35
6. 實驗結果與分析實驗結果與分析 .................................................................................................................................................................................. 36
6-1 環境設定與參數配置環境設定與參數配置 ................................................................................................................................................ 36
6-2 數據集數據集 .............................................................................................................................................................................................. 37
6-3 評估評估 ...................................................................................................................................................................................................... 42
6-3-1 Point to Surface .................................................................................................................................................. 42
6-3-2 Chamfer Distance ............................................................................................................................................ 43
6-3-3 平均與標準差平均與標準差 .................................................................................................................................................... 45
6-4 實驗結果比較與分析實驗結果比較與分析 ................................................................................................................................................ 46
6-4-1 調整網路架構調整網路架構 .................................................................................................................................................... 46
6-4-2 注意力機制注意力機制 ............................................................................................................................................................ 51
7. 結論與未來與展望結論與未來與展望 .......................................................................................................................................................................... 54
參考資料
參考資料 .................................................................................................................................................................................................................. 55
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指導教授 張寶基 陳永芳(Pao-Chi Chang Yung-Fang Chen) 審核日期 2022-8-4
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