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姓名 王韋融(Wei-Rung Wang) 查詢紙本館藏 畢業系所 資訊工程學系 論文名稱 基於提升程式理解為目標之電子筆結合紙本書與網路資訊之互動系統 相關論文 檔案 [Endnote RIS 格式]
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摘要(中) 隨著程式課程的日益增加,程式學習已經逐漸成為除了資訊相關科系以外需要學習的新課程。使用紙本學習仍然是學習一般課程的主要方式,但是程式的學習上必須常使用到電腦,如何結合電腦和紙本來幫助程式學習是重要的。
因此本研究的目是發展一套使用紙本與電腦的系統來幫助學生學習程式,主要包含手寫截取模組、操作行為模組、使用者意圖模組、程式學習模組、教材內容模組、定位資訊模組、紙本輸出模組。利用模組使得電腦和人用紙筆來互動,並給予使用者所需的額外程式知識。
本系統實驗對象主要為三位資訊工程系大一計概課程的學生,經由使用結果顯示,使用本系統能讓受測學生覺得程式概念學的快速、更正確。摘要(英) With the increase day by day of course of the program, the program learning already becomes new course that has needed study besides relevant department of computer science. It is still a main way to study general course to use the paper and pen, but the program learning must often use the computer in learning, it was important how to combine the computer and paper to help program learning.
The goal of this research is development to use paper and computer to help students to study the program, include singal extraction model、user operation model、user intension model、program learning model、material model、position information model、paper layout model。Utilize the model to make the computer and people interaction, and response program knowledge that users need.
This experimental subjects are three college students via using the experimental result to show , examined students think to study in concept of the program are fast , more correct through using our system.關鍵字(中) ★ 程式學習
★ 手寫計算
★ 人機互動關鍵字(英) ★ program learning
★ human computer interaction
★ pen computing論文目次 目錄 I
圖片目錄 III
表格目錄 IV
第1章 緒論 1
1-1、研究背景 1
1-1-1 、關於紙筆學習 1
1-1-2 、關於程式學習 2
1-1-3 、關於筆式輸入硬體: 2
1-2、研究動機 4
1-3、研究目標 6
1-4、問題與對策 6
1-5、論文架構 8
第2章 相關研究與理論 9
2-1、相關研究 9
2-1-1、關於手寫運算(Pen-Computing) 9
2-1-2、關於程式概念理解 10
2-2、相關理論 10
2-2-1、程式理解模型(program comprehension model) 10
第3章 電子筆程式學習系統環境與設計 12
3-1、系統環境 12
3-2、系統架構 14
第4章 電子筆互動學習系統實作 16
4-1 系統環境與平台 16
4-2、手寫頡取模組 17
4-3、操作行為模組 18
4-4、使用者意圖模組 19
4-5、教材內容模組 20
4-5-1、教材紙本外觀(Paper Layout) 21
4-5-2、教材參考資料: 24
4-6、定位資訊模組 25
4-7、紙本輸出模組 29
4-8、程式學習模組 29
4-8-1、準備動作狀態 30
4-8-2、等待學習狀態 37
4-8-3、查詢狀態 38
第5章 實驗分析與討論 40
5-1、實驗背景 40
5-2、實驗目的 40
5-3、實驗設計與分析 40
5-3-0、實作前之問卷 41
5-3-1、實驗一 41
5-3-2、實驗二 42
第6章 結論 44
參考文獻 45參考文獻 Abowd, G. & Mynatt, E.D. (2000). Charting Past, Present, and Future Research in Ubiquitous Computing. ACM Trans. Computer Human Interaction, 7, 29–58.
Biggerstaff, T.J., Mitbander, B.G. & Webster, D.E. (1994) Program Understanding and the Concept Assignment Problem. Communications of the ACM, 37.
Brooks, R. (1983). Towards a theory of the comprehension of computer programs. International Journal of Man-Machine Studies 18, 543-555.
Dai, G. (2003). Pen-based User Interface. Computer Supported Cooperative Work in Design.
Dix, A.J., Finlay, J.E., Abowd, G.D. & Beale, R. (1998). Human-Computer Interaction (2nd ed.). Prentice-Hall, London.
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O’Hara, K. & Sellen, A. (1997). A Comparison of Reading Paper and On-Line Documents. In Proceedings of CHI97, 335-342.
Pengatech. (n.d.). Retrieved July 20, 2006, from http://www.pengatech.com
Rajlich, V. & Wilde, N. (2002). The Role of Concepts in Program Comprehension. in Proceedings of International Workshop on Program Comprehension (IWPC 2002), 271-278.
Storey, M.A. (2005). Theories, Methods and Tools in Program Comprehension: Past, Present and Future. Proc. 13th IEEE Int. Workshop on Program Comprehension, 181-191.
Subrahmonia, J. & Zimmerman, T. (2000). Pen computing: Challenges and applications. In Proceedings of the isth International Conference on Pattern Recognition, 60-66.
Von Mayrhauser, A. & Vans, A. M. (1995). Program Comprehension During Software Maintenance and Evolution. IEEE Computer, 28, 44-55.
Wacom. (n.d.). Retrieved July 20, 2006, from http://www.wacom.com指導教授 陳國棟(Gwo-Dong Chen) 審核日期 2006-7-21 推文 plurk
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