博碩士論文 92522070 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:32 、訪客IP:3.234.214.179
姓名 廖惠鈞(Hui-Chun Liao)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 以賓果式遊戲輔助技巧熟練之數位學習環境設計與實作
(EduBingo: A Bingo-like Game for Skill Building)
相關論文
★ 一個適用於解題領域的模擬多重學習同伴之方法★ 亞卓市全民學校系統設計與初步使用成果
★ 網路學習資訊護照系統★ 全民學校之團隊教學與團隊學習設計
★ 電腦支援問答競爭學習遊戲設計之探索★ 亞卓期刊系統之設計與實作
★ 網路上目標設定環境的建置網路上目標設定環境的建置 以閱讀網站為例★ 亞卓合作觀察實驗站之研究
★ 使用 EduClick 當作遠端遙控互動評量系統★ 出題與同儕評題支援系統之設計及評估
★ 支援不同解題練習遊戲活動之雙人學習系統★ 亞卓市多重學習系統之黏合機制
★ 捷徑問題在特殊圖形上之演算研究★ 激發使用動機之網路個人學習平台
★ 一個設計結構化網路學習社群之方法★ 線上社群系統上可客製化機制之設計與實作
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   [檢視]  [下載]
  1. 本電子論文使用權限為同意立即開放。
  2. 已達開放權限電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。
  3. 請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。

摘要(中) 本研究主要在設計及實作一個輔助技巧熟練之賓果式遊戲。大部分學生覺得數學很難,且不喜歡去學數學,很多研究學者認為電腦遊戲可以用來增加小朋友對數學的學習慾望及興趣,本論文針對以下的問題來設計一個給國小學生,輔助他們技巧熟練的遊戲:1)如何利用輔助技巧熟練的遊戲來增加練習者練習數學的學習動機和興趣? 2)如何在輔助數學技巧熟練的遊戲中增加練習者的練習效率及精確度?
EduBingo是一個賓果式遊戲可以吸引國小學童及讓他們擁有高度學習動機的環境。為了評估系統設計和活動的可用性並探討EduBingo對學生情緒的影響,本研究以22個國小四年級學童參與的實驗做觀察與探討。在實驗的結果可以發現學生在練習遊戲中的學習動機,學習興趣,專注力及集中力都有所提升,並發現EduBingo提供一個較高學習動機的環境,所有的學生都很樂於練習數學。
摘要(英) The objective of the research is to design and implement a bingo-like game for mathematics skill building. Many students find mathematics difficult and do not like studying mathematics. Some researchers suggest that computer games can be highly effective in increasing children’s learning and enjoyment of mathematics. The research described in this thesis addresses the following questions in designing the game for mathematics skill building for elementary school children: 1) How to increase motivation and interests in mathematics practice through game-based skill building? 2) How to increase students’ efficiency and accuracy in mathematics game-based skill building?
EduBingo is a bingo-like game aimed at providing elementary school children a highly motivating and engaging environment for mathematics skill building. An evaluation study was conducted in an elementary school in Taipei where 22 grade 4 students participated. The goals of the evaluation were to evaluate the system usability and activity design and explore the effects of EduBingo on the students’ affective states. It was found that there was an increase in the level of motivation, interests, focus and concentration in students while playing the game. The results suggest that EduBingo provided a motivating learning environment and students enjoyed practicing mathematics.
關鍵字(中) ★ 學習動機
★ 遊戲式學習
★ 技巧熟練
★ 一對一數位學習環境
關鍵字(英) ★ 1:1 digital computing environment
★ motivation
★ game-based learning
★ skill building
論文目次 中文摘要 I
Abstract II
Acknowledgements III
Contents IV
List of Figures VI
List of Tables VIII
1. Introduction - 1 -
2. Research Context - 5 -
2.1 History of Bingo - 5 -
2.2 What makes Bingo fun - 6 -
2.3 Other related researches - 8 -
3. EduBingo System Design - 11 -
3.1 The Game Activity - 11 -
3.2 Environment Design of EduBingo - 11 -
3.3 Design Issues to Consider - 12 -
3.4 EduBingo Clients - 14 -
3.4.1 Teacher’s Client - 15 -
3.4.2 Student’s Client - 17 -
3.5 EduBingo servers - 17 -
3.5.1 Resource and class management server - 18 -
3.5.2 Interactive classroom server - 19 -
4. System Implementation - 20 -
4.1 The User Login Screen - 22 -
4.2 The Grid Preparation Screen - 23 -
4.3 The Game Screen - 24 -
4.4 Students reflection after the session - 26 -
4.5 Teacher’s Interface - 27 -
4.5.1 EduBingo session design before class (web-based) - 28 -
4.5.2 EduBingo session design during class (application-based) - 29 -
4.5.3 EduBingo session monitor during class - 30 -
4.5.4 EduBingo teacher’s interface for after class (web-based) - 34 -
4.6 Rewards and Feedback - 39 -
5. System Evaluation - 40 -
5.1 Evaluation Goals - 40 -
5.2 Subjects - 40 -
5.3 Settings and Procedure - 40 -
5.4 Sources of Data - 41 -
5.4.1 System Data logs - 41 -
5.4.2 Questionnaires - 42 -
5.4.3 Video - 42 -
5.4.4 Direct observations - 42 -
5.4.5 Interviews - 43 -
5.5 Questionnaire results - 44 -
5.5.1 System usability and activity design - 44 -
5.5.2 Students’ affective states - 46 -
5.6 Questionnaire results discussions - 48 -
6. Results and Discussions - 50 -
7. Conclusions and Future Work - 55 -
7.1 Summary - 55 -
7.2 Limitations of the research - 56 -
7.3 Future research - 56 -
References - 58 -
參考文獻 Adding It Up (2001). Adding it up: Helping children learn mathematics. The National Academies Press.
Applefield, J., Huber, R. & Mahnaz, M. (2000). Constructivism in theory and practice: Toward a better understanding. High School Journal, 84(2), 35-59
Behr, M., Harel, G.., Post, T., & Lesh, R. (1992). Rational number, ratio
and proportion. In D. Grouws(Ed.), Handbook of research on mathematics
teaching and learning. New York: Macmillan
Bingo History. Retrieved on 20th June 2005. http://www.bingobuddies.com/facts.html
Brooks, J. & Brooks, M. (1993). In search of understanding: The case for constructivist classrooms. Association for Supervision and Curriculum Development, New Jersey: Prentice Hall
Chang, L.J., Yang, J.C., Deng, Y.C., & Chan, T.W. (2003). EduXs: multilayer educational services platforms. Computers & Education, 41, 1-18.
Chang, L. J., Yang, J. C., Yu, F. Y. & Chan, T. W. (2003). Development and evaluation of multiple competitive activities in a synchronous quiz game system. Journal of Innovations in Education and Training International. 40(1), 16-26.
Chang, S.B., Tung, K.J., Huang, H.M., Chan, T.W. (2005). AGQ: A Model of Student Question Generation Supported by One-on-One Educational Computing. Computer Supported Collaborative Learning 2005.
Ching, E., Chen, C.T., Chou, C.Y., Deng, Y.C., Chan, T.W. (2005). A Pilot Study of Computer Supported Learning by Constructing Instruction Notes and Peer Expository Instruction. Computer Supported Collaborative Learning 2005.
Clements, D.H. & Nastasi, B.K. (1993) Electronic Media and Early Childhood Education, in B. Spodek (Ed.) Handbook of Research on the Education of Young Children, pp. 251-275. New York: Macmillan.
Conversant website. Retrieved on 20th June 2005. http://www.conversant.com
Copley, J. (1992). The integration of teacher education and technology: A constructivist model. In Carey, D., Carey, R., Willis, D. & Willis, J. (eds.), Technology and Teacher Education Annual – 1992 (pp. 617-622). Charlottesville: Association for the Advancement of Computing in Education
Delind, Laura B. (1984) Bingo: Some Whys and Wherefores of a Popular Pastime. Journal of Popular Culture 18 (2), 149-156. doi: 10.1111/ j.0022-3840.1984.1802_149.x
Huang, C.W., Liang, J.K. & Wang, H.Y. (2001) EduClick: A Computer-supported Formative Evaluation System with Wireless Devices in Ordinary Classroom. In Proceedings of International Conference on Computers in Education (ICCE), 2001, pp. 1462-1469.
Jabber website. Retrieved on 20th June, 2005. http://www.jabber.org
Klawe, M. M. (1998a). Designing game-based interactive multimedia mathematics learning activities. Proceedings of the 4th UCSMP International Conference on Math and Education. Retrieved June 10, 2002, from: http://taz.cs.ubc.ca/egems/reports.html
Klawe, M. (1998b). When does the use of computer games and other interactive multimedia software help students learn mathematics? In Proceedings of the Technology and NCTM Standards 2000 Conference.
Kraus, W.H. (1981) Using a Computer Game to Reinforce Skills in Addition Basic Facts in Second Grade, Journal for Research in Mathematics Education, 12, pp. 152-155.
LatticeWorks website. Retrieved on 20th June 2005. http://www.latticeworksw.com/penmath.htm
Lepper, M. R., and Malone, T. W. (1987). Intrinsic motivation and instructional effectiveness in computer-based education. In R. E. Snow, and M. J. Farr (Eds.), Aptitude, Learning, and Instruction, III: Conative and Affective Process Analysis (pp. 255-286). Hillsdale, NJ: Lawrence Erlbaum Associates.
Liang, J.K., Liu, T.C., Wang, H.Y., Chang, B., Deng, Y.C., Yang, J.C., Chou, C.Y., Ko, H.W., Yang, S., Chan, T.W. (2005). A Few Design Perspectives on One-on-One Digital Classroom Environment. In Journal of Computer Assisted Learning 21, pp181-189.
Liu, T. C., Liang, J. K., Wang, H. Y., Chan, T. W., & Wei, L. H. (2003). Embedding EduClick in Classroom to Enhance Interaction. In Proceedings of International Conference on Computers in Education (ICCE), 117-125.
Liu, T. C., Wang, H. Y., Liang, J. K., Chan, T. W., & Yang, J. C. (2002). Applying Wireless Technologies to Build a Highly Interactive Learning Environment. In M. Milrad, U. Hoppe & Kinshuk (Eds), IEEE International Workshop on Wireless and Mobile Technologies in Education, (pp. 63-70). IEEE Computer Society Publications, Los Alamitos, CA.
Liu, T. C., Wang, H. Y., Liang, J. K., Chan, T. W., Ko, H. W., and Yang, J. C. (2003) Wireless and mobile technologies to enhance teaching and learning. Journal of Computer Assisted Learning, 19, 3, 371-382.
Ma, L., Knowing and Teaching Elementary Mathematics: Teachers’
Understanding of Fundamental Mathematics in China and the United States.
Lawrence Erlbaum associates, publishers, Mahwah, New Jersey 1999.
Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 5(4), 333-369.
Malone, T. W., and Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow, and M. J. Farr (Eds.), Aptitude, Learning, and Instruction, III: Conative and Affective Process Analysis (pp. 223-253). Hillsdale, NJ: Lawrence Erlbaum Associates.
Morrison, G., Lowther, D. & DeMeulle. (1999). Integrating Computer Technology Into the Classroom. New Jersey: Prentice Hall
Prensky, M. (2001). Digital Game-Based Learning. New York, NY: McGraw-Hill.
Randel, J. M., Morris, B. A., Wetzel, C. D., and Whitehill, B. V. (1992). The effectiveness of games for educational purposes: A review of the research. Simulation and Gaming, 25, 261-276.
Roschelle, J. M., Pea, R. D., Hoadley, C. M., Gordin, D. N., and Means, B. M. (2000). Changing how and what children learn in school with computer-based technologies. Children and Computer Technology, 10(2), 76-101.
Sedighian, K. (1997). Challenge-driven learning: A model for children's multimedia mathematics learning environments. Proceedings of ED-MEDIA 97: World Conference on Educational Multimedia and Hypermedia. Retrieved June 10, 2002, from: http://taz.cs.ubc.ca/egems/reports.html
Southwell. B. (1985). The development of rational number concepts in Papua.
New Guinea. In A. Bell. B. Low. & J. Kilpatrick (Eds.), Theory, Research,
and practice in mathematical education. Nottingham,England: Shell Centre for
Mathematical Education, University of Nottingham
TIMSS, International Mathematics Report, 2003
指導教授 陳德懷、何錦文
(Tak-Wai Chan、Chin-Wen Ho)
審核日期 2005-7-8
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明