||This thesis presents the “documenting game” to extend eXtreme Programming for developing Embedded Systems. The approach attempts to: 1) use early documents to reduce development risks, which is lacking in eXtreme Programming, 2) address the highly specialized and diversified knowledge required by Embedded Systems development, and 3) remedy the difficult and slow process of producing traditional documents.|
The documenting game is a structured method to produce documents with the above considerations. It consists of the following steps: 1) document analysis, 2) inviting people, 3) collecting comments, 4) analyzing comments, 5) detailed design, 6) policy discussion, and 7) document sharing.
The expected benefits of this approach are: 1) to quickly and precisely produce the required early design documents, 2) to promote developers’ communication that results in higher confidence in documents, and 3) to facilitate knowledge distribution through the “document sharing platform”.
|| James Grenning: Extreme Programming and Embedded Software Development|
 Philip Koopman: Embedded System Design Issues, Engineering Design Research Center Carnegie Mellon University Pittsburgh.
 Bill Greene: Agile Methods Applied to Embedded Firmware Development, Intel Corporation, 2002.
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pp. 1-8, July 2001.
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