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姓名 馮至正(Zhi-zheng Ferng)  查詢紙本館藏   畢業系所 通訊工程學系
論文名稱 在無線隨意網路下使用遊戲理論之路由協定
(A Routing Protocol using Game Theory in Wireless Ad Hoc Networks)
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摘要(中) 無線網路與行動運算為目前蓬勃發展的學門,在第四代行動通訊發展中,隨意網路以及其他無線網路與固定式的Internet架構最後終將結合在一起。有著易於維護,靈活不需固定基礎設備,具有自我架構與管理能力以及建構成本低廉的無線隨意網路仍然將占有一席之地,並持續開發新的商業化應用。
對於自主性甚高的隨意網路,我們提出一個將遊戲理論應用在隨意網路路由的路由協定。由各自節點實際的需求來訂出路由成本,並以VCG機制來計算出最小成本路徑。
摘要(英) Wireless networks and mobile computing today has become a rising branch of discipline. In the development of the 4th generation mobile communication, mobile ad hoc networks, infrastructure wireless networks, and fixed internet framework will eventually get united. Wireless ad hoc networks with easy maintenance, flexibility, self-organization and management capabilities, and low cost properties will still play a great role and do continued development of new commercial applications.
With the highly independent ad hoc networks, we propose a routing protocol using game theory applied to the routing. The cost will be set by the respective nodes and we compute the least-cost path by using VCG mechanism.
關鍵字(中) ★ 無線隨意網路
★ 遊戲理論
★ 路由協定
關鍵字(英) ★ wireless ad hoc network
★ game theory
★ routing prot
論文目次 目錄 IV
表目錄 VII
圖目錄 VIII
第一章 序論 1
1.1 研究背景 1
1.2 研究動機 3
1.3 論文架構 4
第二章 相關背景及研究 5
2.1 隨意網路 5
2.1.1 隨意網路定義 5
2.1.2 隨意網路的歷史與發展現況 5
2.1.3 隨意網路路由 6
2.2 遊戲理論 9
2.2.1 賽局定義 10
2.2.2 合作賽局 11
2.2.3 非合作賽局 11
2.2.4 均衡概念與納許均衡(Nash Equilibrium) 13
2.2.5 Vickrey拍賣 14
2.3 使用遊戲理論之隨意網路轉送機制 14
2.3.1 偵測式激勵方式(Detection-based Incentive Approach) 15
2.3.2 刺激式激勵方式(Motivation-based Incentive Approach) 16
2.3.3 Vickrey-Clarke-Groves(VCG)機制 17
第三章 使用遊戲理論之路由協定 18
3.1 系統模型 18
3.1.1 網路模型 18
3.1.2 路由賽局(Routing Game) 18
3.1.3 路由協定設計 19
3.1.4 定價機制 20
3.2 路由演算法 23
3.3.1 尋找路徑 23
3.3.2 資料傳輸 24
第四章 實驗模擬及數據分析 25
4.1 系統架構 25
4.2 數據分析 27
Source-Destination Pairs數量與行動性對網路效能之比較 28
第五章 結論與未來發展 38
5.1 結論 38
5.2 未來發展 38
參考文獻 40
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指導教授 吳中實(Jung-shyr Wu) 審核日期 2007-7-23
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