博碩士論文 945204013 詳細資訊




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姓名 吳佳佳(Chia-chia Wu)  查詢紙本館藏   畢業系所 網路學習科技研究所
論文名稱 數位遊戲式學習系統融入英語學習活動之設計與評估
(Design and Evaluation of A Digital Game-Based Learning System in English Learning Activity)
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摘要(中) 許多學者支持數位遊戲式學習(Digital Game-Based Learning)的概念,學者們認為,當學習者在玩遊戲的過程中,能增強學習動機及學習興趣投入於遊戲學習內容中,更容易達到教學者的教學目標。1996年由VividGroup發展的GX平台,首創以遊戲型態的環境結合影像擷取虛擬實境技術來建置系統,以該技術應用在遊戲領域上的發展都非常成功;然而在教育領域上,使用影像擷取虛擬實境技術的研究並不多見,本研究團隊於2006年即利用此技術開發一套數位遊戲學習系統「PILE(Physical Interactive Learning Environment)」,應用於教育領域中,本研究之主軸在於將教材、教學法、資訊科技、學習理論及學習活動融入於重新設計後之PILE系統,並應用於為期兩個月之田野研究實驗中,進行學習成效、學習動機及態度之評估。 本研究主要將國小三年級英語學習教材內容搭配自然發音教學法呈現,以數位遊戲式學習設計模式重新設計融入於PILE系統中,並進行PILE系統融入教學現場之學習活動設計,田野研究實驗過程中,將三年級兩班分為兩組,實驗組使用PILE系統為輔助英語教學工具,控制組則使用投影片為輔助英語教學工具,針對兩組之學習成效、學習動機及態度進行深入比較分析。 依據研究結果顯示,使用PILE系統更能提升學習者之學習成效,尤其在聽力的訓練及對低成就群組上成果較佳,除此之外,使用PILE系統在學習動機、投入以及學習信心態度上皆為正增強,從問卷、深入訪談及影片分析中足以佐證以上之論點;本研究亦從影片及實驗筆記之分析驗證合法週邊參與之理論,PILE系統作為人工品導入在教學現場中,成為所有學習者之聚焦點,即使沒有操作到系統之週邊參與學習者,仍不影響其知識的習得。
摘要(英) Many researchers believe that the learners’’ learning motivation and interest can be enhanced by participating in educational games. Video Capture Virtual Reality technology hasn’t been widely used in the field of education. Our team has developed a Digital Game-Based Learning system, PILE (Physical Interactive Learning Environment), which utilized the technology and was applied in educational settings. The main focus of this research is to integrate learning material, technology, learning theories, and learning activities into a re-designed PILE system. A 2-month adoption of the system in field study was conducted for evaluation of learning outcome, motivation, and attitude. This research presented the English learning materials of elementary school grade 3 along with the phonics by the re-designed PILE system in a Digital Game-Based Learning setting. PILE was integrated into the design of learning activities. The experimental group adopted the PILE as an English learning auxiliary tool, while the control group used presentation slides. The learning outcome, motivation and attitude were compared with each other and analyzed. According to results, using the PILE could elevate the learning outcome of learners. Besides, using PILE caused positive enhancements on learning motivation, engagement and attitude. This research has also been verified by the theory of Legitimate Peripheral Participation with the analyze. PILE was adopted as an artifact in the learning environment and became the learners’ focus.
關鍵字(中) ★ 英語學習
★ 情境學習理論
★ 數位遊戲式學習
★ 自然發音法
★ 學習動機理論
★ 影像擷取虛擬實境
關鍵字(英) ★ Motivation Theory
★ English Learning
★ Video Capture Virtual Reality
★ Situated Learning
★ Phonics
★ Digital Game-Based Learning
論文目次 圖目錄.........................................VII
表目錄..........................................IX
第一章 緒論.....................................1
1.1研究背景..........................................................................................................1
1.2研究動機..........................................................................................................2
1.3研究目的..........................................................................................................3
1.4 研究範圍與限制.............................................................................................3
第二章 文獻探討.................................4
2.1數位遊戲式學習設計......................................................................................4
2.2影像擷取虛擬實境技術結合數位遊戲設計之應用......................................7
2.3英語教學法....................................................................................................10
2.4 數位遊戲式學習之於動機理論...................................................................12
2.5情境學習理論................................................................................................14
2.4.1人工品的設計.....................................................................................14
2.4.2知識是什麼?.....................................................................................15
2.4.3情境學習與合法週邊參與.................................................................16
2.4.4人工品與合法週邊參與.....................................................................16
第三章 研究設計................................18
3.1課程活動設計................................................................................................18
3.2系統設計........................................................................................................19
3.2.1設計理念.............................................................................................20
3.2.2系統實作.............................................................................................23
第四章 實驗方法................................41
4.1實驗目的........................................................................................................41
4.2實驗背景........................................................................................................41
4.3實驗設計與流程............................................................................................42
4.3.1實驗流程架構.....................................................................................42
4.3.2實驗流程.............................................................................................44
4.4實驗環境架構................................................................................................45
4.5研究工具........................................................................................................47
V
4.5.1英語成就測驗.....................................................................................48
4.5.2問卷調查量表.....................................................................................48
第五章 結果與討論..............................50
5.1成就測驗結果分析........................................................................................50
5.1.1成就測驗之總成績分析.....................................................................50
5.1.2英語成就測驗之聽讀能力分析.........................................................53
5.1.3英語成就測驗之受試者分群分析.....................................................57
5.1.4成就測驗結果分析之結論.................................................................61
5.2問卷結果分析................................................................................................62
5.2.1各單元問卷調查結果.........................................................................62
5.2.2整體問卷調查項目分析及深入訪談.................................................68
5.3訪談及觀察紀錄分析....................................................................................86
5.3.1訪談分析.............................................................................................86
5.3.2觀察紀錄分析.....................................................................................93
5.4 討論.............................................................................................................101
第六章 結論與未來工作.........................104
6.1結論..............................................................................................................104
6.2研究貢獻......................................................................................................105
6.3未來工作......................................................................................................105
參考文獻.......................................107
附錄一:成就測驗試卷....................................................................................112
附錄二:各單元問卷調查表............................................................................114
附錄三:整體問卷調查表................................................................................117
附錄四:實驗組深入訪談稿............................................................................120
附錄五:教師訪談大綱....................................................................................123
附錄六:專家效度問卷....................................................................................124
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指導教授 楊接期(Jie-chi Yang) 審核日期 2007-7-13
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