博碩士論文 955202023 詳細資訊




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姓名 張博棣(Po-Ti Chang)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 自動延伸技巧之未知結構重建與影像補全
(Automatic Extending Technique for Unknown Structure Reconstruction and Image Completion)
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摘要(中) 本篇論文提供一個新的影像補全之技術,可用於重建已受損的影像並且結果可以被人眼所接受。為了使結果可以欺騙過人的眼睛,本篇論文首先提出一個新的曲線重建之技術,此技術可以自動的重建影像中的結構部分使受損區域的邊緣與背景的邊緣可以平滑的連接。本論文與傳統需要手動繪製物體邊緣結構的技術的不同點在於本論文所提供的技術可以根據受損區域周圍的物體邊緣來推測出受損區域中最合理的物體結構。當執行完影像的結構補全後,受損區域中仍有紋理影像尚未被完成,此時便用紋理合成的技術將剩下的物體紋理影像補全。這樣先執行結構補全再執行紋理補全的方法可優先考慮高頻的影像,因為人眼對高頻影像較為敏感,所以先處理高頻之影像可以提高人眼的接受度。從實驗結果可證明本論文所提供的方法擁有影像重建以及補全的能力。
摘要(英) In this thesis, a novel image completing technique is proposed for repairing a damaged image to a complete one. To well cheat human eyes, a novel curve repairing technique is first proposed to automatically recover image structures for smoothing the boundaries between the damaged regions and the background. Different from traditional image repairing techniques which need manual efforts for recovering image structures, the proposed technique can infer the best object shape by collecting various cues from edge points around the damaged region. When the structure propagation process is finished, a texture synthesis technique is designed to propagate objects’ texture features into the damage area. Thus, the high frequency components can be well estimated and embedded into the damaged areas. Experiments were conducted on various images and the results reveal the superiority of our proposed method in image repainting and completing.
關鍵字(中) ★ 影像補全 關鍵字(英) ★ image completion
★ propagation
★ inpainting
論文目次 ABSTRACT...................................................................................................1
摘要................................................................................................................II
目錄.............................................................................................................. III
附圖目錄........................................................................................................V
第一章 緒論....................................................................................................1
1.1 研究動機..............................................................................................................1
1.2 相關研究..............................................................................................................1
1.3 系統架構..............................................................................................................3
1.4 論文架構..............................................................................................................5
第二章 延伸物體結構....................................................................................6
2.1 CANNY 邊緣偵測..................................................................................................6
2.2 相連元件(CONNECTED COMPONENT) ...................................................................11
2.3 最小平方近似法(LEAST SQUARE FITTING)..........................................................12
第三章 結構的補全......................................................................................16
3.1 貼圖位置的計算................................................................................................16
3.2 消除樣本間的縫隙............................................................................................20
第四章 紋理的補全......................................................................................23
4.1 決定合成的順序................................................................................................23
4.2 尋找像素的顏色值............................................................................................26
第五章 實驗結果及討論..............................................................................28
5.1 實驗結果............................................................................................................28
5.2 實驗結果討論....................................................................................................35
第六章 結論及未來工作..............................................................................40
6.1 結論....................................................................................................................40
6.2 未來工作............................................................................................................40
參考文獻.......................................................................................................42
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[2] A. A.Efros and W. T. Freeman, “Image Quilting of Texture Synthesis and Transfer,” ACM SIGGRAPH, P.341-346, August 2001.
[3] R. Bellman, Dynamic Programming. Princeton University Press, Princeton, NJ, 1957.
[4] V. Kwatra, A. Arno Schödl, I. Essa, G. Turk and A. Bobick, “Gaphcut Textures: Image and Video Synthesis Using Graph Cuts,” ACM Transactions on Graphics, ACM SIGGRAPH, 2003.
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[18] J. Canny, “A Computational Approach to Edge Detection,” IEEE Transactions on Pattern Analysis and Machine intelligence, Vol. PAMI-8, No. 6, November 1986.
[19] W. H. Press, S. A. Teukolsky, W. T. Vetterling and B. P. Flannery, “Numerical Recipes: The Art of Scientific Computing,” Cambridge University Press, 3 edition.
[20]PlanetMath.org(http://planetmath.org/?op=getobj&from=objects&id=1195)
指導教授 范國清(Kuo-Chin Fan) 審核日期 2008-7-21
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