參考文獻 |
﹝1﹞ Aldrich, C. (2004). Simulations and the future of learning. New York: Pfeiffer.
﹝2﹞ Arms,W. Y. (2000). Digital libraries. Cambridge: MIT Press.
﹝3﹞ Ausubel, D. P. (2000). The acquisition and retention of knowledge: A
cognitiveview. Dordrecht: Kluwer.
﹝4﹞ Baturay, M. H., & Bay, O. F. (2010). The effects of problem-based learning on
the classroom community perceptions and achievement of web-based education
students. Computers & Education, 55, 43-52.
﹝5﹞ Becker, K. (2007). Digital game-based learning once removed: Teaching teachers.
British Journal of Educational Technology, 38(3), 478-488.
﹝6﹞ Bernard, R. M., Abrami, P. C., Borokhovski, E., Wade, C. A., Tamim, R., Surkes,
M. A., & Bethel, E. C. (2009). A meta-analysis of three interaction treatments in
distance education. Review of Educational Research, 79(3), 1243-1289.
﹝7﹞ Bicen, H., Ozdamli, F., Ertac, D., Tavukcu, T., Arap, I., & Terali, M. (2010).
Education needs of teacher candidates towards web based collaborative learning
studies. Procedia Social and Behavioral Sciences, 2, 5876-5880.
﹝8﹞ Bodomo, A., & Hu, Y. (2011). Constructing a Conversational Learning
Community: A Case Study of Knowledge Construction and Interactivity
Enhancement in Web-based Learning and Teaching. J.Communications in
Information Science and Management Engineering, 1(8), 29-34.
﹝9﹞ Braz, M. H. L. B., Siqueira, S. W. M., Rodrigues, D. de S. e S., & Melo, R. N.
(2011). A semi-automatic strategy for achieving learning content and practice
repurposing. Computers in Human Behavior, 27, 1344-1351.
﹝10﹞ Broadbent, M. (2002). The phenomenon of knowledge management: What does
134
it mean to the information profession?. Information Outlook, 23, 23-36.
﹝11﹞ Calvi, C. (1997). Navigation and disorientation: A case study. Journal of
Educational Multimedia and hypermedia, 6, 305-320.
﹝12﹞ Camos, V., & Barrouillet, P. (2011). Developmental changes in working memory
strategies: From passive maintenance to active refreshing. Developmental
Psychology, 47, 898-904.
﹝13﹞ Chen, H. R., & Tseng, H. F. (2012). Factors that influence acceptance of
web-based e-learning systems for the in-service education of junior high school
teachers in Taiwan. Evaluation and Program Planning, 35, 398-406.
﹝14﹞ Chen, S. Y., & Macredie, R. D. (2005). An Assessment of Usability of Electronic
Shopping: a Heuristic Evaluation. International Journal of Information
Management, 25, 516-532.
﹝15﹞ Chen, Z. H., Liao, C. C. Y., Chien, T. C., & Chan, T. W. (2008). Nurturing
My-Pet: Promoting Effort-Making Learning Behavior by Animal Companions.
The 16th International Conference on Computers in Education, 27-34.
﹝16﹞ Chen, Z. H., Deng, Y. C., Chou, C. Y., & Chan, T. W. (2005). Motivating learners
by nurturing animal companions: My-pet and Our-pet. 12th Artificial Intelligence
in Education: Supporting Learning through Intelligent and Socially Informed
Technology, 136-143.
﹝17﹞ Cockton, G., Woolrych, A., Hall, L., & Hindmarch, M. (2003). Changing
analysts’ tunes: The surprising impact of a new instrument for usability
inspection method assessment. In People and Computers XVII: Proceedings of
HCI’03, 145-161.
﹝18﹞ Colclough, C., Rose, P., & Tembon, M. (2000). Gender Inequalities in Primary
Schooling: The Roles of Poverty and Adverse Cultural Practice. International
Journal of Educational Development, 20(1), 5-27.
135
﹝19﹞ Conklin, J. (1987). Hypertext: An introduction and survey. IEEE Computer, 20(9),
17-41.
﹝20﹞ Ćukušić, M., Alfirević, N., Granić, A., & Garača, Ž. (2010). E-Learning process
management and the e-learning performance: Results of a European empirical
study. Computers & Education, 55(2), 554-565.
﹝21﹞ Dertouzos, M. L. (2001) The Unfinished Revolution: Human-centered computers
and what they can do for us. New York: HarperCollins.
﹝22﹞ Dias, P., & Sousa, P. (1997). Understanding navigation and disorientation in
hypermedia learning environments. Journal of Educational Multimedia and
Hypermedia, 6(2), 173-185.
﹝23﹞ Donmus, V. (2010). The Use of Social Networks in Educational Computer-game
Based Foreign Language Learning. Procedia Social and Behavioral Sciences, 9,
1497-1503.
﹝24﹞ Dumas, J. S., & Redish, J. C. (1993). A practical guide to usability testing. NJ:
Ablex Publishing Corporation.
﹝25﹞ Dumas, J. S., & Redish, J. C. (1999). A practical guide to usability testing (Rev.
ed.). Exeter: Intellect.
﹝26﹞ Fernandez, A., Insfran, E. E., & Abrahao, S. (2011). Usability evaluation
methods for the web: a systematic mapping study. Information Software
Technology, 53(8), 789-817.
﹝27﹞ Fu, L., Salvendy, G., & Turley, L. (2002). Effectiveness of user testing and
heuristic evaluation as a function of performance classification. Behaviour &
Information Technology, 21, 137-143.
﹝28﹞ Gallardo, J., Molina, A. I., Bravo, C., Redondo, M. A., & Collazos, C. A. (2011).
Empirical and Heuristic-Based Evaluation of Collaborative Modeling Systems:
An Evaluation Framework. Group Decis Negot, 20, 535-562.
136
﹝29﹞ Garris, R., Ahlers, R., & Driskell, J. (2002). Games, motivation, and learning: A
research and practice model. Simulation & Gaming, 33(4), 441-467.
﹝30﹞ Garzotto, F., Matera, M., & Paolini, P. (1998). Model-based heuristic evaluation
of hypermedia usability. Proceedings of the Working Conference on Advanced
Visual Interfacespp, 135-145.
﹝31﹞ Guillemette, R. A. (1995). The evaluation of usability in interactive information
systems. NJ: Ablex.
﹝32﹞ Harasim, L. (1989). Learning networks: A fields guide. Cambridge: MIT.
﹝33﹞ Hoffman, D. L., Novak, T. P., & Chatterjee, P. (1996). Marketing in hypermedia
computer-mediated environments: Conceptual foundations. Journal of Marketing,
60, 50-68.
﹝34﹞ Huffaker, D. A., & Calvert, S. L. (2003). The New Science of Learning: Active
Learning, Metacognition, and Transfer of knowledge in E-Learning. Journal of
Educational Computing Research, 29(3), 325-334.
﹝35﹞ Huizingh, E. K. R. E. (2000). The Content and Design of Web Sites: An
Empirical Study. Information & Management, 37(3), 123-134.
﹝36﹞ Hwang, G. J., Wu, P. H., & Chen, C. C. (2012). An online game approach for
improving students’ learning performance in web-based problem-solving
activities. Computers & Education, In press.
﹝37﹞ Jeffries, R., Miller, J. R., Wharton, C., & Uyeda, K. M. (1991). User interface
evaluation in the real world: A comparison of four techniques. Proceedings of the
ACM CHI’ 91 Conference, 119-124.
﹝38﹞ Kathawala, Y., & Wilgen, A. (2004). E-learning: Evaluation from an
organization’’s perspective. Training & Management Development Methods,
18(4), 1-13.
﹝39﹞ Khine, M., Ionescu-Zanetti, C., Blatz, A., Wang, L. P., & Lee, L. P. (2007).
137
Single-cell electroporation arrays with real-time monitoring and feedback control.
Lab Chip, 7(4), 457-462.
﹝40﹞ Klocokova, D. (2011). Integration of heuristics elements in the web-based
learning environment: experimental evaluation and usage analysis. Procedia
Social and Behavioral Sciences, 15, 1010-1014.
﹝41﹞ Korkmaz, O. (2012). A validity and reliability study of the Online Cooperative
Learning Attitude Scale (OCLAS). Computers & Education, In press.
﹝42﹞ Kwon, S. Y., & Cifuentes, L. (2009). The comparative effect of individuallyconstructed
vs. collaboratively-constructed computer-based concept maps.
Computers & Education, 52, 365-375.
﹝43﹞ Lim, D. H., & Morris, M. L. (2008). Learner and instructional factors influencing
learning outcomes within a blended learning environment. Educational
technology & Society, 12(4), 282-293.
﹝44﹞ Lin, W. S., & Wang, C. H. (2011). Antecedences to continued intentions of
adopting e-learning system in blended learning instruction: A contingency
framework based on models of information system success and task-technology
fit. Computer & Education, 58(1), 88-99.
﹝45﹞ Lou, Y., & MacGregor, K. (2004). Enhancing project-based learning through
online between-group collaborations. Educational Research and Evaluation, 10,
419-440.
﹝46﹞ Magoulas, G. D., & Dimakopoulos, D. N. (2005). Designing personalised
information access to structured information spaces. Proceedings of the 1st
International Workshop Workshop on New Technologies for Personalized
Information Access.
﹝47﹞ Mayadas, A. F. (1997). Asynchronous Learning Networks: A Sloan Foundation
Perspective. Journal of Asynchronous Learning Networks, 1(1), 1-16.
138
﹝48﹞ Moore, M. G., & Kearsley, G. (1996). Distance education: A systems view. New
York: Wadsworth.
﹝49﹞ Nam, C. W., & Zellner, R. D. (2011). The relative effects of positive
interdependence and group processing on student achievement and attitude in
online cooperative learning. Computers & Education, 56, 680-688.
﹝50﹞ Nielsen, J., & Molich, R. (1990). Heuristic evaluation of user interfaces. In
Proceedings of CHI 90, 249-256.
﹝51﹞ Nielsen, J. (1993). Usability engineering. Boston: Academic Press.
﹝52﹞ Nielsen, J. (1995). Technology transfer of heuristic evaluation and usability
inspection. Paper presented at INTERACT’95 International Conference on
Human-Computer Interaction.
﹝53﹞ Nielsen, J. (1997). Discount usability for the Web. Retrieved from
http://www.useit.com/papers/web_discount_usability.html.
﹝54﹞ Nielsen, J. (2000). Designing Web Usability: The Practice of Simplicity.
Indianapolis: New Riders Publishing.
﹝55﹞ Nisar, T. M. (2002). Organisational determineants of e-learning. Industrial and
Commercial training, 34(7), 256-263.
﹝56﹞ Ozdamli, F., Bicen, H., Ercag, E., Demirbilek, E., & Ceker, E. (2010). Secondary
Education Teachers’’ training needs towards web based collaborative learning in
TRNC. Procedia Social and Behavioral Sciences, 2, 5870-5874.
﹝57﹞ van Merrienboer, J. J. G., & Sweller, J. (2005). Cognitive load theory and
complex learning: Recent developments and future directions. Educational
Psychology Review, 17(2), 147-177.
﹝58﹞ Peredo, R., Canales, A., Menchaca, A., & Peredo, I. (2011). Intelligent
Web-based education system for adaptive learning. Expert Systems with
Applications, 38, 14690-14702.
139
﹝59﹞ Pituch, K. A., & Lee, Y. (2006). The influence of system characteristics on
e-learning use. Computer & Education, 47, 222-244.
﹝60﹞ Preece, J. (1993). A guide to usability: human factor in computing. New Jersey:
Addison-Wesley.
﹝61﹞ Prensky, M. (2001). Digital game-based learning. New York: McGraw-Hill.
﹝62﹞ Qing, F., & Li, L. (2011). Web-based Collaborative Learning. Procedia
Environmental Sciences, 11, 189-192.
﹝63﹞ Rae, A., & Samuels, P. (2011). Web-based Personalised System of Instruction:
An effective approach for diverse cohorts with virtual learning environments?.
Computers & Education, 57(4), 2423-2431.
﹝64﹞ Rahimi, M., & Hosseini, S. F. (2010). The impact of computer-based activities
on Iranian high-school students’ attitudes towards computer-assisted language
learning. Procedia Computer Science, 3, 183-190.
﹝65﹞ Ravert, R. D., & Evans, M. A. (2007). College student preferences for absolute
knowledge and perspective in instruction: Implications for traditional and online
learning environments. The Quarterly Riew of Distance Education, 321-328.
﹝66﹞ Rosenberg, J. (2001). E-learning: strategies for delivering knowledge in the
digital age. New York: McGraw-Hill.
﹝67﹞ Rudenstine, N.L. (1997). The internet and education: A close fit. The Chronicle
of Higher Education, 37-38.
﹝68﹞ Sansone, C., Smith, J. L., Thoman, D. B., & MacNamara, A. (2012). Regulating
interest when learning online: Potential motivation and performance trade-offs.
Internet and Higher Education, 15(1), 141-149.
﹝69﹞ Sargent, J., Dopkins, S., Philbeck, J., & Modarres, R. (2008). Spatial memory
during progressive disorientation. Journal of Experimental Psychology: Learning,
Memory, and Cognition, 34, 602-615.
140
﹝70﹞ Schlembach, M.C. (2001). Trends in current awareness services. Science &
Technology Libraries, 20(2), 121-132.
﹝71﹞ Shee, D. Y., & Wang, Y. S. (2008). Multi-criteria evaluation of the web-based
e-learning system: A methodology based on learner satisfaction and its
applications. Computers & Education, 50, 894-905.
﹝72﹞ So, H. J., & Bonk, C. J. (2010). Examining the roles of blended learning
approaches in computer_supported collaborative learning (CSCL) environments:
a Delphi study. Educational technology & Society, 13(3), 189-200.
﹝73﹞ Sproull, L., & Kiesler, S. (1993). Computer, networks, and work. MA: MIT
Press.
﹝74﹞ Squire, K. (2005). Game-based learning: Present and future of state of the field.
Madison: University of Wisconsin-Madison Press.
﹝75﹞ Stanton, N. A., & Baber, C. (1994). The myth of navigating in hypertext: How a
“bandwagon” has lost its course!. Journal of Educational Multimedia and
Hypermedia, 3(3), 235-249.
﹝76﹞ Tasoglu, A. K., Bakac, M. (2010). The effects of problem based learning and
traditional teaching methods on students’ academic achievements, conceptual
developments and scientific process skills according to their graduated high
school types. Procedia Social and Behavioral Sciences, 2, 2409-2413.
﹝77﹞ Tuncay, N., Stanescu, I., A., & Keser, H. (2010). Towards success: steps in an
effective web-based education. Procedia Social and Behavioral Sciences, 9,
2026-2032.
﹝78﹞ Udo, G. J., Bagchi, K. K., & Kirs, P. J. (2011). Using SERVQUAL to assess the
quality of e-learning experience. Computers in Human Behavior, 27(3),
1272-1283.
﹝79﹞ Wang, Y., S. (2003). Assessment of learner satisfaction with asynchronous
141
electronic learning systems. Information & Management, 41(1), 75-86.
﹝80﹞ Wunschel, M., Leichtle, U., Wulker, N., & Kluba, T. (2010). Using a web-based
orthopaedic clinic in the curricular teaching of a German university hospital:
Analysis of learning effect, student usage and reception. International journal of
medical informatics, 79, 716-721.
﹝81﹞ Yang, F. Y., & Chang, C. C. (2009). Examining high-school students’ preferences
toward learning environments, personal beliefs and concept learning in
web-based contexts. Computers & Education, 52, 848-857.
﹝82﹞ Yang, Z., & Liu, Q. (2007). Research and development of web-based virtual
on-line classroom. Computer & Education, 48, 171-184.
﹝83﹞ Yengin, I., Karahoca, A., & Karahoca, D. (2011). E-learning success model for
instructors’ satisfactions in perspective of interaction and usability outcomes.
Procedia Computer Science, 3, 1396-1403.
|