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姓名 張弘典(Hung-tien Chang) 查詢紙本館藏 畢業系所 網路學習科技研究所 論文名稱 能源小蜜蜂:以數位遊戲式學習輔助能源教育
(Beenergy: a Game-based Learning on Energy Education.)相關論文 檔案 [Endnote RIS 格式]
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摘要(中) 過去研究顯示,我國能源教育的雖然內容豐富而多元,然而編排則多零
星分散於各章節以致於整體教學效果並沒有實際反映在能源消耗上。雖然能
源教育已經實施多年,學生在知識性的素養上雖然有提升,但是能源態度的
培養上則未達相對明顯的效果。本研究提出一個情境式學習結合數位遊戲式
學習的學習模式觀點並依此實作開發一套數位學習遊戲-能源小蜜蜂,詴圖用
此學習模式將能源教育的靜態的學習知識活化成為能真實切身相關的議題,
並使學習者的學習動機能有所提升。實驗中以實驗研究法中的單組前後測以
及單組後測,求得學習者在能源議題的意識、學習動機、系統評鑑等不同方
面的結果。經分析問卷、錄影遊戲過程中的行為之後,得出結論如下:
1.本數位遊戲式學習系統的確有助於提升學習者的動機
2.本數位遊戲式學習系統有助於提昇能源議題的能源意識摘要(英) Recent studies on energy education reveal that the textbooks about energy
education domain are abundance in Taiwan, but the energy education subjects are
usually distributed over textbooks of various subject domains so that the whole effect
upon energy conservation is not meet the corresponding result. The energy education
has been implemented in Taiwan for years, students’’ knowledge of energy has been
promoted, but the promotion of the active attitude has not reach a corresponding
level.
In this study, we proposed a new learning model, which combines the notations
of situated learning and digital game-based learning. The new model was employed
to develop a digital learning game – Beenergy. We try to use this digital learning
game to have the “static” knowledge about energy become active and become
relevant and promote learners’ motivation toward learning. An authentic experiment
was also conducted to examine if the project mentioned above did effectively meet
the aim of this study. What we learned from this study is as follow:
1. The game can help learners to facilitate their motivation.
2. The game can help learners to facilitate the awareness of the energy subject.關鍵字(中) ★ 學習動機
★ 數位遊戲式學習
★ 節能教育
★ 能源教育關鍵字(英) ★ Energy Education
★ Digital Game-Based
★ Energy Conservation Education論文目次 目錄
圖目錄 ............................................................................................................................................................ VI
表目錄 ........................................................................................................................................................... VII
第一章 緒論 ................................................................................................................................................ 1
1.1 研究背景與動機 ............................................................................................................................. 1
1.2 研究目的 ......................................................................................................................................... 3
1.3 研究流程 ......................................................................................................................................... 4
1.4 研究範圍及可能之限制 .................................................................................................................. 4
1.5 論文架構 ......................................................................................................................................... 5
第二章 文獻探討 ......................................................................................................................................... 6
2.1 能源教育與能源態度 ...................................................................................................................... 6
2.1.1 能源教育的意涵 ......................................................................................................................... 6
2.1.2 能源教育的態度理論 .................................................................................................................. 8
2.1.3 其他推廣措施-節能標章 .........................................................................................................10
2.2 數位遊戲式學習 ............................................................................................................................12
2.2.1 數位遊戲為何引貣動機及其特性 .............................................................................................12
2.2.2 動機設計模型 ............................................................................................................................14
2.2.3 數位遊戲系統的設計方式 .........................................................................................................15
2.2.4 數位遊戲的運作模式 .................................................................................................................16
2.3 情境式學習 ....................................................................................................................................18
第三章 活動設計與系統實作 .....................................................................................................................20
3.1 活動設計 ........................................................................................................................................20
3.1.1 活動內容 ....................................................................................................................................20
3.1.2 活動流程 ....................................................................................................................................24
3.1.3 能源小蜜蜂遊戲使用之軟硬體及相關技術 ..............................................................................26
3.2 系統設計理念 ................................................................................................................................27
3.2.1 理論架構 ....................................................................................................................................27
3.2.2 系統設計的理論整合 .................................................................................................................28
3.3 系統軟硬體模組架構 .....................................................................................................................33
3.4 系統介面與功能 ............................................................................................................................35
第四章 實驗與討論 ....................................................................................................................................40
4.1 實驗方法 ........................................................................................................................................40
4.1.1 實驗目的 ....................................................................................................................................40
4.1.2 實驗工具 ....................................................................................................................................40
4.1.3 實驗對象 ....................................................................................................................................41
4.1.4 實驗流程 ....................................................................................................................................42
4.1.5 實驗環境設定 ............................................................................................................................42
4.2 結果與討論 ....................................................................................................................................43
4.2.1 問卷資料分析 ............................................................................................................................43
4.2.2 錄影資料分析與探討 .................................................................................................................50
4.2.2 遊戲行為紀錄分析與探討 .........................................................................................................53
第五章 結論與未來工作 ............................................................................................................................55
5.1 研究結論 ........................................................................................................................................55
5.2 研究貢獻 ........................................................................................................................................56
5.3 未來工作 ........................................................................................................................................56
參考文獻........................................................................................................................................................58
附件一 遊戲資源 .........................................................................................................................................63
附件二 能源意識問卷-前測 .........................................................................................................................69
附件三 能源意識問卷-後測 .........................................................................................................................70
附件四 ARCS 與系統評鑑問卷 ...................................................................................................................71參考文獻 中文部分
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Services, 193-208指導教授 楊接期(Jie-Chi Yang) 審核日期 2008-7-24 推文 plurk
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