博碩士論文 943403020 詳細資訊




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姓名 劉超群(Chau Chyun Liu)  查詢紙本館藏   畢業系所 機械工程學系
論文名稱 雙重任務干擾與資訊處理模式研究
(The dual-task interference and information-processing model research)
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摘要(中) 隨著資訊科技的迅速發展,愈來愈的人在駕駛過程中會使用各種車上資訊輔助系統,因為這些系統會在開車過程中提供許多資訊給駕駛者,會需要使用到駕駛者的注意力,因此在設計的時候,如果未能考慮到人的能力與限制,那麼這些系統不但可能不能幫助駕駛者,甚至還可能會產生一些負面的影響。本研究主要的目的就是希望從人因工程的角度出發,透過8個實驗探討人類注意力選擇的機制以及資訊處理的模式。實驗結果建議,任何車上資訊系統人機界面的設計,都應該考慮資訊處理的瓶頸。
從實驗的結果,可以得到以下結論:(1)刺激的強度對反應時間有顯著的影響,刺激強度愈強,反應的時間愈短;(2)任務愈困難,反應的時間會愈長,因此需要的注意力愈多;(3)周遭環境中突然出現的刺激,會自動吸引人的注意力,這能力使人可以即時發覺突發狀況,但也可能造成無法控制的分心;(4)預告可以加速對刺激的感知過程,但無效的預告卻可能造成反應動作延遲;(5)同時執行多個任務,因為彼此之間的干擾,會造成任務執行的性能下降;(6)瓶頸模式似乎比較符合人類資訊處理模式;(7)目標移動的速度會影響追蹤的績效,但也會使人的注意力更為專注;(8)人聽覺刺激的感知快於視覺刺激,但因為對聽覺方位的判斷不如視覺容易,所以對聽覺的反應動作會慢於視覺;(9)視覺負荷對反應時間造成的損害大於空間相容所帶來的利益,因此在人機界面的設計上,應盡量減少不必要的干擾。
透過本研究我們對人機界面的設計提出以下4點建議:(1)人機界面的設計要考慮到人資訊處理的瓶頸;(2)在需要緊急處理的事件前可先用簡單、顯著的訊號吸引操作者;(3)警示訊號最好能採用多種型態刺激的冗餘設計,如果只能用一種型態,人對聲音的感知速度會比視覺快;(4)視覺負荷會使得反應變慢,因此在人機界面的設計上要盡量減少不必要的訊號。
摘要(英) As information technology continues to develop rapidly, drivers are increasingly using various in-vehicle assistant information systems for navigation, most of which have visual displays. Because these systems will offer a lot of information to drivers while driving, so they will need the driver’’s attention. If fail to consider people’’s ability and restriction in the design, then the efficiency of the equipment certainly will be unable to totally give play to, may even induce some negative influence. In order to explore the selective attention mechanism and human information-processing model, eight experiments were carried out basing on ergonomics consideration. Our experiments suggest that any human–machine interface design in driving-associated systems should consider this information-processing bottleneck.
The result of those experiments could receive the following conclusions: (1)There was apparent influence in response time in the stimulus intensity, the intensity of stimulus was stronger, the shorter of the response time was; (2)The more difficult the task was, the response time would be longer, so more attention that needed; (3)The stimulus that suddenly appeared in the surrounding environment would capture the participant’s attention automaticaly, this ability enabled people to discover immediately that the state happen suddenly, but it might cause uncontrollable diverting one’’s attention; (4)The pre-cue could promoted the perception processing, but the invalid pre-cue might cause movements of reaction to postpone; (5) In a dual-task condition, the performance of each component task was worse than that in a single-task condition; (6)The human information-processing model appeared to be a serial bottleneck model; (7)The speed that the target moves would influence the performance of the tracking-task, but would make people’’s attention more absorbed; (8)The perception of auditory stimulus was faster than a visual stimulus, but because the difficult of judgment to the position of sound was not so easy as the vision, so the reaction for sound would be slow to the vision; (9)Our experiments generally indicated that the loss due to visual load appeared larger than the benefit that came from a compatible spatial effect. This finding implies that the human-machine interface design of in-vehicle systems should avoid irrelevant stimuli.
Our study suggests that: (1) Any human machine interface design in systems should consider this information-processing bottleneck; (2) A simple and prominent signal could be used to attract operators’’ attention prior to the emergent events; (3) Warning signal should adopt various kinds of signal type redundant design, otherwise we should consider sound perception fast than visual; (4) Visual load will delay our response, so we should reduce unnecessary signal on human-machine interface design.
關鍵字(中) ★ 注意力
★ 雙重任務干擾
★ 資訊處理模式
★ 認知
關鍵字(英) ★ attention
★ dual-task interference
★ perception
★ information-processing
論文目次 中文摘要 ……………………………………………………………………………...…..i
英文摘要 …………………………………………………………………………..…..…ii
誌謝 ……………………………………………………………………….………..iv
目錄 …………………………………………………………..……….……...…..…v
圖目錄 …………………………………………………………………………...........ix
表目錄 ……………………………………………………………………....…....…...xi
符號表 …………………………………………...…………………………….…..…xii
一、 前言…………………………………….………………………….….…....…..1
1-1 以人為中心的設計……….……………………….………………..…..….…..1
1-2 人的資訊處理模式………….………………………….…………..….……....3
1-2-1 感覺與知覺……….……………………………………….………..….……....6
1-2-2 認知階段………………………………………………….………..….……....8
1-2-3 行動階段…………………………………………….……………….………...9
1-3 注意力…………………………...……………………………………….…..10
1-4 工作負荷與反應時間……………………………………………….….....…13
1-5 視覺與聽覺…………........................................................................…15
1-5-1 視覺..................................................................................................…15
1-5-2 聽覺.................................................................................................….19
1-6 雙重任務干擾現象.........................................................................….21
1-7 研究目的………………………………………………………….…..….…..22
1-8 研究方法………………………………………………………….….…..…..24
1-9 研究流程及各章節內容……………………………………………..….…...26
二、 文獻回顧…………………………………………………………….…….....29
2-1 注意力……………………………………………..……………….…….......29
2-1-1 注意力的選擇機制…………………………………….….………………....29
2-1-2 注意力與眼睛的運動……………………………………….….…….….…..33
2-2 感知與反應……………….……………………………………….….…..….36
2-2-1 感知…………………………………….…………….……………….……...36
2-2-2 反應時間……………………………….……………….…….……………...37
2-2-3 預告對反應時間的影響………………….………………….……….……...39
2-2-4 視覺與聽覺刺激對反應時間的影響..............................................…43
2-2-5 刺激與反應的空間相容影響..........................................................…44
2-3 視覺搜尋……………………………………….…………………...………...46
2-4 視覺追蹤..........................................................................................…50
2-5 雙重任務干擾與資訊處理模式………….……………….………………...52
2-5-1 容量模式……………………………………………….….………….……...52
2-5-2 瓶頸模式………………………………………….….………………….…..55
2-5-3 PRP與IRI……………………………………….…….………………….….58
2-6 文獻回顧討論…………………………………….…….………………..…..59
三、 研究內容………………………………………….…….……………………62
3-1 實驗規劃………………………………………….…….………….………...62
3-2 實驗設備佈置與任務…………………………………….…………..……...62
3-2-1 實驗設備佈置……………………………………….……………..………..62
3-2-2 任務說明………………………………………………………...…….……...63
3-3 實驗1:刺激特性測試…………………………….……..…………...………67
3-3-1 參與者………………………………………………….….………………....67
3-3-2 實驗設計………………………………………………………..……….…...67
3-4 實驗2:搜尋任務困難度測試………………….…….…………...……….…68
3-4-1 參與者…………………………..........................................................68
3-4-2 實驗設計……………………………………….….............................68
3-5 實驗3:注意力選擇機制與雙重任務干擾測試………………...………...…69
3-5-1 參與者…………………………..........................................................69
3-5-2 實驗設計……………………………………….….............................69
3-6 實驗4:刺激同步出現對雙重任務影響測試………..……………...……….70
3-6-1 參與者…………………………..........................................................70
3-6-2 實驗設計……………………………………….….............................70
3-7 實驗5:無預告對雙重任務影響測試………………..………………….….71
3-7-1 參與者…………………………..........................................................71
3-7-2 實驗設計……………………………………….….............................71
3-8 實驗6:SOA對雙重任務影響測試……………….. …………………….….72
3-8-1 參與者……………………………………………………………...….……...72
3-8-2 實驗設計………………………………………………..…………………....72
3-9 實驗7:持續注意力與離散注意力干擾測試……………..…………...….…73
3-9-1 參與者……………………………………………………..………………...73
3-9-2 實驗設計……………………………………………………………...……....73
3-10 實驗8:刺激-反應空間相容性測試……………….……..…………......……74
3-10-1 參與者………………………………………………………………………..74
3-10-2 實驗設計………………………………………………………..……….…...74
四、 實驗結果與討論…………………………………..…………………………77
4.1 實驗1:刺激特性測試結果…………………………..…………...….………77
4.2 實驗2:搜尋任務困難度測試結果………………….…..……………...……80
4.3 實驗3:注意力選擇機制與雙重任務干擾測試結果……………...…...……81
4.4 實驗4:刺激同步出現對雙重任務影響測試結果……………………….…86
4.5 實驗5:無預告對雙重任務影響測試結果…………..…………………...…96
4.6 實驗6:SOA對雙重任務影響測試結果………………..…………………106
4-7 實驗7:持續注意力與離散注意力干擾測試結果………..…...…109
4-7-1 單獨任務測試結果…………………………………………….………..…109
4-7-2 雙重任務測試結果………………………………………..……………..…111
4-7-3 持續注意力與離散注意力干擾實驗結論…………………………………112
4-8 實驗8:刺激-反應空間相容性測試結果………………………………..…112
4-8-1 平均感知時間……………………………………………..………………..116
4-8-2 平均反應執行時間……………………………………………………..…..117
4-8-3 平均反應時間………………………………………………………..…..…118
4-8-4 反應錯誤率與平均問題回答錯誤率………………..……………………..119
4-8-5 刺激-反應空間相容性實驗結論………………….……………………..…119
4-9 討論………………………………….……………………...……………….120
五、 結論與未來研究建議………………………..……………………….…….138
5-1 結論………………………………………….………………………..…….138
5-2 在人機界面設計上具體建議……………………………………………....139
5-3 未來研究建議…………………………………………………………...….140
參考文獻………………………………………………………………………………….......141
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指導教授 黃俊仁、鄭銘章
(HWANG JIUN-REN、JENG MING-CHANG)
審核日期 2010-1-12
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