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Zillmann, D. (1996). The psychology of suspense in dramatic exposition. Suspense: Conceptualizations, Theoretical Analyses, and Empirical Explorations, Routledge.
Zillmann, D. (2000). Basal morality in drama appreciation. Moving images, culture, and the mind
二、中文部分
何金銘. (2006). 統計分析方法:SPSS 軟體的輔助分析. 台南市: 台灣復文興業公司.
林妙雀, 溫福星, & 商懿勻. (2011). 影響團購部落格網友購買意願因素之跨層次研究-以主購者特性與商品品牌形象為調解變數.
陳順宇. (2005). 多變量分析. 台北: 華泰.
彭台光, 高月慈& 林鉦棽. (2006). 管理研究中的共同方法變異: 問題本質、影響、測試和補救. 管理學報.
溫福星, & 邱皓政. (2012). 多層次模式方法論:階層線性模式的關鍵問題與試解
鄭伯壎. (1995). 差序格局與華人組織行為. 本土心理學研究
鄭伯壎. (1995). 家長權威與領導行為之關係: 一個台灣民營企業主持人的個案研究. 中央研究院民族學研究所集刊
樊景立. 鄭伯壎. (1997). 華人自評式績效考核中的自謙偏差: 題意, 謙虛價值及自尊之影響, 中華心理學報, 39 (2), 103-118
樊景立. 鄭伯壎. (2000). 華人組織的家長式領導: 一項文化觀點的分析. 本土心理學研究.
鄭伯壎. 周麗芳. 樊景立. (2000). 家長式領導: 三元模式的建構與測量. 本土心理學研究.
盧殿華. (2008). 電視購物誘發消費者衝動性購買行為之探討. 未出版碩士論文.
三、網路資料
一代網路直播霸主 Justin.tv 被自己的孩子 Twitch 吃掉了. (2016). PanX. Asia 泛科技. 取自:https://panx.asia/archives/53690
遊戲產業的心跳—Twitch的崛起之路. (2017). 數位時代. 取自:https://www.bnext.com.tw/article/45167/the-rise-of-esports-twitch
立法院三讀 電競正式成納運動產業. (2017). 自由時報電子報. 取自:http://news.ltn.com.tw/news/politics/breakingnews/2245688
亞運六大電競項目出爐, LOL、爐石、傳說對決都在內. (2018). TechNews科技新報. 取自:http://technews.tw/2018/05/15/2018-asian-games/
奧委會認證電競為運動 未來有望成為奧運正式項目. (2017). 今日新聞NOWnews. 取自:https://www.nownews.com/news/20171029/2634106/
電競納入奧運項目有譜?國際奧委會揪產業界進行討論. (2018) 數位時代. 取自:https://www.bnext.com.tw/article/49710/the-international-olympic-committee-is-curious-about-esports
Worlds 2018 infographics. (2018). Esports Charts(ESC). 取自:https://esc.watch/blog/post/infographics-worlds-2018
Worldwide digital games market: May 2019. (2019). SUPERDATA. 取自:https://www.superdataresearch.com/worldwide-digital-games-market/
Highest Total Prizes Awarded. (2018) Esports Earnings. 取自:https://www.esportsearnings.com/
2017 Twitch Year in Review. (2017) Twitch. 取自:https://www.twitch.tv/year/2017/、https://www.twitch.tv/year/2017/factsheet.jpg
【電競經濟(下)】直播興起 電競不再只是競技 電玩高手化身網紅. (2017) 鏡週刊MIRROR MEDIA. 取自:https://www.mirrormedia.mg/story/20171120int_esports2/
【英雄聯盟】全球最大市調公司尼爾森 收購SuperData加強電競分析. (2018) 上報UP MEDIA. 取自:https://game.upmedia.mg/LOL/text.php?SerialNo=47695 |