博碩士論文 106421016 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:88 、訪客IP:3.128.95.219
姓名 劉毅威(Yi-Wei Liu)  查詢紙本館藏   畢業系所 企業管理學系
論文名稱 給予關愛還是銀兩? 獎勵對觀看的動機及觀眾與直播主之間關係的調節作用
相關論文
★ 工作滿足、領導行為、工作特性與人格特質對離職傾向之探討-以超大型會計師事務所審計人員為例★ 以組織診斷模型診斷企業組織層級架構-以某公司為例
★ 科技產業組織診斷與分析之研究-以Q公司為例★ 製造業推行六標準差的成功關鍵因素探討
★ 高職辦理輪調式建教班對學校經營績效之評估-以北區私立高職為例★ 本國商業銀行經營績效之探討-資料包絡分析法之應用
★ 台灣中小企業 創業動機與創業績效關係之研究★ 員工當責與真誠領導之關聯性-以心理賦權與團隊凝聚力為中介變數
★ 以個人與環境適配為關鍵中介探討特定品牌領導對員工品牌權益之影響★ 道德感讓你買更多綠色產品?從消費者產品知覺價格及品質角度來探討—以綠色程度做調節
★ 線上品牌社群該如何提升與粉絲的價值共創?以線上品牌社群活動與線下實體活動為中介變數探討★ 農業創新服務模式之商業模式研究-以蜂巢數據科技有限公司為例
★ 燈⽕闌珊處的求職旅程:如何透 過⼯作價值觀、雇主吸引⼒、激 勵因⼦為求職者點亮路徑★ 購買意願的幕後功臣:Instagram大小網紅的 自我揭露對消費者自我一致性與感知真實的影響
★ 中小企業之組織診斷與分析-以A公司為例★ 高科技產業人力資源發展與組織績效之研究-以新竹科學園區為例
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   至系統瀏覽論文 ( 永不開放)
摘要(中) 由於近年來行動裝置普及、第四代行動通訊技術發展成熟,網路直播平台迅速竄起,並帶動整個直播產業往後十年的盛世。除了數個知名的直播平台的直播主與觀眾人數逐年攀升(如:17直播、Twitch),許多互聯網巨頭(如:Amazon、Facebok),也都紛紛投入直播市場。根據相關報導,分析師預估2020年華人直播市場可能從2017年的150億元成長至600億元,甚至可能更高。因此,直播產業是往後幾年的趨勢,且華人地區的直播市場更是一個值得探討的議題。
本研究旨在探討:「觀眾之動機與直播主之關係有什麼樣的關聯,且以有形獎勵與無形獎勵作為調節變數,試圖去了解獎勵是否會導致關係的變化?」,並以台灣與中國為調查對象,採用結構方程模型與多群組比較分析來進行研究。
本研究分兩個部分進行探討,第一部份為探討觀眾之內外部動機是否會影響不同觀眾與直播主關係(工具性關係、情感性關係、混合性關係)的建立;第二部分為探討有形獎勵與無形獎勵是否在內外部動機與不同的觀眾與直播主關係是否具有調節效果。研究結果顯示,有形獎勵對於「內部動機與混合性關係之間」、「外部動機與情感性關係之間」具有調節效果;無形獎勵對於「外部動機與工具性關係、情感性關係」具有調節效果。
本研究貢獻分成四個部分,第一、期望針對快速發展之直播產業的探討,帶來一套理論架構與實證研究;第二、華人地區直播產業發展較為快速,因此本研究採用華人社會的人際關係理論,來衡量華人直播情境中的觀眾與直播主之關係;第三、採用自我決定理論來探討觀眾觀看直播之動機,並如何影響其與直播主之關係;第四、本研究使用獎勵為調節變數,探討其對動機與關係的調節效果,填補了目前獎勵相關文獻在調節效果上的缺口。
摘要(英) Due to the popularity of mobile devices and 4G in recent years, the live streaming platform has emerged, and the entire broadcast industry has been flourishing for the next decade. In addition to the number of broadcasters and viewers of several well-known live streaming platforms, such as 17.live and Twitch, many Internet giants (Amazon, Facebok) have also entered the broadcast market. According to related reports, analysts estimated that the Chinese broadcast market in 2020 may grow from 15 billion dollar in 2017 to 60 billion dollar or even higher. Therefore, “broadcast industry” is a trend in the next few years, and the broadcast market in the Chinese region is a topic worth exploring.
The purpose of this study is to explore: "What is the relationship between the motivation of the viewers and the relationship between the broadcasters and viewers, and the use of tangible rewards and intangible rewards as adjustment variables, trying to understand whether the rewards will lead to changes in the relationship?" And this study survey the viewers in Taiwan and China, structural equation model and multi-group comparative analysis were used for the study.
This study will be divided into two parts. The first part is to explore whether the motivation of the viewers will affect the establishment of viewer-broadcaster relationship (included Instrumental Ties, Expressive ties, Mixed ties); the second part is discuss whether tangible rewards and intangible rewards have an adjustment effect between motivations and viewer-broadcaster relationship. The results show that tangible rewards have a regulating effect on "Instrinsic motivation and Mixed ties", "Extrinsic motivation and Expressive ties"; intangible rewards have a regulating effect on "Extrinsic motivation and Instrumental ties, Expressive ties".
The contribution of this research is divided into four parts. First, it is expected to bring about a theoretical framework and empirical research for the rapid development of the broadcast industry. Second, the broadcast industry in the Chinese region is developing rapidly. Therefore, this study uses the Relationship theory of Chinese society to measure the relationship between the viewers and the broadcasters in the Chinese region.Third, the study is the first to use the self-determination theory to explore the motivation of the viewer to watch the live broadcast, and how to influence its relationship with the broadcaster. Fourth, the study uses rewards to adjustment variables and explore its adjustment effect on motivation and relationship. At present, the gap in the adjustment effect of related literature is rewarded.
關鍵字(中) ★ 網路直播
★ 有形獎勵
★ 無形獎勵
★ 自我決定理論
★ 關係
關鍵字(英) ★ Live streaming
★ Live broadcast
★ Tangible rewards
★ Intangible rewards
★ Self-determination theory
★ Guanxi
論文目次 摘要 I
ABSTRACT II
表目錄 VII
圖目錄 IX
一、緒論 1
1-1 研究背景 1
1-2 研究目的 2
1-3 研究動機與預期貢獻 6
二、文獻探討 8
2-1 關係 8
2-2 動機 11
2-2-1 觀眾外部動機與直播主之關係的形成 13
2-2-2 觀眾內部動機與直播主之關係的形成 16
2-3 獎勵 17
2-3-1 外部動機與觀眾-直播主關係受到獎勵之調節效果 19
三、研究方法 22
3-1 研究對象與樣本發放 22
3-2 問卷設計 22
3-3 變項衡量方式 23
3-3-1 外部動機 23
3-3-2 內部動機 24
3-3-3 觀眾與直播主之關係 26
3-3-4 獎勵 29
3-4 控制變數 31
3-5 分析方法 32
3-5-1 敘述統計與相關分析 32
3-5-2 因素分析 32
3-5-3 信度分析 33
3-5-4 效度分析 33
3-5-5 共同方法變異控制 35
3-5-6 結構方程模型分析 36
四、資料分析 38
4-1 樣本結構與敘述性統計分析 38
4-1-1 回收率 38
4-1-2 敘述性統計分析 38
4-2 相關分析 41
4-3 信度分析 44
4-4 建構效度分析 44
4-4-1 收斂效度 44
4-4-2 區別效度 46
4-5 共同方法變異分析 47
4-6 結構方程模型分析 47
4-6-1 結構模式之模式參數適配度 48
4-6-2 結構模式之整體適配度 51
4-6-3 研究模式之路徑係數分析 53
4-6-4 研究模式之調節效果評估 55
五、結論與建議 58
5-1 研究結果 58
5-1-1 觀眾之外部動機與內部動機如何影響關係 58
5-1-2 有形獎勵與無形獎勵調節觀眾之動機與觀眾與直播主之關係 62
5-1-3 研究發現 68
5-2研究貢獻 70
5-2-1 理論意涵層面 70
5-2-2 實務建議 71
5-3 研究限制與後續建議 73
參考文獻 76
附錄一、研究問卷 87
參考文獻 一、英文文獻
Adler, P. R., & Christopher, J. A. (1998). Internet community primer overview and business opportunities. Internet community primer
Alexander Hars, S. O. (2002). Working for free? Motivations for participating in open-source projects. International Journal of Electronic Commerce, 6(3), 25-39. DOI: 10.1080/10864415.2002.11044241
Amabile, T. M. (1996). Creativity in context: Update to the social psychology of creativity. Boulder, CO: Westview.
Avolio, B. J., Yammarino, F. J., & Bass, B. M. (1991). Identifying common methods variance with data collected from a single source: An unresolved sticky issue. Journal of Management, 17(3), 571 587. DOI: 10.1177/014920639101700303
Baard, P. P., Deci, E. L., & Ryan, R. M. (2004). Intrinsic Need Satisfaction: A Motivational Basis of Performance and Weil‐Being in Two Work Settings. Journal of applied social psychology, 34(10), 2045-2068. DOI: 10.1111/j.1559-1816.2004.tb02690.x
Bandura, A. (1986). Social foundations of thought and action. Englewood Cliffs, NJ, 1986.
Bartol, K. M., & Srivastava, A. (2002). Encouraging knowledge sharing: The role of organizational reward systems. Journal of Leadership & Organizational Studies, 9(1), 64-76. DOI: 10.1177/107179190200900105
Baumeister, R. F., & Leary, M. R. (1995). The need to belong: desire for interpersonal attachments as a fundamental human motivation. Psychological bulletin, 117(3), 497. DOI: 10.1037//0033-2909.117.3.497
Bernerth, J. B., Armenakis, A. A., Feild, H. S., Giles, W. F., & Wal ker, H. J. (2007). Leader member social exchange (LMSX): development and validation of a scale. Journal of Organizational Behavior, 28(8), 979 1003. DOI: 10.1002/job.443
Bhattacherjee, A. (2001). Understanding information systems continuance: an expectation-confirmation model. MIS quarterly, 351-370. DOI: 10.2307/3250921
Blau, P. (2017). Exchange and power in social life. Routledge.
Bock, G. W., Zmud, R. W., Kim, Y. G., & Lee, J. N. (2005). Behavioral intention formation in knowledge sharing: Examining the roles of extrinsic motivators, social-psychological factors, and organizational climate. MIS quarterly, 29(1), 87-111. DOI: 10.2307/25148669
Bründl, S., & Hess, T. (2016, June). Why do Users Broadcast? Examining Individual Motives and Social Capital on Social Live Streaming Platforms. In PACIS (p. 332).
Chang, M. C. S. (2011, July). Social Relationships Development In Virtual Community: A Life Cycle Approach. In PACIS (p.36).
Cho, I., Park, H., & Kim, J. K. (2015). The relationship between motivation and information sharing about products and services on Facebook. Behaviour & Information Technology, 34(9), 858-868. DOI:10.1080/0144929X.2014.988177
Chow, W. S., & Chan, L. S. (2008). Social network, social trust and shared goals in organizational knowledge sharing. Information & management, 45(7), 458-465. DOI: 10.1016/j.im.2008.06.007
Constant, D., Sproull, L., & Kiesler, S. (1996). The kindness of strangers: The usefulness of electronic weak ties for technical advice. Organization science, 7(2), 119-135. DOI: 10.1287/orsc.7.2.119
Daugherty, T., Eastin, M. S., & Bright, L. (2008). Exploring consumer motivations for creating user-generated content. Journal of interactive advertising, 8(2), 16-25. DOI: 10.1080/15252019.2008.10722139
Davenport, T. H., & Prusak, L. (1998). Working knowledge: How organizations manage what they know. Harvard Business Press. DOI: 10.1145/347634.348775
Deci, E. L. (1975). Intrinsic motivation. New York and London.
Deci, E. L., & Ryan, R. M. (1980). The empirical exploration of intrinsic motivational processes. In Advances in experimental social psychology (Vol. 13, pp. 39-80). Academic Press. DOI: 10.1016/S0065-2601(08)60130-6
Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behaviour. New York: Plenum.
Deci, E. L., & Ryan, R. M. (1987). The support of autonomy and the control of behavior. Journal of personality and social psychology, 53(6), 1024. DOI: 10.1037//0022-3514.53.6.1024
Deci, E. L., Koestner, R., & Ryan, R. M. (2001). Extrinsic rewards and intrinsic motivation in education: Reconsidered once again. Review of educational research, 71(1), 1-27. DOI: 10.3102/00346543071001001
Fagan, M. H., Neill, S., & Wooldridge, B. R. (2008). Exploring the intention to use computers: An empirical investigation of the role of intrinsic motivation, extrinsic motivation, and perceived ease of use. Journal of Computer Information Systems, 48(3), 31-37. DOI: 10.1080/08874417.2008.11646019
Fahey, R., Vasconcelos, A. C., & Ellis, D. (2007). The impact of rewards within communities of practice: a study of the SAP online global community. Knowledge Management Research & Practice, 5(3), 186-198. DOI: 10.1057/palgrave.kmrp.8500140
Fan, Y. (2002). Questioning guanxi: definition, classification and implications. International business review, 11(5), 543-561. DOI: 10.1016/S0969-5931(02)00036-7
Fox, M. D., Zhang, D., Snyder, A. Z., & Raichle, M. E. (2009). The global signal and observed anticorrelated resting state brain networks. Journal of neurophysiology, 101(6), 3270 3283. DOI: 10.1152/jn.90777.2008
Gagné, M., & Deci, E. L. (2005). Self‐determination theory and work motivation. Journal of Organizational behavior, 26(4), 331-362. DOI: 10.1002/job.322
Gallaugher, J., & Ransbotham, S. (2010). Social media and customer dialog management at Starbucks. MIS Quarterly Executive, 9(4).
Gandolfi, E. (2016). To watch or to play, it is in the game: The game culture on Twitch. tv among performers, plays and audiences. Journal of Gaming & Virtual Worlds, 8(1), 63-82. DOI: 10.1386/jgvw.8.1.63_1
Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K. (2017, July). World of streaming. Motivation and gratification on Twitch. In International Conference on Social Computing and Social Media (pp. 44-57). Springer, Cham. DOI: 10.1007/978-3-319-58559-8_5
Grubliauskiene, A., Verhoeven, M., & Dewitte, S. (2012). The joint effect of tangible and non-tangible rewards on healthy food choices in children. Appetite, 59(2), 403-408. DOI: 10.1016/j.appet.2012.06.003
Guo, J., Liu, Z., & Liu, Y. (2016). Key success factors for the launch of government social media platform: Ident ifying the formation mechanism of continuance intention. Computers in Human Behavior, 55, 750 763. DOI: 10.1016/j.chb.2015.10.004
Hair, J. F., Anderson, R. E., Tatham, R. L., & William, C. (1998)
Hamilton, W. A., Garretson, O., & Kerne, A. (2014, April). Streaming on twitch: fostering participatory communities of play within live mixed media. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (pp. 1315-1324). ACM. DOI: 10.1145/2556288.2557048
Han, S., Min, J., & Lee, H. (2015). Antecedents of social presence and gratification of social connection needs in SNS: a study of Twitter users and their mobile and non-mobile usage. International Journal of Information Management, 35(4), 459-471. DOI: 10.1016/j.ijinfomgt.2015.04.004
He, W. (2013). Examining students’ online interaction in a live video streaming environment using data mining and text mining. Computers in Human Behavior, 29(1), 90-102. DOI: 10.1016/j.chb.2012.07.020
Hennig-Thurau, T., Gwinner, K. P., Walsh, G., & Gremler, D. D. (2004). Electronic word-of-mouth via consumer-opinion platforms: what motivates consumers to articulate themselves on the internet? Journal of interactive marketing, 18(1), 38-52. DOI: 10.1002/dir.10073
Ho, D. Y. (1998). Interpersonal relationships and relationship dominance: An analysis based on methodological relationism. Asian Journal of Social Psychology, 1(1), 1-16. DOI: 10.1111/1467-839X.00002
Hu, M., Zhang, M., & Wang, Y. (2017). Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework. Computers in Human Behavior, 75, 594-606. DOI: 10.1016/j.chb.2017.06.006
Jensen Schau, H., & Gilly, M. C. (2003). We are what we post? Self-presentation in personal web space. Journal of consumer research, 30(3), 385-404. DOI: 10.1086/378616
Johnston, K., Tanner, M., Lalla, N., & Kawalski, D. (2013). Social capital: the benefit of Facebook ‘friends’. Behaviour & Information Technology, 32(1), 24-36. DOI: 10.1080/0144929X.2010.550063
Jones, C., Hesterly, W. S., & Borgatti, S. P. (1997). A general theory of network governance: Exchange conditions and social mechanisms. Academy of management review, 22(4), 911-945. DOI: 10.5465/AMR.1997.9711022109
Kamau, C. (2011). Strategising impression management in corporations: cultural knowledge as capital. In Global Business: Concepts, Methodologies, Tools and Applications (pp. 1707-1731). IGI Global. DOI: 10.4018/978-1-60960-587-2.ch609
Kankanhalli, A., Tan, B. C., & Wei, K. K. (2005). Contributing knowledge to electronic knowledge repositories: An empirical investigation. MIS quarterly, 29(1). DOI: 10.2307/25148670
Koh, J., Kim, Y. G., & Kim, Y. G. (2003). Sense of virtual community: A conceptual framework and empirical validation. International journal of electronic commerce, 8(2), 75-94. DOI: 10.1080/10864415.2003.11044295
Kohn, A. (1999). Punished by Rewards:: The Trouble with Gold Stars, Incentive Plans, A′s, Praise, and Other Bribes. Houghton Mifflin Harcourt.
Kollock, P., & Smith, M. (2002). Communities in cyberspace. In Communities in cyberspace (pp. 13-34). Routledge.
Leary, M. R. (1995). Self-presentation: Impression management and interpersonal behavior. Brown & Benchmark Publishers.
Lee, M. K., Cheung, C. M., & Chen, Z. (2005). Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation. Information & management, 42(8), 1095-1104. DOI: 10.1016/j.im.2003.10.007
Lee, S., & Kim, B. G. (2017). The impact of qualities of social network service on the continuance usage intention. Management Decision, 55(4), 701 729. DOI: 10.1108/MD-10-2016-0731
Liao, C., To, P. L., & Hsu, F. C. (2013). Exploring knowledge sharing in virtual communities. Online Information Review, 37(6), 891-909. DOI: 10.1108/OIR-11-2012-0196
Lin, H. F. (2007). Effects of extrinsic and intrinsic motivation on employee knowledge sharing intentions. Journal of information science, 33(2), 135-149. DOI: 10.1177/0165551506068174
Lin, K. Y., & Lu, H. P. (2011). Why people use social networking sites: An empirical study integrating network externalities and motivation theory. Computers in human behavior, 27(3), 1152-1161. DOI: 10.1016/j.chb.2010.12.009
McClelland, D. C. (1987). Human motivation. CUP Archive.
Moon, J. W., & Kim, Y. G. (2001). Extending the TAM for a World-Wide-Web context. Information & management, 38(4), 217-230. DOI: 10.1016/S0378-7206(00)00061-6
Nie, Y., Chua, B. L., Yeung, A. S., Ryan, R. M., & Chan, W. Y. (2015). The importance of autonomy support and the mediating role of work motivation for well‐being: Testing self‐determination theory in a Chinese work organisation. International Journal of Psychology, 50(4), 245-255. DOI: 10.1002/ijop.12110
Nunnally, J. C. (1967). Psychometric theory (3 ed.). New York: McGraw Hil.
Oh, S. K., & Choi, H. J. (2017). Broadcasting upon a shooting star: investigating the success of Afreeca TV′s livestream personal broadcast model. International Journal of Web Based Communities, 13(2), 193-212.DOI: 10.1504/IJWBC.2017.084414
Oh, S., & Syn, S. Y. (2015). Motivations for sharing information and social support in social media: A comparative analysis of Facebook, Twitter, Delicious, YouTube, and Flickr. Journal of the Association for Information Science and Technology, 66(10), 2045-2060. DOI: 10.1002/asi.23320
Osland, G. E. (1990). Doing business in China: A framework for cross-cultural understanding. Marketing Intelligence & Planning, 8(4), 4-14. DOI: 10.1108/02634509010141194
Peng, W., Lin, J. H., Pfeiffer, K. A., & Winn, B. (2012). Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame. Media Psychology, 15(2), 175-196. DOI: 10.1080/15213269.2012.673850
Peterson, S. J., & Luthans, F. (2006). The impact of financial and nonfinancial incentives on business-unit outcomes over time. Journal of applied Psychology, 91(1), 156. DOI: 10.1037/0021-9010.91.1.156
Pintrich, P. R. (2003). A motivational science perspective on the role of student motivation in learning and teaching contexts. Journal of educational Psychology, 95(4), 667. DOI: 10.1037/0022-0663.95.4.667
Pires, K., Simon, G., 2015. YouTube Live and Twitch: A tour of User-generated Live Streaming Systems. Proceedings of the 6th ACM Multimedia Systems Conference, 225-230. ACM. DOI: 10.1145/2713168.2713195
Recktenwald, D. (2017). Toward a transcription and analysis of live streaming on Twitch. Journal of Pragmatics, 115, 68-81. DOI: 10.1016/j.pragma.2017.01.013
Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary educational psychology, 25(1), 54-67. DOI: 10.1006/ceps.1999.1020
Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and emotion, 30(4), 344-360. DOI: 10.1007/s11031-006-9051-8
Schaefer, E. S. (1959). A circumplex model for maternal behavior. The Journal of Abnormal and Social Psychology, 59(2), 226. DOI: 10.1037/h0041114
Scheibe, K., Fietkiewicz, K. J., & Stock, W. G. (2016). Information behavior on social live streaming services. Journal of Information Science Theory and Practice, 4(2), 6-20. DOI: 10.1633/JISTaP.2016.4.2.1
Schlenker, B. R. (2003). Self-presentation. In M. R. Leary & J. P. Tangney (Eds.), Handbook of self and identity (pp. 492-518). New York, NY, US: The Guilford Press.
Shalley, C. E., Zhou, J., & Oldham, G. R. (2004). The effects of personal and contextual characteristics on creativity: Where should we go from here?. Journal of management, 30(6), 933-958. DOI: 10.1016/j.jm.2004.06.007
Sjöblom, M., & Hamari, J. (2017). Why do people watch others play video games? An empirical study on the motivations of Twitch users. Computers in Human Behavior, 75, 985-996. DOI: 10.1016/j.chb.2016.10.019
Smith, T., Obrist, M., & Wright, P. (2013, June). Live-streaming changes the (video) game. In Proceedings of the 11th european conference on Interactive TV and video (pp. 131-138). ACM. DOI: 10.1145/2465958.2465971
Stajkovic, A. D., & Luthans, F. (2001). Differential effects of incentive motivators on work performance. Academy of management journal, 44(3), 580-590. DOI: 10.2307/3069372
Sun, Y., Fang, Y., & Lim, K. H. (2014). Understanding knowledge contributors’ satisfaction in transactional virtual communities: A cost–benefit trade-off perspective. Information & Management, 51(4), 441-450. DOI: 10.1016/j.im.2014.02.008
Taylor, N. T. (2016). Now you’re playing with audience power: The work of watching games. Critical Studies in Media Communication, 33(4), 293-307. DOI: 10.1080/15295036.2016.1215481
Teo, T. S., Lim, V. K., & Lai, R. Y. (1999). Intrinsic and extrinsic motivation in Internet usage. Omega, 27(1), 25-37. DOI: 10.1016/S0305-0483(98)00028-0
Todd, P. R., & Melancon, J. (2018). Gender and live-streaming: source credibility and motivation. Journal of Research in Interactive Marketing, 12(1), 79-93. DOI: 10.1108/JRIM-05-2017-0035
Uddin, L. Q., Kelly, A. C., Biswal, B. B., Castellanos, F. X., & Milham, M. P. (2009). Functional connectivity of default mode network components: correlation, anticorrelation, and causality. Human brain mapping, 30(2), 625 637. DOI: 10.1002/hbm.20531
Wasko, M. M., & Faraj, S. (2005). Why should I share? Examining social capital and knowledge contribution in electronic networks of practice. MIS quarterly, 29(1), 35-57. DOI: 10.2307/25148667
Yang, M. M. H. (1994). Gifts, favors, and banquets: The art of social relationships in China. Cornell University Press.
Yen, D. A., Barnes, B. R., & Wang, C. L. (2011). The measurement of guanxi: Intro ducing the GRX scale. Industrial Marketing Management, 40(1), 97 108.DOI: 10.1016/j.indmarman.2010.09.014
Yoon, C., & Rolland, E. (2012). Knowledge-sharing in virtual communities: familiarity, anonymity and self-determination theory. Behaviour & Information Technology, 31(11), 1133-1143. DOI: 10.1080/0144929X.2012.702355
Yoon, H. J., Sung, S. Y., Choi, J. N., Lee, K., & Kim, S. (2015). Tangible and intangible rewards and employee creativity: The mediating role of situational extrinsic motivation. Creativity Research Journal, 27(4), 383-393. DOI: 10.1080/10400419.2015.1088283
Yu, E., Jung, C., Kim, H., & Jung, J. (2018). Impact of viewer engagement on gift-giving in live video streaming. Telematics and Informatics, 35(5), 1450-1460. DOI: 10.1016/j.tele.2018.03.014
Zhao, Q., Chen, C. D., Cheng, H. W., & Wang, J. L. (2018). Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective. Telematics and Informatics, 35(2), 406-420. DOI: 10.1016/j.tele.2017.12.018

二、中文文獻
邱皓政(2006),量化研究與統計分析—SPSS中文視窗版資料分析範例解析,台北:五南
陳正昌(2017),SPSS與統計分析(2版),台北:五南
陳順宇(2005),多變量分析,台北 : 華泰
黄光国&胡先缙(1988),人情与面子:中国人的权力游戏,台北:巨流图书公司
黃光國(2001),儒家關係主義的理論建構及其方法論基礎,教育與社會研究

三、網路資料
Jurre Pannekeet:Five Key Insights into Twitch and YouTube Gaming and the 2.4Bn Viewing Hours They Generated in Q1 2018. 2018年4月18日取自: https://newzoo.com/insights/articles/five key insights into twitch and youtube gaming/
林沅佐:網路直播產業分析。2016 年6 月30 日,取自:http://www.bpaper.org.tw/uncategorized/38-04/
姚建庭:新時代LIVE秀 觀察台灣數位直播使用狀況。2019 年3 月7 日,取自https://datayogurt.tw/article/info/7/1131
容榮&彭勇:2017上半年中國直播app白皮書丨中國移動和粉俱樂部&獵豹全球智庫聯合發布。2019 年7 月6 日,取自:http://www.goodbene.com/?p=3514
陳怡如:品牌趨勢:學校裡沒有教的「網紅經濟學」。2017 年2 月6 日,取自:https://www.expbravo.com/4403/%e5%93%81%e7%89%8c%e8%b6%a8%e5%8b%a2%e5%ad%b8%e6%a0%a1%e8%a3%a1%e6%b2%92%e6%9c%89%e6%95%99%e7%9a%84%e7%b6%b2%e7%b4%85%e7%b6%93%e6%bf%9f%e5%ad%b8.html
蕭佑和:VC怎麼看台灣直播產業?|大和有話說。2018 年1 月21 日 取自:https://dahetalk.com/2018/01/21/vc%e6%80%8e%e9%ba%bc%e7%9c%8b%e5%8f%b0%e7%81%a3%e7%9b%b4%e6%92%ad%e7%94%a2%e6%a5%ad%ef%bc%9f%ef%bd%9c%e5%a4%a7%e5%92%8c%e6%9c%89%e8%a9%b1%e8%aa%aa/
指導教授 李憶萱 審核日期 2019-7-26
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明