博碩士論文 103582003 詳細資訊




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姓名 林君翰(Chun-Han Lin)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱
(An Intelligent Virtual Reality System Integrating with Multimodal Neuro-sensing for Cue-elicited Craving of Methamphetamine Addiction)
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摘要(中) 吸毒成癮一直是社會關注的焦點。它不但在社會上引起很多問題,而且影響國家和社會安全。吸毒者的年輕化顯示與毒品有關的犯罪正變得越來越嚴重。因此,如何通過治療減少吸毒者對毒品的渴望是臨床上的挑戰。雖然對海洛因成癮者有美沙酮或丁丙諾啡等藥物的減害治療方法,但對有甲基安非他命使用障礙(MUD)的成癮者並沒有藥物治療。暴露療法結合生物反饋是毒癮治療的新方法。為了誘發毒癮患者對毒癮的渴望來成功實現暴露療法所需要的環境刺激,虛擬現實(VR)扮演著重要角色。我們的研究是開發一種帶有嗅覺模擬的VR系統以誘發MUD患者對毒品渴望來進行治療。藉由結合多種傳感器的技術:例如腦電圖(ECG)、心電圖(ECG)、皮膚電反應(GSR)和眼球跟踪,用以記錄每個MUD患者在虛擬環境中的各種生理和反應行為。通過統計和機器學習的方法來評估誘發渴望的強度。根據臨床實驗,在VR刺激前和VR刺激後的統計分析結果發現,MUD患者和健康受試者的生理特徵和神經行為方面存在顯著差異。此外,應用了多種機器學習方法的結果表明,MUD患者在VR刺激前和VR刺激後之間的分類準確性高於健康受試者。綜上所述,所提出的VR系統經過驗證,可以有效地誘導MUD患者的毒品渴望。
摘要(英) Drug addiction has always been the focus of social attention. It not only causes a lot of problems in society, but also affects national and social security. The younger population of drug addict shows that the current situation of drug-related crimes is becoming more and more serious. Therefore, how to reduce the craving for drug addict via treatment is a challenge in clinics. While there is methadone or buprenorphine harm-reduction treatment for heroin addicts, there is no drug treatment for addicts with methamphetamine use disorder (MUD). Exposure therapy integrating with biofeedback is new method of drug addiction treatment. In order to induce the craving of drug addicts to successfully achieve the environmental stimuli required by exposure therapy, Virtual Reality (VR) plays an important role. Our research is to develop a VR system with flavor simulation to induce the drug cravings of drug addicts for MUD patients in therapy. Combined with multiple sensor technologies, such as Electroencephalography (EEG), Electrocardiography (ECG), Galvanic Skin Response (GSR), and eye tracking, to record the various physiological and reactive behaviors of each MUD patient in the virtual environment. Through statistics and machine learning method to evaluate the intensity of craving induced. According to clinical experiment, the results of statistical analysis found that there are significant differences in the physiological characteristics and neuro-behavior of MUD patients and healthy subjects between pre-VR stimulation and post-VR stimulation. Further, several machine learning methods were applied and showed that the classification accuracy between pre-VR stimulation and post-VR stimulation on MUD patients was higher than on healthy subjects. In conclusion, the proposed VR system was validated to effectively induce the drug craving in MUD patients.
關鍵字(中) ★ 安非他命
★ 虛擬現實
★ 腦電圖
★ 心電圖
★ 皮膚電反應
★ 眼球跟踪
關鍵字(英) ★ Methamphetamine
★ virtual reality (VR)
★ electroencephalography (EEG)
★ electrocardiography (ECG)
★ galvanic skin response (GSR)
★ eye tracking
論文目次 摘要 i
ABSTRACT ii
誌謝 iv
Table of Contents v
List of Figures viii
List of Tables ix
Chapter I. Introduction 1
1.1 Motivation 2
1.2 Purpose 2
1.3 Thesis Organization 3
Chapter II. Related Work and Background Knowledge 5
2.1 VRET 6
2.2 VRET for SUD 6
2.3 Wearable Neuro-sensing 8
2.3.1 EEG 8
2.3.2 ECG 11
2.3.3 GSR 11
2.3.4 Eye Tracking 12
2.4 Industry and Smart Medicine 12
Chapter III. Methodology 16
3.1 System Architecture 16
3.1.1 Task Module 17
3.1.2 Data Module 18
3.1.3 Assessment Module 19
3.2 Virtual Scene and Physiological Sensors 19
3.3 Virtual Reality Tasks Design 21
3.3.1 Drug Cognition 21
3.3.2 Drug Temptation 22
3.3.3 Drug Stimulation 23
3.3.4 Drug Provocation 23
Chapter IV. Experiment 24
4.1 Participants and Study Design 24
4.2 Procedure 26
4.3 Analysis Method 27
4.3.1 Statistical Analysis 28
4.3.2 Machine Learning Method 29
Chapter V. Result 31
5.1 Demographic Characteristics 31
5.2 Statistical Analysis 31
5.2.1 EEG Analysis 31
5.1.2 HRV Analysis 48
5.1.3 GSR Analysis 52
5.1.4 Eye Tracking Analysis 55
5.2 Machine Learning Method 57
5.2.1 EEG Analysis 57
5.2.2 HRV, GSR, and Eye Tracking Analysis 59
5.3 Correlation Analysis 61
5.4 Heat Map of Eye Gaze 63
Chapter VI. Conclusion 68
References 71
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