博碩士論文 90522040 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:70 、訪客IP:3.141.32.53
姓名 孫國祥(Kuo-Hsiang Sun)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 無線環境下彈性化教學流程系統之設計及應用
(The Design and Application of Flexible Learning Flow System in Wireless Technology Enhanced Classroom)
相關論文
★ 數位遊戲式學習環境對能源節約之影響評估★ Using Digital Board Game to Enhance Student Engagementin Learning
★ 從人因與互動行為模式的觀點探討數位遊戲式學習輔助能源知識★ 探討認知風格於數位遊戲式英語學習環境對遊戲行為與學習成效之影響
★ 由空間能力探討遊戲式英語學習如何影響學習者之遊戲行為和遊戲表現★ 探討先備知識及學習風格在角色扮演遊戲中對英語字彙習得成效與行為模式之影響
★ 從全面性的角度探討先備知識對同儕互評中受評與 評分之影響★ 從認知風格的角度探討同儕互評分組對遊戲製作與評量之影響
★ 探討創作媒介、個別差異、範例式教學及創作模式對九年級學生音樂創作的學習動機及成效之影響★ 探討個別差異與回饋形式在數位遊戲式學習系統中對學習動機、學習成效與遊戲表現之影響:以九年級國文學習為例
★ 探討趨向表現目標與逃避表現目標對於 學習成效與表現目標採取之影響 -以數位遊戲式英語字彙為例★ 探討英語焦慮與先備知識對英語發音學習成效、獎章成效、遊戲成效、學習動機及遊戲心流之影響──以大型多人線上角色扮演遊戲為例
★ 探討認知風格及遊戲心流對英語字彙學習成效、遊戲成效與自我效能之影響—以多人線上角色扮演遊戲為例★ 從認知風格的角度探討同儕互評對遊戲式學習系統製作與評量之影響
★ 電腦輔助教師回饋於外語寫作情境之研究:成果與觀感★ 探討英語閱讀遊戲對印尼高中英語學習者的影響
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   [檢視]  [下載]
  1. 本電子論文使用權限為同意立即開放。
  2. 已達開放權限電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。
  3. 請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。

摘要(中) 本研究旨在無線網路環境下提供一個有效率的教學環境,並支援彈性化的教學流程設計,老師可透過此系統編輯教學流程,並演示各種類型的素材以及其對應的電子筆記,並可由系統畫面得知全班同學的狀態,進而控制教學活動的進行,此外還支援小組合作學習,提供分組活動所需的工具,並且包含一個群體決策工具,讓教師與學生應用在各種方面的教學評量與決策上,學生可進行分組報告與分組問答活動,老師可從此系統觀看學生進度進而給予指導,在課程中隨時可以舉行問答活動以檢視學生學習成果並調整教學腳步。
系統實作完成後導入到國小進行實際的教學實驗,並且分別對老師及學生實施問卷,評估結果顯示老師在使用此系統後,教室內的互動和學習氣氛都變的更好,對老師的教學有幫助,彈性化教學流程也增加了學生學習的效果;學生的學習成效與學習興趣則是提高了。
摘要(英) This paper will introduce an efficient and effective instructional system, one that provides a flexible learning flow design in a wireless technology enhanced environment. This system allows the instructor to design the teaching process and illustrate several types of materials with e-notes. By monitoring the students’ current progress on the screen, the instructor can also control and adjust the teaching plan. In addition, this system supports collaborative learning by providing tools when students work in groups. It also includes a group decision-making tool. This tool can take the form of question-and-answer or voting activities. Teachers can hold a group activity and check progress of each group while students co-construct group report and group quiz. Teacher can adjust instruction pace according to students’ learning results through Q&A activity.
Experiments were conducted in elementary schools after the system’s completion. Questionnaires were conducted to the teachers and students. Results show that the system increases interaction in the classroom and helps instruction conduct teaching. Flexible learning flow also improves student’s learning. Results also showed that students learning effects and interest are increased.
關鍵字(中) ★ 合作學習
★ 無線網路
★ 電子筆記
★ 教學流程
關鍵字(英) ★ Collaborative Learning
★ E-notes
★ Learning Flow
論文目次 摘 要 III
Abstract IV
Contents Index V
Figure Index IX
Chart and Table Index IX
Chapter 1 Introduction 1
1-1 Background 1
The influence of IT in Classroom 1
Highly Interactive Instruction Environment 2
Wireless Technology Enhanced Classroom 3
1-2 Motivation 3
1. Providing a tool for teachers to arrange learning activities that accommodates various kinds of instruction 3
2. Designing and implementing an integrated system to support instruction with WiTEC 3
1-3 Objective 4
1. Allowing teachers to edit learning flows 4
2. Implementing and governing learning activities in WiTEC 4
3. Investigating the influence of the system on practical instruction and learning in classroom 5
1-4 Thesis Organization 5
Chapter 2 Related Works 7
2-1 Computer Support Collaborative Learning 7
Advantages of CSCL 7
Computer-Supported Intentional Learning Environments (CSILE) 7
Educational Implications 8
2-2 Group Decision Support System 9
Advantage of GDSS 9
Educational Implications 9
2-3 Highly Interactive Classroom 10
Highly Interactive Instruction Environment (HIIE) 10
Wireless Technology Enhanced Classroom (WiTEC) 12
Chapter 3 Flexible Learning Flow Design 14
3-1 Flexible Learning Flow Analysis 14
3-2 Learning Flow Architecture 15
3-3 Collaborative Learning Flow 16
Chapter 4 System Design and Implementation 18
4-1 System Analysis 18
4-2 System Design 19
4-2-1 Learning Flow Editing Module 19
4-2-2 Instruction Controlling Module 20
4-2-3 Learner State Controlling Module 20
4-2-4 Group Decision Supporting Module 20
4-2-5 Communication Module 21
4-3 System Implementation 22
4-3-1 Learning Flow Editing 23
4-3-2 Material Display 25
4-3-3 E-notes 26
4-3-4 Materials Broadcasting 27
4-3-5 Content Locking 28
4-3-6 Device Disabling 28
4-3-7 Students’ Status Monitoring 29
4-3-8 Q & A Activities 30
4-3-9 Group Decision Supporting Tool 31
4-3-10 Monitor Group Activity Progress 32
4-3-11 Group Report 33
4-3-12 Group Quiz 34
4-4 Learning Services 35
Lecturing 36
Sharing Learning Products 37
Q & A Activity 38
Group Decision Making 39
Group Collaborative Learning 40
Chapter 5 Evaluation 41
5-1 Purpose 41
5-2 Method 41
5-2-1 Participants 41
5-2-2 Environment 41
5-2-3 Procedure 42
5-2-4 Tools 43
5-3 Results and Discussions 44
5-3-1 System Log Files 44
5-3-2 Observation 47
5-3-3 Questionnaire 48
Chapter 6 Conclusions 55
6-1 Summary 55
Contribution 56
6-2 Discussions 56
6-2-1 WiTEC 56
6-2-2 Equipment 57
6-3 Future Works 58
Allowing teachers to design concurrent learning flows 58
Sharing Learning Flows and Materials 58
Providing tools for specific subject 59
References 60
Appendix A 62
Results of teacher’s questionnaire 62
Results of student’s questionnaire 71
參考文獻 [1] Chang, Chih-Yung and Sheu, Jang-Ping, Design and Implementation of Ad Hoc Classroom and eSchoolbag Systems for Ubiquitous, WMTE 2002
[2] Chen, Yuh-Shyan, Kao, Tai-Chien, Sheu, Jang-Ping, and Chiang, Chao-Yu, “A Mobile Scaffolding-Aid-Based Bird-Watching Learning System”, WMTE 2002
[3] Davis, Sarah M., “Research to Industry Four Years of Observations in Classrooms Using a Network of Handheld Devices”, WMTE 2002
[4]Gallupe, R. B., DeSanctis, G., and Dickson, G. W., “The Impact of Computer-Based Support on the Process and Outcomes of Group Decision Making, MIDRC Working Paper 1986
[5]Gallupe, R.B., “The Impact of Task Difficulty on the Use of a Group Decision Support System”, doctoral dissertation 1985
[6] Hiltz, S.R., and Wellman, B., “Asynchronous Learning Networks as a Virtual Classroom”, Communications of the ACM, 40. 9, 1997, pp. 44-49.
[7] Hsiao, Jy Wana Daphne Lin , “CSCL Theories”, 2001 www.edb.utexas.edu/csclstudent/Dhsiao/theories.html
[8] Leidner, D. E., and Fuller, M., “Improving student learning of conceptual information: GSS supported collaborative learning vs. individual constructive learning,” Decision Support Systems, 20, 1997, pp. 149-163.
[9] Liu, Tzu-Chien, Wang, Hsue-Yie, Liang, Jen-Kai, Chan, Tak-Wai, and Yang, Jie-Chi, “Applying wireless technologies to Build Highly Interactive Learning Environment”, WMTE 2002
[10] Liu, T-C., Wang, H-Y., Liang, J-K., Chan, T-W., Ko, H-W., Yang, J-C., “Wireless and mobile technologies to enhance teaching and learning”, JCAL 2003
[11] Pea, R. D., Beyond amplification: Using the computer to reorganize mental functioning, Special Issue: Computers and education. Educational Psychologist, 20(4), 167-182., 1985
[12] Resta, P.E. (1995). Project Circle: Student Mentoring as a Strategy for Training and Supporting Teachers in the Use of Computer-Based Tools for Collaborative Learning Proceedings: Computer Support for Collaborative Learning 1995 Bloomington, Indiana: Indiana University.
[13] Scardamalia, M., Bereiter, R. S., Swallow, M. J., & Woodruff, “Computer-supported intentional learning environment”, Journal of Educational Computing Research, 5, 51-68, 1989
[14] Sherry, L., andMyers, K. M., “Developmental research on collaborative design”. In Proceedings of 43rd Annual Conference of the Society for Technical Communication. Charlottesville, VA: Society for Technical Communication, 1996
[15] Slavin, R., School and classroom organization. Hillsdale, NJ: Erlbaum., 1989
[16] Straub, Detmar W. Jr. and Beauclair, Renee A., “Current and future uses of GDSS technology report on a recent empirical study”, System Sciences, 1988, pp 149-158
[17] Tinker, R. and Drajcik, J., “Portable technologies: Science learning in context.”, New York: Kluwer Academic/Plenum Publisher., 2001
[18] Wang,H. Y., Liang, J. K.(2001), "Highly Interactive Instruction Environment for Classroom - Integration of Wireless Testing System and Learning Information Management System", CAL2001.
[19] Weir, S., Electronic communities of learners: Fact or fiction. In R. Tinker & P. Kapisovsky (Eds.), Prospects for Educational Telecomputing: Selected Readings (p. 87-110). Cambridge, MA: Technology Education Research Center, 1992
指導教授 楊接期(Jie-chi Yang) 審核日期 2003-7-4
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明