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姓名 詹德明(De-Ming Chan) 查詢紙本館藏 畢業系所 資訊工程學系在職專班 論文名稱 以Smart Floor為基礎之導覽玩具車
(Tour Guide Toy Car Based on Smart Floor)相關論文 檔案 [Endnote RIS 格式] [Bibtex 格式] [相關文章] [文章引用] [完整記錄] [館藏目錄] 至系統瀏覽論文 ( 永不開放) 摘要(中) 隨著科技不斷進步,人們生活品質提高,現代人對於假日活動品質的重視與要求已漸漸受到民眾青睬,尤其是具學習性質的知性旅遊。但是一般民眾對於知性旅遊地點大多沒有相關背景知識,如天文館、博物館、美術館等地的展出內容,因此一趟參觀行程時常是走馬看花,平白喪失了一次良好的學習機會。而傳統博物館有導覽解說人員為民眾介紹展出內容,並解答民眾的疑惑,但是這種服務通常是以團體參觀為主,參觀路線、速度會受制於解說員以及團員影響。如果能以輕便的裝置搭載足夠的導覽資訊讓民眾使用,使用者不但能對展示品獲得進一步地瞭解,還可隨自己的喜好與意志進行參觀。
本論文提出以導覽系統為主,提供使用者前端之學習的環境,和後端的管理機制,讓學習者可以方便的使用導覽系統來達成學習的目地,而管理者可以有效的管理。我們透過Smart Floor概念來建置我們導覽環境,同時提供定位功能。而前端以不同的導覽模式透過影音多媒體、趣味問答等來加深學習的效果。透過無線網路技術操控行動導覽玩具車和傳遞系統相關資訊,當到達景點時利用聲音、影像來吸引學習者的注意力,提升學習的意願,並加深學習的效果。而後端則提供管理機制,包括學習教材維護,帳號管理、Smart Floor資料維護等等。而導覽教材採用資料庫的方式來儲存,使得在製作教材時可以方便的使用和管理。摘要(英) As science and technology being progressive, people’’s quality of the life is being improved. The modern has already the attention and demand of activity quality of vacation, especially study knowing sex tour. But people usually have only a little background knowledge on exhibitions contents of planetarium, museum, Art Museum and other places,they have lost a good learning opportunity. Traditional museum provide tour guide services with expositors to give further explanations and answer visitor questions. However, expositor services are for group visitors and also the tour routes are fixed. Individual visitors are usually helpless during their museum visits such that lost chances to meet the treasure hidden in each exhibits. If can carry enough guide information with the light device, people not only can understand the exhibit concept, but also can visit with one’’s own taste.
This thesis proposes guide system to support a study environment in front, and with mechanism of management of back end. It let learner using guide system to reach study convenient, and the management can be effective. We use Smart Floor concept to build our environment, and offer the localization function at the same time. In order to increase the result of study, through multimedia, interesting question and answer, by different tour guide mode. Control the guide toy car action and transmit system relevant information through the wireless network technology. When reache the exhibits, use sounds and images to attract the learner’’s attention. It will improve and increase the result of study. The back end offers the mechanism of management, include materials maintain, accounting management and Smart Floor data maintain etc.. The materials use database to store, will make it convenient be used and managed.關鍵字(中) ★ 導覽系統
★ 導覽玩具車
★ 無線網路
★ RFID
★ Smart Floor關鍵字(英) ★ RFID
★ wireless network
★ Smart Floor
★ guide toy car
★ guide system論文目次 第一章 緒論.................................................................................................................1
1.1 概要.................................................................................................................1
1.2 研究動機.........................................................................................................2
1.3 研究目標.........................................................................................................2
1.4 論文架構.........................................................................................................3
第二章 背景知識與相關研究.....................................................................................4
2.1 導覽系統定義及應用................................................................................4
2.1.1 傳統式的導覽服務.............................................................................4
2.1.2 新式導覽服務.....................................................................................5
2.2 玩具的價值及意義..................................................................................12
2.3 Smart Floor介紹.......................................................................................14
2.4 導覽系統相關技術.......................................................................................16
2.4.1 無線射頻身份識別(RFID)系統介紹.........................................16
2.4.2 無線感測網路介紹...........................................................................22
第三章 系統分析與設計...........................................................................................28
3.1 系統概念.......................................................................................................28
3.2 以RFID-based Smart Floor為基礎之系統架構...........................................29
3.3 定位方法.......................................................................................................40
3.3.1 系統假設...........................................................................................40
3.3.2 各種tag處理流程..............................................................................44
3.4 系統功能說明...............................................................................................48
3.4.1 系統導覽功能說明............................................................................50
II 3.4.2 系統後台管理功能說明....................................................................54
3.5 導覽系統流程設計.......................................................................................65
第四章 系統實作.......................................................................................................67
4.1 系統實作架構...............................................................................................67
4.1.1 場景建置步驟解說............................................................................67
4.1.2 標籤編號及角色分類........................................................................71
4.1.3 位置資訊建置....................................................................................74
4.2 開發工具與環境...........................................................................................76
4.3 系統功能與展示...........................................................................................81
4.3.1 前端導覽平台_學習功能(Learn Function).............................82
4.3.2 後端管理平台_教學功能(Teaching Function).......................85
第五章 實驗和討論...................................................................................................92
5.1 實驗ㄧ:RFID-based Smart Floor環境之tag讀取距離實驗.................92
5.2 實驗二:系統場景起始化實驗.................................................................102
5.3 實驗三:系統偵測異常tag實驗...............................................................105
第六章 結論及未來發展工作.................................................................................107
6.1 結論.............................................................................................................107
6.2 未來發展工作.............................................................................................107
參考文獻...................................................................................................................110
附錄A 「導覽系統」使用滿意度問卷調查.......................................................113
附錄B 「導覽系統」問題試卷...........................................................................117參考文獻 [1] L.-D. Chou, C.-C. Lee, M.-Y. Lee and C.-Y. Chang, “A Tour Guide System for Mobile Learning in Museums,” Proceedings of 2004 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE), Taoyuan, Taiwan, pp.195-6, Mar. 2004.
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