中大學術數位典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:Item 987654321/105967
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 94201/94201 (100%)
Visitors : 81585064      Online Users : 2465
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: https://ir.lib.ncu.edu.tw/handle/987654321/105967


    Title: A constructionism framework for designing game-like learning systems: Its effect on different learners
    Authors: 劉晨鐘;Li, Zhong-Zheng;Cheng, Yuan-Bang;Liu, Chen-Chung
    Contributors: 資訊電機學院資訊工程學系
    Keywords: Active Learning;CAI;Computer & video games;Computer assisted instruction;Computer Games;Computer Simulation;Construction;Design engineering;Education;Educational Games;Engineering Education;Foreign Countries;Games;Guidelines;Instructional Design;Learning;Learning Activities;Learning Experience;Learning Motivation;Learning Strategies;Perception;Prior Learning;Software engineering;Students;Taiwan;Teaching Methods
    Date: 2013-03-01
    Issue Date: 2026-04-23 13:02:25 (UTC+8)
    Publisher: Oxford, UK: Blackwell Publishing Ltd
    Abstract: 摘要: Game‐like learning systems such as simulation games and digital toys are increasingly being applied to foster higher‐level abilities in educational contexts, as they may facilitate an active learning experience. However, the effect of such game‐like learning systems is not guaranteed because students may only be interested in the fantasy interfaces and the elaborate scenarios, rather than in the learning tasks. In this vein, the study presented in this paper addresses this issue from the perspective of constructionism. A design framework based on constructionism, which highlights the principles of construction as the goal, low‐threshold–high‐ceiling and computer simulation is proposed for designing game‐like learning systems. An evaluation was conducted to investigate the influence of the framework on the flow experiences and learning strategies of different students. The results of this study show that computer simulation is an integral component to promote exploratory learning activities. The results of this study also indicate that the framework was particularly helpful for those students with low background knowledge in balancing challenge and skill perceptions. For those students with middle and high level background knowledge, it also promoted the learning experience by either reducing the challenge perception or promoting the skill perception. Such findings suggest that the constructionism framework is a particularly important design guideline to engage students of different levels in active learning activities. Practitioner Notes What is already known about this topic • Computer games are increasingly being applied to foster higher‐level abilities in educational contexts. • Learning with a game is sensitive to individual differences. What this paper adds • A game design framework based on constructionism is proposed to illustrate how low‐threshold–high‐ceiling principle and computer simulations may be used to help students of different levels learn with games. Implications for practice and/or policy • Computer simulation is an integral component to promote exploratory learning activities. • The constructionism framework was mostly helpful for those students with low background knowledge in balancing challenge and skill perceptions. • The low‐threshold–high‐ceiling principle is a particularly important design guideline to engage students of different levels in active learning activities.
    出版者: Oxford, UK: Blackwell Publishing Ltd
    出版日期: 2013-03
    出處: British journal of educational technology, 2013-03, Vol.44 (2), p.208-224
    資源來源: Education Resources Information Center (ERIC)
    版權: 2012 The Authors. British Journal of Educational Technology © 2012 BERA
    版權: British Educational Research Association © 2013 BERA
    識別號: ISSN: 0007-1013
    識別號: EISSN: 1467-8535
    識別號: DOI: 10.1111/j.1467-8535.2012.01305.x
    識別號: CODEN: BJETAH
    Appears in Collections:[Department of Computer Science and information Engineering] journal & Dissertation

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML18View/Open


    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明