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    請使用永久網址來引用或連結此文件: https://ir.lib.ncu.edu.tw/handle/987654321/106746


    題名: Evaluation of a haptics-based virtual reality temporal bone simulator for anatomy and surgery training
    作者: 葉士青;Fang, Te-Yung;Wang, Pa-Chun;Liu, Chih-Hsien;Su, Mu-Chun;Yeh, Shih-Ching
    貢獻者: 資訊電機學院資訊工程學系
    關鍵詞: Anatomic dissection;Anatomy - education;Applied sciences;Artificial intelligence;Computer science;control theory;systems;Computer Simulation;Computer systems and distributed systems. User interface;Exact sciences and technology;General aspects;General Surgery - education;Haptics;Humans;Internal Medicine;Mechanical engineering. Machine design;Medical education;Occupational training. Personnel. Work management;Other;Otolaryngology;Pattern recognition. Digital image processing. Computational geometry;Software;Students, Medical - psychology;Surgical technique;Surveys and Questionnaires;Temporal Bone - anatomy & histology;Temporal Bone - surgery;User-Computer Interface;Virtual environment
    日期: 2014-02-01
    上傳時間: 2026-04-23 13:39:18 (UTC+8)
    出版者: Elsevier Ireland Ltd;Kidlington: Elsevier Ireland Ltd
    摘要: 摘要: Virtual reality simulation training may improve knowledge of anatomy and surgical skills. We evaluated a 3-dimensional, haptic, virtual reality temporal bone simulator for dissection training. The subjects were 7 otolaryngology residents (3 training sessions each) and 7 medical students (1 training session each). The virtual reality temporal bone simulation station included a computer with software that was linked to a force-feedback hand stylus, and the system recorded performance and collisions with vital anatomic structures. Subjects performed virtual reality dissections and completed questionnaires after the training sessions. Residents and students had favorable responses to most questions of the technology acceptance model (TAM) questionnaire. The average TAM scores were above neutral for residents and medical students in all domains, and the average TAM score for residents was significantly higher for the usefulness domain and lower for the playful domain than students. The average satisfaction questionnaire for residents showed that residents had greater overall satisfaction with cadaver temporal bone dissection training than training with the virtual reality simulator or plastic temporal bone. For medical students, the average comprehension score was significantly increased from before to after training for all anatomic structures. Medical students had significantly more collisions with the dura than residents. The residents had similar mean performance scores after the first and third training sessions for all dissection procedures. The virtual reality temporal bone simulator provided satisfactory training for otolaryngology residents and medical students.
    其他題名: Comput Methods Programs Biomed
    出版者: Kidlington: Elsevier Ireland Ltd
    出版日期: 2014-02-01
    出處: Computer Methods and Programs in Biomedicine, 2014-02, Vol.113 (2), p.674-681
    版權: 2013
    版權: 2015 INIST-CNRS
    版權: Copyright © 2013. Published by Elsevier Ireland Ltd.
    識別號: ISSN: 0169-2607
    識別號: ISSN: 1872-7565
    識別號: EISSN: 1872-7565
    識別號: DOI: 10.1016/j.cmpb.2013.11.005
    識別號: PMID: 24280627
    顯示於類別:[資訊工程學系] 期刊論文

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