Springer International Publishing AG;Berlin, Heidelberg: Springer Berlin Heidelberg
摘要:
摘要: This study proposed game-based learning activities in situational context to facilitate listening and speaking. To measure the feasibility of learning activities, this study conducted one experiment in which students participated at learning activities by using traditional method (control) and mobile application (experimental). Results revealed that experimental students outperformed control students in the speaking post-test while there was insignificant difference in the listening post-test. Furthermore, most students had positive perceptions toward game-based learning activities supported by mobile application. This paper discusses research findings and implications along with conclusions and several suggestions for future development and research. 出版者: Berlin, Heidelberg: Springer Berlin Heidelberg 出版日期: 2015-01-01 出處: Emerging Issues in Smart Learning, 2015, p.193-200 資源來源: Springer Books 版權: Springer-Verlag Berlin Heidelberg 2015 識別號: ISSN: 2196-4963 識別號: ISBN: 366244187X 識別號: ISBN: 9783662441879 識別號: EISSN: 2196-4971 識別號: EISBN: 3662441888 識別號: EISBN: 9783662441886 識別號: DOI: 10.1007/978-3-662-44188-6_27