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    請使用永久網址來引用或連結此文件: https://ir.lib.ncu.edu.tw/handle/987654321/107241


    題名: Self-observation model employing an instinctive interface for classroom active learning
    作者: 陳國棟;Chen, Gwo-Dong;Nurkhamid;Wang, Chin-Yeh;Yang, Shu-Han;Chao, Po-Yao
    貢獻者: 資訊電機學院資訊工程學系
    關鍵詞: Active Learning;Audiences;Avatars;CAI;Case Studies;Classroom environment;Classrooms;Collaborative learning;Computer assisted instruction;Computer Interfaces;Computer Uses in Education;Educational activities;Educational Environment;Elementary School Students;English (Second Language);Experiential learning;Foreign Countries;Full Length Articles;Grade 4;Learner engagement;Learning;Learning experiences;Learning Motivation;Management;Observation;Observational learning;Physical Activities;Second Language Learning;Speech;Student Behavior;Students;Taiwan;Virtual environments
    日期: 2014-01-01
    上傳時間: 2026-04-23 14:02:03 (UTC+8)
    出版者: National Taiwan Normal University;Palmerston North: International Forum of Educational Technology & Society
    摘要: 摘要: In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the situation and tasks. Students can also immediately observe themselves mixed with a virtual environment and therefore reflect on the necessary improvements. With the designed system, potential advantages such as motivation, enjoyment, context for situated learning, engagement, social collaboration, and role-playing might arise. To examine the idea, we conducted a case study with 60 fourth grade elementary students to investigate learners' behavior as performers and peer audience and their perception of body movements and speech commands in the designed learning environment. The results show that the students' image in the vertical screen affected the students and the peer audience positively. Moreover, they positively perceived their competence and their enjoyment after they performed contextual learning activities through the body movement interface.
    出版者: Palmerston North: International Forum of Educational Technology & Society
    出版日期: 2014-07-01
    出處: Educational Technology & Society, 2014-07, Vol.17 (3), p.14-26
    資源來源: 華藝CEPS中文電子期刊服務
    版權: Copyright 2014 by International Forum of Educational Technology & Society (IFETS)
    版權: COPYRIGHT 2014 International Forum of Educational Technology & Society
    版權: 2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html
    識別號: ISSN: 1176-3647
    識別號: ISSN: 1436-4522
    識別號: EISSN: 1436-4522
    識別號: DOI: 10.30191/ETS.201407_17(3).0002
    顯示於類別:[資訊工程學系] 期刊論文

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