University of Hong Kong;Hong Kong: The University of Hong Kong - Faculty of Education
摘要:
摘要: This study investigates the impact of a 3D virtual learning environment based on Second Life on student motivation and achievement in learning English as a second language. Twenty-one university students participate in this study, with the support of an English instructor. The Motivated Strategies for Learning Questionnaire (MSLQ) was used to evaluate students’ intrinsic and extrinsic goal orientation and self-efficacy in Second Life. The pre-test and post-test were used to assess students’ learning achievement. The results showed that students’ intrinsic and extrinsic goal orientations in English learning in Second Life had a positive influence on their self-efficacy. In addition, students’ self-efficacy of English learning in Second Life was found to positively relate to their learning achievement. Moreover, students’ intrinsic and extrinsic goal orientations were found to significantly influence their learning achievement via self-efficacy. In other words, instructors can utilize Second Life to enhance student motivation and achievement in English learning. 出版者: Hong Kong: The University of Hong Kong - Faculty of Education 出版日期: 2014-03-01 出處: Knowledge management & e-learning, 2014-03, Vol.6 (1), p.1-17 資源來源: ProQuest Open Access Content Collection 版權: (c) 2014 Tosti H C Chiang, Stephen J H Yang, Chester S J Huang, Hsin-Hun Liou. This work is licensed under https://creativecommons.org/licenses/by/3.0/ (the "License"). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. 識別號: ISSN: 2073-7904 識別號: ISSN: 2309-5008 識別號: EISSN: 2073-7904 識別號: EISSN: 2309-5008 識別號: DOI: 10.34105/j.kmel.2014.06.001