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    請使用永久網址來引用或連結此文件: https://ir.lib.ncu.edu.tw/handle/987654321/107315


    題名: Student motivation and achievement in learning English as a second language using second life
    作者: 楊鎮華;Chiang, Tosti H C;Yang, Stephen J H;Huang, Chester S J;Liou, Hsin-Hun
    貢獻者: 資訊電機學院資訊工程學系
    關鍵詞: Academic Achievement;Achievement;College Science;College students;Colleges & universities;Communities of Practice;Computer Science;Computer Simulation;Cooperative Learning;Departments;Distance Education;Doctoral Degrees;Educational Environment;Educational Technology;Effectiveness;Electronic Learning;Engineering Education;English;English (Second Language);English as a second language;English as a second language instruction;English language;Extrinsic motivation;Goal Orientation;Influence of Technology;Instructional Materials;Intrinsic motivation;Knowledge Management;Learning;Learning Activities;Learning environment;Learning Motivation;Learning Processes;Learning strategies;Life;Literature Reviews;Management Information Systems;Motivation;Objectives;Self-efficacy;Social media;Student Motivation;Students;Teachers;Virtual environments;Virtual reality
    日期: 2014-03-01
    上傳時間: 2026-04-23 14:07:12 (UTC+8)
    出版者: University of Hong Kong;Hong Kong: The University of Hong Kong - Faculty of Education
    摘要: 摘要: This study investigates the impact of a 3D virtual learning environment based on Second Life on student motivation and achievement in learning English as a second language. Twenty-one university students participate in this study, with the support of an English instructor. The Motivated Strategies for Learning Questionnaire (MSLQ) was used to evaluate students’ intrinsic and extrinsic goal orientation and self-efficacy in Second Life. The pre-test and post-test were used to assess students’ learning achievement. The results showed that students’ intrinsic and extrinsic goal orientations in English learning in Second Life had a positive influence on their self-efficacy. In addition, students’ self-efficacy of English learning in Second Life was found to positively relate to their learning achievement. Moreover, students’ intrinsic and extrinsic goal orientations were found to significantly influence their learning achievement via self-efficacy. In other words, instructors can utilize Second Life to enhance student motivation and achievement in English learning.
    出版者: Hong Kong: The University of Hong Kong - Faculty of Education
    出版日期: 2014-03-01
    出處: Knowledge management & e-learning, 2014-03, Vol.6 (1), p.1-17
    資源來源: ProQuest Open Access Content Collection
    版權: (c) 2014 Tosti H C Chiang, Stephen J H Yang, Chester S J Huang, Hsin-Hun Liou. This work is licensed under https://creativecommons.org/licenses/by/3.0/ (the "License"). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License.
    識別號: ISSN: 2073-7904
    識別號: ISSN: 2309-5008
    識別號: EISSN: 2073-7904
    識別號: EISSN: 2309-5008
    識別號: DOI: 10.34105/j.kmel.2014.06.001
    顯示於類別:[資訊工程學系] 期刊論文

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