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    Please use this identifier to cite or link to this item: https://ir.lib.ncu.edu.tw/handle/987654321/107394


    Title: The effect of story grammars on creative self-efficacy and digital storytelling
    Authors: 劉晨鐘;Liu, C-C.;Wu, L.Y.;Chen, Z-M.;Tsai, C-C.;Lin, H-M.
    Contributors: 資訊電機學院資訊工程學系
    Keywords: Biological and medical sciences;CAI;Comprehension;Computer assisted instruction;creative self-efficacy;Creative Thinking;Creative Writing;Digital;Education;Educational psychology;Educational Technology;Exploration;Fundamental and applied biological sciences. Psychology;Grade 6;Grammar;Grammars;Interactive learning;Learning;Learning Activities;Middle school students;multimedia;Psychology. Psychoanalysis. Psychiatry;Psychology. Psychophysiology;Psychopedagogics. Didactics;Quasiexperimental Design;Scaffolding;Scaffolding (Teaching Technique);Self Efficacy;story grammar;Story Telling;Storytelling;Students;Thinking Skills;Writing Assignments
    Date: 2014-01-01
    Issue Date: 2026-04-23 14:11:23 (UTC+8)
    Publisher: Wiley-Blackwell Publishing Ltd;Oxford: Blackwell Publishing Ltd
    Abstract: 摘要: Previous studies have proposed that the grammars may serve as a rule‐based scaffolding to facilitate story comprehension in storytelling activities. Such scaffoldings may inform students of crucial story elements and possible transitions among different elements. However, how these scaffoldings may influence story creation/writing activities is still not very clear. This study aims to understand and explore the relationship among rule‐based scaffoldings, creative self‐efficacy and storytelling products. By gathering the stories developed by 53 sixth graders and their creative self‐efficacy in a quasi‐experiment setting, this study investigated whether providing these rule‐based scaffoldings may influence their performance and creative self‐efficacy. The results of this study indicated that with these rule‐based scaffoldings, students produced better storytelling products in terms of content quality. However, the presence of story grammar rules also limited the students' freedom of creative thinking, and thus reduced the creative self‐efficacy level at the early stage of learning to create stories. Such findings support that the rule‐based scaffolding may be more helpful in facilitating storytelling in the idea exploration phase than in the generation phase. Educators may need to be cautious regarding the time point at which rule‐based scaffoldings would be most effectively integrated with learning activities.
    其他題名: Journal of Computer Assisted Learning
    出版者: Oxford: Blackwell Publishing Ltd
    出版日期: 2014-10
    出處: Journal of computer assisted learning, 2014-10, Vol.30 (5), p.450-464
    資源來源: Education Resources Information Center (ERIC)
    版權: 2014 John Wiley & Sons Ltd
    版權: 2015 INIST-CNRS
    版權: Copyright © 2014 John Wiley & Sons Ltd
    識別號: ISSN: 0266-4909
    識別號: EISSN: 1365-2729
    識別號: DOI: 10.1111/jcal.12059
    Appears in Collections:[Department of Computer Science and information Engineering] journal & Dissertation

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