中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:Item 987654321/48410
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 80990/80990 (100%)
Visitors : 41785833      Online Users : 1465
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/48410


    Title: 以數位桌面遊戲為基礎之教室內遊樂場;A Digital Board Game Based Learning System for Authentic Learning
    Authors: 陳冠璋;Kuan-chang Chen
    Contributors: 資訊工程研究所
    Keywords: 真實學;digital learning playground;authentic learning;digital game-based learning;digital board game;mixed reality
    Date: 2011-07-22
    Issue Date: 2012-01-05 14:53:57 (UTC+8)
    Abstract: 在本篇論文中,我們想在教室內建立一個真實的學習環境,讓學習者可以把 他們所學習到的知識與他們的生活經驗做連結。而現今的使用者大都已把科技 視為社交生活的一部份,為了提高他們使用的意願,所以我們把真實形式的學 習內容與一個具有主題的桌面遊戲(Board game)做結合,以Digital Game Based Learning的方式來做學習。為了讓學生們可以共同合作學習,使學習的 過程具體化,我們也提出一套教育設備,數位學習遊樂場(Digital Learning Playground)來實現這樣的教學形式。數位學習遊樂場應用虛擬混合實境的技 術,建立完整的學習情境,提供師生之間一個真實互動的開放空間,學生也可 以透過數位學習遊樂場提供的觸控桌面,與數位世界裡的遊戲物件產生互動, 自然的沉浸在學習環境裡,系統並提供立即的知識回饋,使得學生可以在其中 驗證自己的知識,加深學習效果。 實驗結果顯示,透過數位學習遊樂場的技術輔助,真實形式的學習內容結合 桌面遊戲(Board game)可以有效提升學生學習效果,而問卷的結果也發現, 數位學習遊樂場可以帶給學生較真實的體驗以及提供較佳的遊戲娛樂效果,進 而提升學生的使用動機。 In this paper, we embedded authentic learning content into a themed board game and presented them by a set of educational equipment- Digital Learning Playground (DLP). DLP applied the idea of mixed reality that students interact to the simulative situations, and also remain some hands-on experience with realia. With this device, we build a digital board game and require students and the teacher to join in to yield the best learning environment- proper assistance and peer cooperation. The showing resulting data depicts that the students were highly engaged and satisfied with learning through a gaming flow. With respect to learning performance, the assessing data indicates an effective learning has been achieved.
    Appears in Collections:[Graduate Institute of Computer Science and Information Engineering] Electronic Thesis & Dissertation

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML610View/Open


    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明