本研究以柱狀透鏡用於立體顯示對立體影像品質影響做為討論目標,提出柱狀透鏡的設計流程,並與一般圓柱面方式設計柱狀透鏡相比,以橢圓面的方式設計柱狀透鏡可有效改善立體影像之影像品質,並以各視域的影像對其他視域造成鬼影雜訊做為影像品質比較與探討。 另外,考量柱狀透鏡搭配平面顯示器設計立體顯示器,在製程上必須將柱狀透鏡與平面顯示器對位,才可有較佳的影像品質。本論文以人眼所能接受的鬼影雜訊與觀看輝度作為探討基準,討論彩色濾光片上不同黑矩陣線寬對立體影像品質的影響,對位時平移誤差與旋轉誤差對立體影像品質的影響;並找出在人眼所能接受的鬼影雜訊與觀看輝度下,黑矩陣的線寬必須大於約24%次畫素寬度、對位時平移誤差容許範圍為±18.75%次畫素寬度、旋轉誤差容許範圍為1°至-1.3°之間。The purpose of this study is talking about the stereoscopic image quality by using lenticular lenses method. Bring up the flow path of designing lenticular lenses. Comparing with the method of using cylindrical shape to design the lenticular lenses, the method of using ellipse shape can effectively improve the stereoscopic image quality. Each view will get the ghost image from other views, and we’ll use Crosstalk of the ghost image to talk about the image quality. In addition, considerate using lenticular lenses with flat panel display to design the auto-stereoscopic display, the lenticular lenses should make para-position with the flat panel display on the process of manufacture to get the better image quality. It uses the Crosstalk and viewing luminance which are acceptable by human being to be the standard, and talks about the image quality influence of different width of black matrix on the color filter, translational error, and rotational error. These toleration range of the above-mentioned are: the width of black matrix should greater than 24% sub-pixel width, the translational error should between ±18.75% sub-pixel width, and the rotational error should between 1° to -1.3°.