參考文獻 |
[1] M. Akçayir and G. Akçayir, ‘‘Advantages and challenges associated with augmented reality for education: A systematic review of the literature,’’ Educ. Res. Rev., vol. 20, pp. 1–11, Feb. 2017, doi: 10.1016/j.edurev.2016.11.002.
[2] K. Zhang, J. Suo, J. Chen, X. Liu and L. Gao, "Design and implementation of fire safety education system on campus based on virtual reality technology," 2017 Federated Conference on Computer Science and Information Systems (FedCSIS), 2017, pp. 1297-1300, doi: 10.15439/2017F376.
[3] M. Zink, R. Sitaraman and K. Nahrstedt, "Scalable 360° Video Stream Delivery: Challenges, Solutions, and Opportunities," in Proceedings of the IEEE, vol. 107, no. 4, pp. 639-650, April 2019, doi: 10.1109/JPROC.2019.2894817.
[4] Cisco, “Cisco visual networking index: Global mobile data traffic forecast update, 2016–2021 white paper,” White paper, 2017. [Online]. Available: https://www.cisco.com/c/en/us/solutions/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html
[5] M. Zink, R. Sitaraman and K. Nahrstedt, "Scalable 360° Video Stream Delivery: Challenges, Solutions, and Opportunities," in Proceedings of the IEEE, vol. 107, no. 4, pp. 639-650, April 2019, doi: 10.1109/JPROC.2019.2894817.
[6] Yap, M. C. (2016, April). Google Cardboard for a K-12 social studies module. Paper presented at TCC 2016 Worldwide Online Conference. Retrieved from http://scholarspace.manoa.hawaii.edu/bitstream/10125/40604/1/LTEC-690-Yap-Scholarspace.05.04.16.pdf
[7] C. Malinchi, A. Ciupe, S. Meza and B. Orza, "A Mobile Exploration Solution for Virtual Libraries in Higher Education," 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT), Timisoara, Romania, 2017, pp. 490-492, doi: 10.1109/ICALT.2017.39.
[8] H. Kim, S. Nah, J. Oh and H. Ryu, "VR-MOOCs: A Learning Management System for VR Education," 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019, pp. 1325-1326, doi: 10.1109/VR.2019.8798106.
[9] Ahmed, T., Hossain, M.J. VR Chiriyakhana: A Virtual Zoo Using Google Cardboard. SN COMPUT. SCI. 1, 341 (2020). https://doi.org/10.1007/s42979-020-00363-0
[10] H. -H. Tsai et al., "Interactive Contents with 360-Degree Panorama Virtual Reality for Soil and Water Conservation Outdoor Classroom," 2020 International Symposium on Educational Technology (ISET), 2020, pp. 78-82, doi: 10.1109/ISET49818.2020.00026.
[11] C. Ozcinar, A. De Abreu and A. Smolic, "Viewport-aware adaptive 360° video streaming using tiles for virtual reality," 2017 IEEE International Conference on Image Processing (ICIP), 2017, pp. 2174-2178, doi: 10.1109/ICIP.2017.8296667.
[12] Alireza Zare, Alireza Aminlou, Miska M. Hannuksela, and Moncef Gabbouj. 2016. HEVC-compliant Tile-based Streaming of Panoramic Video for Virtual Reality Applications. In Proceedings of the 24th ACM international conference on Multimedia (MM ′16). Association for Computing Machinery, New York, NY, USA, 601–605. DOI:https://doi.org/10.1145/2964284.2967292
[13] C. -H. Hsu, "MEC-Assisted FoV-Aware and QoE-Driven Adaptive 360° Video Streaming for Virtual Reality," 2020 16th International Conference on Mobility, Sensing and Networking (MSN), 2020, pp. 291-298, doi: 10.1109/MSN50589.2020.00056.
[14] J. Shi, L. Pu and J. Xu, "Allies: Tile-Based Joint Transcoding, Delivery and Caching of 360° Videos in Edge Cloud Networks," 2020 IEEE 13th International Conference on Cloud Computing (CLOUD), 2020, pp. 337-344, doi: 10.1109/CLOUD49709.2020.00054.
[15] J. Zhang, Q. Gao and G. Zhang, "Edge Cache Replacement Strategy for SVC-Encoding Tile-Based 360-degree Panoramic Streaming," 2020 3rd International Conference on Hot Information-Centric Networking (HotICN), 2020, pp. 122-128, doi: 10.1109/HotICN50779.2020.9350769.
[16] P. Maniotis and N. Thomos, "Tile-based edge caching for 360° live video streaming," in IEEE Transactions on Circuits and Systems for Video Technology, doi: 10.1109/TCSVT.2021.3055985.
[17] A. Mahzari, A. T. Nasrabadi, A. Samiei and R. Prakash, "FoV-aware edge caching for adaptive 360° video streaming", Proc. 26th Int. Conf. Multimedia, pp. 173-181, Oct. 2018.
[18] Afshin Taghavi Nasrabadi, Aliehsan Samiei, Anahita Mahzari, Ryan P. McMahan, Ravi Prakash, Mylène C. Q. Farias, and Marcelo M. Carvalho. 2019. A taxonomy and dataset for 360° videos. Proceedings of the 10th ACM Multimedia Systems Conference. Association for Computing Machinery, New York, NY, USA, 273–278. DOI:https://doi.org/10.1145/3304109.3325812 |