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姓名 陳祁鴻(Chi-hung Chen)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 設計包含機器人與混合實境的互動式舞台學習系統
(Constructing an Interactive-stage Learning System with Mixed Reality and a Robot)
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摘要(中) 學習應該是在真實的情況下藉由自身經驗獲得,許多教育學家也都主張學生應該在真實情境中學習,如Dewey、Piaget、Kolb等。然而,現在的學習環境,學生都是被動的接收知識,缺乏真實運用知識的機會,造成所學知識往往無法應用到現實生活。
為了在教室內呈現真實的學習環境,本論文提出一個互動式舞台學習系統,透過劇場舞台式的環境架設及混合實境的技術來提供完整的學習情境背景。老師將學習內容導入系統情境,並且透過舞台來引導學生學習,而學生們則藉由親身參與的經驗從中習得知識。另外,承襲體驗式學習的概念,系統融入互動反應的機制,舞台會依據知識的使用情況給予立即回饋,而學生可以藉由舞台回應來體驗知識。系統使用機器人來代替學生進入場景,並安排機器人做為學習夥伴來協助學生完成任務,過程中機器人會給予學生適當的情緒回饋,例如,學生閒置太久,機器人會發出打呼的聲音來提醒學生更積極的參與活動。
實驗結果顯示互動式舞台學習系統有助於提昇學生的學習成效、臨場感及學習動機。從問卷結果發現多數學生認同互動式舞台的回饋反應對瞭解知識有幫助,並且同意系統給予真實學習的經驗有助於學習,另外,從實驗觀察發現機器人的表現會直接影響使用者的使用意願。
摘要(英) Learning should be acquired by one’s own experience under the authentic environment, many educators have advocated that students should learn in real situations, such as Dewey, Piaget, Kolb and so on. The learning environment today, students are passive receivers of knowledge; lack of opportunities for using and applying what they’ve learned in real situations.
For carrying out an authentic learning environment in classrooms, this thesis introduces an Interactive-stage Learning System (ISLS). We utilized the theatrical stage-based environment set up and mixed-reality technology to provide a complete learning situational background; teachers can merge learning contents into the system and utilize the ISLS to assist students learning; students can acquire the experience through personal involvement and learn by hands-on experience. In addition, from the idea of experiential learning , we add the responsive mechanism in the system, the stage will response the immediate feedback based on the knowledge students used, then students can check their comprehension. In our system, we use a robot to replace students into the scene, and the robot is as a learning companion with students to help them complete the learning tasks. During the system using, robot will give emotional feedback, for instance, being idle for certain period, the robot would snore to impel students to give enthusiastic act response. The results of the experiment show that the ISLS increase the learners’ learning effectiveness, presence, and learning motivation.
關鍵字(中) ★ 機器人
★ 混合實境
★ 經驗學習
關鍵字(英) ★ Experiential Learning
★ Robot
★ Mixed Reality
論文目次 中文摘要 i
Abstract ii
誌謝 iii
目錄 iv
圖目錄 vii
表目錄 viii
第一章 緒論 1
1-1 研究背景 1
1-2 研究動機 2
1-3 研究目標 3
1-4 研究問題與對策 4
1-5 論文架構 6
第二章 相關理論與研究 7
2-1 相關理論 7
2-1-1 體驗式學習 7
2-1-2 混合實境 8
2-1-3 任務型語言學習 9
2-2 相關研究 10
2-2-1 機器人在教育學習上的應用 10
2-2-2 混合實境的應用 12
第三章 人機互動分析 15
3-1 分析簡述 15
3-2 操作任務分析 16
3-3 操作背景探索 19
3-3-1 使用者對象 19
3-3-2 訪談摘要 19
3-3-3 訪談問題 20
3-3-4 訪談方法與結果 21
3-4 使用者分類 25
第四章 系統設計與實做 27
4-1 建置互動式舞台學習系統 27
4-1-1 互動式舞台學習系統 27
4-1-2 環境架設 28
4-2 使用者與系統的互動關係 31
4-3 劇本架構 32
4-4 系統實做 34
4-4-1 定位系統 35
4-4-2 互動式舞台 35
4-4-3 機器人模組 38
4-5 系統使用流程 39
4-6 劇本與學習活動設計 39
4-6-1 劇本設計 40
4-6-2 學習活動設計 40
4-7 使用者操作畫面 41
第五章 實驗與討論 45
5-1 實驗背景 45
5-2 實驗目的 45
5-3 實驗設計 46
5-4 實驗流程 47
5-4-1 對照組 47
5-4-2 實驗組 48
5-5 實驗結果 52
5-5-1 問卷分析 52
5-5-2 學習成效分析 55
5-6 實驗討論 56
第六章 結論與未來研究 59
6-1 結論 59
6-2 未來研究 60
參考文獻 61
附錄一 64
附錄二 65
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指導教授 陳國棟(Gwo-dong Chen) 審核日期 2010-7-16
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