博碩士論文 975202044 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:48 、訪客IP:3.145.161.194
姓名 莊蕙郡(Hui-chun Chuang)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 設計具同理心與幽默的虛擬人結合情緒互動機制以幫助學生學習
(Design an Empathic and Humorous Virtual Human with Emotional Interaction Mechanism to Help Students)
相關論文
★ 學習馬賽克-以教科書內容置入平板之合作式情境學習遊樂場★ 為使用知識而設計的電子書- 以參考手冊為模式的電子書設計
★ 為使用知識而設計的電子書- 將紙本書籍以及電子書提供社群共建的機制★ 高互動低資源損耗之課堂學習系統設計與實際教學環境導入接受度探討
★ 依學生偏好及學習狀態建構之學習輔助者與知識協尋系統★ 網路資訊與學習系統之中文全文探勘工具
★ 支援使用者觀點之線上分析系統★ 由網站行為歷程以貝式學習建立學習者模式之引導系統
★ 網路合作學習系統與小組互動觀察工具★ 依作品集評量方式並支援學習狀況分析與監控之網路學習系統
★ 網路學習歷程之知識探索:學習效能評鑑之工具★ 網路學習系統之手機端學習輔助系統
★ 以網站行為的歷程建立具時間性學習者模式★ 行動學習資訊系統-學生端網路學習伺服器與個人數位助理端之學習系統
★ 應用貝式學習及決策樹之群組溝通網路監控系統★ 以網路群組作品及活動依角色分析之群組合作監控系統
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   [檢視]  [下載]
  1. 本電子論文使用權限為同意立即開放。
  2. 已達開放權限電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。
  3. 請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。

摘要(中) 學生的情緒會影響學習的動機、成效,所以能夠幫助學生處理他們的情緒是非常重
要的。但是目前數位學習環境往往著重於教學指令的設計和教材內容的傳遞,而忽略了
學生在學習期間中的情緒。而現在有越來越多研究將情緒因素加入到人機互動介面中。
研究指出同理心降低使用者在操作電腦上時遇到的像是生氣、挫折等的負面情緒,而幽
默能夠消除學生在學習時的產生的像是焦慮、壓力或是緊張等的負面情感。因此,本論
文設計一個有情緒互動機制的學習系統並使用具同理心及幽默虛擬人物來回應學生的
情緒,讓虛擬人依據學生的不同情緒給予不同的同理心及幽默回應,我們希望能藉此來
幫助學生提升他們的學習情緒,並增加他們的注意力及學習成效。而初步的實驗結果顯
示這種設計能改善學習者在學習中的情緒,並增進使用學習系統動機和意願。
摘要(英) Students’ emotions in learning have a significant impact on motivation and learning outcomes. It is very important to help students to deal with their emotions. But current e-learning systems often lack many features of profound affection, and fail to provide suitable emotional interaction. There are more and more researches about affective Human-Computer interface. Existed studies indicate that empathy can reduce user’s negative emotions such anger, frustration which they encountered in using computers. And humor can decrease students’ negative emotions such anxiety, stress or tension in learning. Therefore, we want to design a virtual human that uses empathy and humor to respond to students’ emotional states. The virtual human can give different feedbacks according to students’ different emotional states. We hope the design can increase students’ motivation, attention and outcome in learning. The preliminary experimental results show that the virtual human with empathy and humor can help students deal with negative emotions, enhance their motivation and make them willing to use the learning system.
關鍵字(中) ★ 虛擬人
★ 數位學習
★ 同理心
★ 幽默
關鍵字(英) ★ virtual human
★ e-learning
★ empathy
★ humor
論文目次 摘要 i
Abstract ii
誌謝 iii
目錄 iv
圖目錄 vi
表目錄 vii
一、 緒論 1
1-1研究背景 1
1-1-1電腦學習環境 1
1-1-2人機情緒互動 1
1-1-3虛擬人物的發展 2
1-2研究動機 3
1-3研究目標 3
1-4問題與對策 4
1-5論文架構 6
二、 相關研究與理論 7
2-1情緒互動系統相關研究 7
2-2代理人相關研究 8
2-2-1代理人的定義 8
2-2-2代理人運用在學習方面之研究 8
2-2-3同理心代理人的相關研究 10
2-2-4幽默代理人之研究 11
2-3同理心理論 12
2-4幽默理論 13
三、 人機互動分析 15
3-1 Contextual Inquiry 15
3-2 Task Analysis 16
四、 系統設計與實作 19
4-1情緒按鈕設計 19
4-2同理心回應 20
4-3幽默回應設計 21
4-4虛擬人表情與肢體動作設計 22
4-5系統互動流程設計 25
4-6虛擬人物製作 27
4-7學習系統架構與製作 29
五、 實驗與討論 32
5-1實驗背景 32
5-2實驗目的 33
5-3實驗設計 33
5-4結果與討論 34
六、 結論 41
參考文獻 42
參考文獻 Al Masum, S., & Ishizuka, M. (2005). An Affective Role Model of Software Agent for Effective Agent-Based e-learning by Interplaying between Emotions and Learning. WEBIST, USA.
Astleitner, H. (2000). Designing emotionally sound instruction: The FEASP-approach. Instructional Science, 28(3), 169-198.
Augello, A., Saccone, G., Gaglio, S., & Pilato, G. (2008). Humorist Bot: Bringing Computational Humour in a Chat-Bot System. Paper presented at the Complex, Intelligent and Software Intensive Systems.
Bandes, B. (1988). Humor as motivation for effective learning in the classroom.
Batson, C. (1991). The altruism question: Toward a social psychological answer: Erlbaum Hillsdale, NJ.
Baylor, A., & Kim, Y. (2003). The role of gender and ethnicity in pedagogical agent perception. Paper presented at the World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education.
Bickmore, T., & Cassell, J. (2005)Social Dialongue with Embodied Conversational Agents. Advances in natural multimodal dialogue systems, 23-54.
Bickmore, T., & Picard, R. (2005). Establishing and maintaining long-term human-computer relationships. ACM Transactions on Computer-Human Interaction (TOCHI), 12(2), 327.
Brave, S., Nass, C., & Hutchinson, K. (2005). Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent. International Journal of Human-Computer Studies, 62(2), 161-178.
Burke, R. (2004). Great expectations: Prediction in entertainment applications. Life-like Characters. Tools, Affective Functions and Applications, 254-270.
Cassell, J. (2001). Embodied conversational agents: representation and intelligence in user interfaces. AI magazine, 22(4), 67.
Cassell, J., & Thorisson, K. (1999). The power of a nod and a glance: Envelope vs. emotional feedback in animated conversational agents. Applied Artificial Intelligence, 13(4), 519-538.
Chen, S., Chang, C., Hsu, C., & Chen, G. (2008). Building an interactive agent with intention to increase students' learning will. Paper presented at the IEEE International Conference on Advanced Learning Technologies.
Chittaro, L., Ranon, R., & Ieronutti, L. (2003). Guiding visitors of Web3D worlds through automatically generated tours. Paper presented at the international conference on 3D Web technology.
D'Mello, S., Jackson, T., Craig, S., Morgan, B., Chipman, P., White, H., et al. (2008). AutoTutor detects and responds to learners affective and cognitive states. Paper presented at the Proceedings of the Workshop on Emotional and Cognitive issues in ITS in conjunction with the 9th International Conference on Intelligent Tutoring Systems.
D'Mello, S., Picard, R., & Graesser, A. (2007). Toward an affect-sensitive AutoTutor. IEEE Intelligent Systems, 53-61.
Davis, M. (1996). Empathy: A social psychological approach: Westview Pr.
Derks, D., Fischer, A., & Bos, A. (2008). The role of emotion in computer-mediated communication: A review. Computers in Human Behavior, 24(3), 766-785.
Dirkx, J. (2001). The power of feelings: Emotion, imagination, and the construction of meaning in adult learning. New directions for adult and continuing education, 2001(89), 63.
Dormann, C., & Biddle, R. (2006). Humour in game-based learning. Learning, Media and Technology, 31(4), 411-424.
Driscoll, M. (1994). Psychology of Learning for Instruction: Allyn & Bacon, A Division of Paramount Publishing, Inc., 160 Gould Street, Needham Heights, MA 02194.
Duan, C., & Hill, C. (1996). The current state of empathy research. Journal of counseling psychology, 43(3), 261-274.
Ekman, P., & Friesen, W. (1975). Unmasking the face: A guide to recognizing emotions from facial clues: Prentice-Hall Englewood Cliffs, NJ.
Ekman, P., & Friesen, W. (1978). Facial action coding system: A technique for the measurement of facial movement: Consulting Psychologists Press, Palo Alto, CA.
Ericsson, K., Krampe, R., & Tesch-Romer, C. (1993). The role of deliberate practice in the acquisition of expert performance. PSYCHOLOGICAL REVIEW-NEW YORK-, 100, 363-363.
Fogg, B. (2002). Persuasive technology: using computers to change what we think and do. Ubiquity, 2002(December), 2.
Franklin, S., & Graesser, A. (1997). Is it an Agent, or just a Program?: A Taxonomy for Autonomous Agents. Intelligent Agents III Agent Theories, Architectures, and Languages, 21-35.
Georgeff, M., Pell, B., Pollack, M., Tambe, M., & Wooldridge, M. (1998). The belief-desire-intention model of agency. Paper presented at the Intelligent Agents V. Agent Theories, Architectures, and Languages.
Givens, D. (2001). The Nonverbal dictionary of gestures, signs and body language cues. Center for Nonverbal Studies Press.
Håkansson, J., & Montgomery, H. (2003). Empathy as an interpersonal phenomenon. Journal of Social and Personal Relationships, 20(3), 267.
Hill, R., Gratch, J., Marsella, S., Rickel, J., Swartout, W., & Traum, D. (2003). Virtual humans in the mission rehearsal exercise system. Kunstliche Intelligenz, 4(03), 5-10.
Hinde, R. (1975). Non-verbal communication: Cambridge Univ Pr.
Hone, K. (2006). Empathic agents to reduce user frustration: The effects of varying agent characteristics. Interacting with Computers, 18(2), 227-245.
Huang, C., Wang, C., & Chen, G. (2009). Building a Humor Virtual Human to Enhance Student’s Motivation and Performance in E-Learning Environment. Paper presented at the International Conference on Computers in Education.
Jaques, P., & Viccari, R. (2007) A BDI approach to infer student's emotions. Advances in Artificial Intelligence, 901-911.
Johnsen, K., Raij, A., Stevens, A., Lind, D., & Lok, B. (2007). The validity of a virtual human experience for interpersonal skills education. Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems.
Johnson, W., Rickel, J., & Lester, J. (2000). Animated pedagogical agents: Face-to-face interaction in interactive learning environments. International Journal of Artificial intelligence in education, 11(1), 47-78.
Kaplan, R., & Pascoe, G. (1977). Humorous lectures and humorous examples: Some effects upon comprehension and retention. Journal of Educational Psychology, 69(1), 61-65.
Kim, Y. (2005). Empathetic virtual peers enhanced learner interest and self-efficacy. Paper presented at the International Conference on Artificial Intelligence in Education,.
Klein, J., Moon, Y., & Picard, R. (2002). This computer responds to user frustration: Theory, design, and results. Interacting with computers, 14(2), 119-140.
Kort, B., Reilly, R., & Picard, R. (2001). External representation of learning process and domain knowledge: Affective state as a determinate of its structure and function. Paper presented at the Artificial Intelligence in Education.
Lee, T., Chang, C., & Chen, G. (2007). Building an interactive caring agent for students in computer-based learning environments. Paper presented at the International Conference on Advanced Learning Technologies.
Lester, J., Callaway, C., Gregoire, J., Stelling, G., Towns, S., & Zettlemoyer, L. (2001). Animated pedagogical agents in knowledge-based learning environments.
Lester, J., Converse, S., Stone, B., Kahler, S., & Barlow, S. (1997). Animated pedagogical agents and problem-solving effectiveness: A large-scale empirical evaluation. Paper presented at the artificial intelligence in education.
Lomax, R., & Moosavi, S. (2002). Using humor to teach statistics: must they be orthogonal? Understanding statistics, 1(2), 113-130.
Martin, R. (2007). The psychology of humor: An integrative approach: Academic Press.
Mateas, M., & Stern, A. (2004). A Behavior Language: Joint action and behavioral idioms. Life-like Characters. Tools, Affective Functions and Applications, 194.
Minchew, S., & Hopper, P. (2008). Techniques for Using Humor and Fun in the Language Arts Classroom. The Clearing House, 81(5), 232-236.
Moreno, R., Mayer, R., Spires, H., & Lester, J. (2001). The case for social agency in computer-based teaching: do students learn more deeply when they interact with animated pedagogical agents? Cognition and Instruction, 19(2), 177-213.
Moundridou, M., & Virvou, M. (2002). Evaluating the persona effect of an interface agent in an intelligent tutoring system. Journal of Computer Assisted Learning, 18(3), 253-261.
Nass, C., Steuer, J., & Tauber, E. (1994). Computers are social actors. Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence.
Newall, L., & Hall, L. Using Empathic Agents to Prevent and Treat Depression in Adolescents. Virtual Social Agents, 95.
Nierenberg, G. I. (1994). How to Read a Person Like a Book: Barnes & Noble.
Nwana, H., & Ndumu, D. (1997). An introduction to agent technology. Software Agents and Soft Computing Towards Enhancing Machine Intelligence, 1-26.
O'Regan, K. (2003). Emotion and e-learning. Journal of Asynchronous learning networks, 7(3), 78-92.
Ortony, A., Clore, G., & Collins, A. (1990). The cognitive structure of emotions: Cambridge Univ Pr.
Picard, R. (2000). Affective computing: The MIT Press.
Picard, R., & Burleson, W. (2006). Affective learning companions: Strategies for empathetic agents with real-time multimodal affective sensing to foster meta-cognitive and meta-affective approaches to learning, motivation, and perseverance.
Powell, J., & Andresen, L. (1985). Humour and teaching in higher education. Studies in Higher Education, 10(1), 79-90.
Prendinger, H., & Ishizuka, M. (2005). THE EMPATHIC COMPANION: A CHARACTER-BASED INTERFACE THAT ADDRESSES USERS'AFFECTIVE STATES. Applied Artificial Intelligence, 19(3), 267-285.
Rainsberger, C. (1994). Reducing Stress and Tension in the Classroom through the Use of Humor.
Reynolds, C., & Picard, R. (2001). Designing for affective interactions. Paper presented at the International Conference on Human-Computer Interaction.
Shade, R. (1996). License to laugh: Humor in the classroom: Teacher Ideas Pr.
Sumi, Y., & Mase, K.( 2004) Interface agents that facilitate knowledge interactions between community members. Life-like Characters. Tools, Affective Functions and Applications, ed. by Prendinger, H., Ishizuka, M.(Springer 2003). This volume.
Tamblyn, D. (2003). Laugh and learn: 95 ways to use humor for more effective teaching and training: Amacom Books.
Wang, C., Chen, G., Liu, C., & Liu, B. (2009). Design an empathic virtual human to encourage and persuade learners in e-learning systems. Paper presented at the Multimedia technologies for distance learning.
Wentzel, K. (1997). Student motivation in middle school: The role of perceived pedagogical caring. Journal of Educational Psychology, 89(3), 411-419.
Wong, C., & Dornbusch, S. (2000). Adolescent engagement in school and problem behaviors: The role of perceived teacher caring. Paper presented at the Annual Meeting of the American Educational Research Association.
Wooldridge, M., & Jennings, N. (1995). Agent theories, architectures, and languages: a survey. Intelligent agents, 1-39.
李宗益. (2007). 設計能使學習者感受關懷之可情緒互動虛擬人物.
詹竹莘. (2003). 表演技術與表演教程: 書林出版有限公司.
邱發忠, 陳學志, & 卓淑玲. (2003). 幽默創造訓練之課程設計暨實徵效果評估. 教育心理學報, 34(2), 179-198.
鄭右佳. (2008). 設計虛擬人物結合同理互動機制來促進學生對學習系統的動機意願.
陳祥浩. (2008). 設計具引導學生達成學習目標之情緒互動的虛擬人物.
黃詔詠. (2009). 設計具幽默教學策略的虛擬人助教提升學生學習情緒與動機.
指導教授 陳國棟(Gwo-dong Chen) 審核日期 2010-7-25
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明