博碩士論文 975204014 詳細資訊




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姓名 林威仲(Wei-Chung Lin)  查詢紙本館藏   畢業系所 網路學習科技研究所
論文名稱 網路遊戲學習平台之協商機制設計:以目標設定促進學生數學自信心
(A Negotiation Mechanism Design for Game-Based Learning Platform: Facilitating the Improvement of Students’ Confidence by Goal Setting)
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摘要(中) 動機是影響學習的重要因子,因此過去的研究團隊利用飼養虛擬同伴的方法去提升學習動機,經過半年的教學使用,虛擬同伴有效的提高學習者動機,然而研究者發現學生學習數位數學教材的過程中缺乏專注與信心,而過程中也缺乏鼓勵。為了使學習者能夠專注於數位教材,本研究設計一個協商機制並建置於平台。協商機制是系統跟學習者協商設定一個學習目標,並在完成目標後給予對等的獎賞,以維持學習動機並增強自信心。學校是一個自然的場所,有許多不可控制的變項,因此使用以設計為本的方法進行兩次試驗活動,試驗一:在學校試驗系統,藉由試驗觀察遇到的困難與挑戰,再次修正系統以符合實際學校的需要;試驗二:觀察機制對於學生的影響,初步發現對於低自信低能力的學生群,協商式目標設定可以幫助他們建立自信心,另外學生傾向接受系統協商一個高的目標。研究結果顯示協商機制可以幫助學生提高自信心,尤其是低自信的學生改善了數學自信心,而遊戲環境也能夠激發學生在學習上的動機。
摘要(英) Motivation is an essential element for successful learning. Previous stedies showed that the combination of learning companion and game elements can enhance students’ motivation in a game-based learning platform. On the other hand, researchers found that students had low confidence to complete digital mathematics learning material during a six-month observation. Lacking of encouragement is the main reason. Hence, this study proposed a negotiation mechanism to guide students to concentrate on learning the digital content. In particular, the negotiation mechanism was designed to help students to set learning goals and to maintain students’ learning motivation. Two trials of adopting design-based research were conducted. Trial one was carried out to revise negotiation mechanism in order to fit the real situation in classroom. Trials two was conducted to observe the effect of negotiation mechanism. The results showed that the negotiation mechanism could enhance learners’ self-confidence, especially for students with low confidence students. In addition, the game environment engages students in the learning tasks.
關鍵字(中) ★ 遊戲式學習
★ 目標設定
★ 協商
關鍵字(英) ★ Game-based learning
★ Goal setting
★ Negotiation
論文目次 第一章 緒論 1
第一節 研究背景 1
第二節 研究動機 3
第三節 論文架構 5
第二章 文獻探討 9
第一節 目標設定理論 9
一、目標設定流程 10
二、目標設定因子 11
三、目標設定種類 12
第二節 遊戲式學習 15
一、遊戲理論 16
第三節 寵物星球 18
一、寵物同伴 18
二、過去寵物星球功能 21
第三章 活動設計與研究方法 29
第一節 協商式目標設定概念 29
一、協商式目標設定與數位化教材之關係 29
二、協商式目標設定設計原則 30
第二節 研究方法 34
一、Design-Based Research背景 35
二、Design-Based Research定義 35
三、Design-Based Research與Experiments design的比較 37
四、Design-Based Research的流程 38
第四章 系統設計 41
第一節 系統環境與架構 41
第二節 系統設計理念 42
一、協商式目標設定 42
二、遊戲中物件的收集 43
第三節 系統運作流程 44
一、第一階段─協商式目標設定 45
二、第二階段─目標執行階段 48
三、第三階段─回饋 49
四、第四階段─獎勵 50
第四節 系統功能 53
一、協商式目標設定模組 54
二、獎勵模組 57
第五節 系統測試 62
一、測試目的 62
二、修正一 63
三、修正二 65
四、修正三 66
五、修正四 68
六、修正五 69
第五章 試驗設計與分析 71
第一節 試驗目的 71
第二節 試驗對象 71
第三節 活動教材設計 71
第四節 試驗流程 72
第五節 試驗分析與研究觀察 73
第六節 試驗結果與說明 90
第六章 結論與未來發展 95
第一節 結論 95
第二節 未來展望 97
參考文獻 99
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指導教授 陳德懷(Tak-Wai Chan) 審核日期 2010-7-21
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