博碩士論文 100522035 完整後設資料紀錄

DC 欄位 語言
DC.contributor資訊工程學系zh_TW
DC.creator陳進峰zh_TW
DC.creatorChin-Feng Chenen_US
dc.date.accessioned2013-8-13T07:39:07Z
dc.date.available2013-8-13T07:39:07Z
dc.date.issued2013
dc.identifier.urihttp://ir.lib.ncu.edu.tw:444/thesis/view_etd.asp?URN=100522035
dc.contributor.department資訊工程學系zh_TW
DC.description國立中央大學zh_TW
DC.descriptionNational Central Universityen_US
dc.description.abstract雖然現今電子書能提供生動的畫面及互動,但是實際在教室中使用電子書的老師很少。對教師而言,他很難兼顧所有學習者不去使用電子書玩遊戲。導致實際教學現場教師是利用電腦、投影機、投影幕及廠商提供的電子教科書來呈現教學內容。為的是讓所有學習者能專注於投影幕上。這對學習者而言,很難投入到教學內容裡,很難將知識與現實生活做連結。 我們希望藉由學習者能融入於情境中並且與情境中的物件互動來增加學習者的學習成效。為了讓學習者能夠沉浸在真實情境下學習,必須讓學習者的影像進入到真實情境中,同時能夠與情境中的物件做互動。因此,本研究先做一個試驗性的研究,了解學習者在有沉浸感及互動環境中的學習狀況以及團體的學習成效、時間效率是否比個人好。最後,本研究為了將這系統推廣到學校。我們利用教室現有的資源以及依教科書內容來建置沉浸式互動學習遊樂場。結果顯示,學習者在依教科書內容建置的沉浸式互動系統中的應用能力比一般老師用電子教科書來得好。zh_TW
dc.description.abstractE-book provides vivid images and interaction for people; however, it is quiet few to be used in the classrooms by teachers. For teachers, they realized that it is hard to stop students to play games by e-books. Most of teachers use computers, projectors, overheads, and e-textbooks which provide from suppliers to give lessons to students in the classrooms in order to draw more attention from all of the learners. For learners, it hard to connect what they learned and real life cause they couldn’t immerse in their learning contents. So we hope learners can increase learning effectiveness by involving learning situation and objects of learning classes. For better ways to help learners to get involve in learning, it must let learners’ image get into real situation and let them have interactions with operating the objects of learning classes at the same time. Therefore, we will try to make a pilot study to know that learners in group who had felt immersed in interactive situational environment if their learning results and time effectiveness were better than individual. For making this research of target comes true, we would like to promote this learning method to schools. And we created an immersive interactive learning playground by using the resources of classroom and contents of textbook. Finally we found that those learners who used the method of immersive interactive learning applied better abilities than the learners by teaching with e-textbooks.en_US
DC.subject教科書zh_TW
DC.subjectKinectzh_TW
DC.subject沉浸式zh_TW
DC.subject互動性zh_TW
DC.subject體感互動zh_TW
DC.subject數位學習遊樂場zh_TW
DC.subjectTextbooken_US
DC.subjectKinecten_US
DC.subjectImmersionen_US
DC.subjectInteractionen_US
DC.subjectEmbodied Interactionen_US
DC.subjectDigital Learning Playgrounden_US
DC.title依教室資源與教科書內容所建置的沉浸式互動學習遊樂場zh_TW
dc.language.isozh-TWzh-TW
DC.titleCreating an Immersive Interactive Learning Playground by Using Resource of Classroom and Content of Textbooken_US
DC.type博碩士論文zh_TW
DC.typethesisen_US
DC.publisherNational Central Universityen_US

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