dc.description.abstract | Over the past few years Japan′s second element of cultural industries, which is often used to talk about the ACG industry (animations, comics, games, etc.), animations deduction enduring even still continued growth and expansion of outside comics, growing the gaming industry and its contrast is not so substantial growth, even the only remaining only that several manufacturers. In the game industry, adult-oriented game does not seem to be affected by the slump in the gaming industry, which "girl games", also commonly known as H-game or Galgame from the first product to come out now spans more than thirty years still flourishing development, there have been the emergence of new companies, the emergence of new content constantly. In addition to some good old game, a lot of companies are trying to do is think up new, creative breakthrough and so on. And to re-examine and modify the current classification game format to solve the above comments trouble is the purpose of this study.
Sold over the past few years, numerous Galgame market, there is an implicit classification, and this classification as the game has continually push layer occurs, each game makers are trying to create something new works for themselves. Such a situation of players for the game, to quickly identify their favorite game type is not an easy thing,
The results of this study are summarized as follows:
1. Galgame to comment on the game should be based on the four facets of content elements.
2. Galgame formal structure should be based on the story and setting the stage background can be divided into six major types.
3. From the results of interviews of players, depending on the seniority of the game will have a valued part of the difference.
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