dc.description.abstract | In recent years, the development of digital technology to interactive design to the rise of somatosensory, inspired the somatosensory interaction for the design of the application of technology in the display. The study designed using a three-dimensional projection of applications somatosensory interacting, bring a new style for the game through such methods, makes the game not purely belong the face of the screen toys, we also hope that through this way to attract more groups (the elderly, women and children) of attention, This will be closely integrated health and entertainment, led the new wave of somatosensory game. In addition to the somatosensory games, mobile games because smart phones to the increasingly high penetration rate, create a place so that all the people can play the game. But also resulted some disadvantages, if prolonged watch on the phone will cause vision loss. In addition, it may develop not exercise habits, so that parents sometimes do not want children to prolonged use mobile phones or play game.
Based on the above reasons, this paper combines somatosensory interactive, mobile gaming, augmented reality and floating projection technology, will integrate the technology used in the development and science and technology-oriented performances of the game. The game is designed to claim the child must be somatosensory interactive, to assist the game′s protagonist across the checkpoint in order to achieve a certain level of athletic performance. On the other hand, wanted to be floating projection display technology, the use of translucent effects to make the main character through the camera phones, achieve a similar 3D images floating in the air, visual effects, make children ′s attention is no longer just focus on the phone screen, turned its attention to emerge in front of the 3D images, to increase the sense of wonder and soothing effect of intraocular pressure. As science and technology exhibitions of design motivation is to somatosensory interactive, floating projection and new media art together, the digital technology as a platform to display art heritage, hoping somatosensory interactive operability and floating projection the display, in order to carry out the content of the art heritage of dialogue across time and space, in order to achieve innovation showing the effect of new media art. This study allows Augmented Reality and floating projection is no longer just a static object rendering, that breaking the traditional operations and using somatosensory to interact with virtual characters.
In this study, using Unity 3D engine developed design environment, Qualcomm Vuforia ™ Unity Extension to develop augmented reality and the use of floating projection technology to make 3D virtual objects presented in a realistic environment, designed to focus on: (1) increasing mobile game interactive, not just a single click on the screen. (2) Increase the game presentation to make 3D objects can leap in the real world. (3) Floating projection is not only a simple display, also provide interactive games.
| en_US |