dc.description.abstract | Through the design of a board game, this study aims to introduce the characters and plots in Edward Yang’s works (from November 6, 1947 to June 29, 2007) to players when they participate in the arranged plots. Extending knowledge to the introduction of Edward Yang and the cultural dimension of Taiwan’s New Wave film workers in those years, this study mainly focuses on the content of Edward Yang’s works. It is expected that after participating in the games, the curiosity of the players can be aroused about the films of those years, and they may be intrigued to search, appreciate, and watch the films. Hence, their own memory of Edward Yang through the game mechanism can be built. Through the entertainment effects and interesting rules, the board game takes players to review Edward Yang’s film world and realizes dimensions, such as character introduction, historical memory tracing, and historical review education. By integrating the board game with the theme, the entertainment of the game, and the feedback and enlightening significance brought by the game, it is expected that the board game can present the central theme.
In this study, the production of the board game was completed independently based on a personal design with the color printing equipment and packing purchased. Under the advice and guidance of Director Chu-Shan Chiang and Advisor Kuo-Li Pi of National Central University Graduate Institute of History, the researcher searched through the off-campus board game workshop and on-campus resources and learned from communities. This study made many references to the rules and design of board games and developed unique rules and a complete work through integration and innovation. | en_US |