dc.description.abstract | This research uses the platform of the online website to allow students to conduct social science inquiry learning, which is an autonomous learning environment for students to understand social science issues. The inquiry learning mode that promotes active learning strategies with scientific literacy and the development of good learning resources have become the trend of education. This research designs and develops a set of 「Social Science Issue-based Shihu Game System」, which allows students to freely ask questions in the system, collect data, interpret and analyze data, and discuss and summarize the results in the system′s study sheet.
In this study, through the guided inquiry learning process of two classes in the classroom, qualitative research is the main method and quantitative questionnaire is supplemented. Qualitative data use the method of word analysis to explore the content of the students′ exploration after students play the Shihu exploration game. The part of quantitative data is based on the knowledge and expertise of the system, the richness of the game content, the system functionality, and the learner′s satisfaction with the overall experiment. The researcher analyzes the students′ feedback from these results, and then improves the overall experiment. Subsequent experiments give learners a better gaming experience.
The results of the study found that the groups in each country have developed unique content of inquiry and further improved the richness of the content. In addition to the content designed by the researchers, the students themselves increased the learning content, which enabled the overall students to increase their learning. content awareness. In the performance of the system, students gave very high feedback on the function of the system, the overall system experience and the richness of the experimental design. | en_US |