dc.description.abstract | This article aims to systematically investigate and organize research data on adult online gaming, evaluate the number and scope of existing research, and analyze the relationship between adult gaming habits and other psychological or behavioral symptoms, in order to call on industry, government, and academia to pay attention to online gaming. The health and social problems arising from game consumption will then determine future prevention and control priorities and public health strategies. We found that among the studies on adults, there were very few studies on those over 40 years old, and among players who purchase game recharge cards, their biggest consumption preference is tobacco products. In Taiwan, current issues related to online game consumption mostly rely on spontaneous measures by the private sector, academia, and business groups, and lack a dedicated government agency and clear regulations. To meet this challenge, it is recommended to establish a complex public welfare multi-faceted platform that provides self-testing tools, resource referral services, and statistical analysis functions to help users identify risks early and obtain appropriate treatment support; at the same time, the platform should regularly hold professional sharing sessions. Promote cross-sector cooperation and media advocacy to enhance society′s awareness of the issues arising from online game consumption. Companies should also adopt responsible game design, maintain transparent business models, actively participate in prevention and control work, and support public education and the release of social responsibility reports. Through the joint efforts of the government, companies and all sectors of society, we can reduce the negative impact of game consumption on health. negative impact and promote sustainable social development. On the other hand, in the process of Internet gaming addiction treatment for adults, the initial assessment needs to rely on professional assessment tools. However, most assessment tools are currently designed for children and adolescents, which are difficult to reflect the strong autonomy and less supervision of adults. The characteristics of children and adolescents are also significantly different from those of young people in terms of disease awareness and stigma effects. Therefore, there is an urgent need to optimize or develop assessment tools suitable for adult groups to accurately capture their Internet usage behaviors and psychological motivations, and then develop more effective intervention and treatment strategies. At the same time, promoting close collaboration among the private sector, government and medical institutions, establishing a sound protection network and paying attention to personal data protection will help improve the willingness and effectiveness of adult patients to receive treatment. | en_US |