DC 欄位 |
值 |
語言 |
DC.contributor | 數學系 | zh_TW |
DC.creator | 楊善雄 | zh_TW |
DC.creator | Shan-hsiung Yang | en_US |
dc.date.accessioned | 2008-7-24T07:39:07Z | |
dc.date.available | 2008-7-24T07:39:07Z | |
dc.date.issued | 2008 | |
dc.identifier.uri | http://ir.lib.ncu.edu.tw:444/thesis/view_etd.asp?URN=93221009 | |
dc.contributor.department | 數學系 | zh_TW |
DC.description | 國立中央大學 | zh_TW |
DC.description | National Central University | en_US |
dc.description.abstract | 以2D區域網格生成法為基礎,利用映射的方法產生一些3D中簡單的幾何圖形,並生成這些幾何圖形的網格;如此一來,在3D中的任何物體,只要能利用適當手法將其分割為數個基本的幾何圖形,我們就可以逐一的產生這些基本圖形的網格,最後再將這些基本圖形的網格連接起來,就可得到此物體表面的網格分佈。
因此,我們首先需要定義基本3D幾何圖形,找出2D上圖形的網格分割和這些基本圖形的網格分割的相關性,利用此相關性做出映射函式,此函式就可協助我們產生三維上圖形的網格分割。這種利用映射函式產生三維網格的方法,也就是本文所要提及的3D表面網格生成法。 | zh_TW |
dc.description.abstract | In this paper, we design surface grid generation by using C++ programming language. We generate grid on plane first, produce surface by mapping function.And, finally, we combine surfaces by boundary kind. | en_US |
DC.subject | Mapping | zh_TW |
DC.subject | Boundary kind | zh_TW |
DC.subject | Domain | zh_TW |
DC.subject | Surface | zh_TW |
DC.subject | 網格 | zh_TW |
DC.subject | C++ | zh_TW |
DC.subject | Boundary kind | en_US |
DC.subject | Mapping | en_US |
DC.subject | Grid | en_US |
DC.subject | Surface | en_US |
DC.subject | Domain | en_US |
DC.subject | C++ | en_US |
DC.title | 簡易3D表面網格生成法 | zh_TW |
dc.language.iso | zh-TW | zh-TW |
DC.title | basic 3D surface grid generation | en_US |
DC.type | 博碩士論文 | zh_TW |
DC.type | thesis | en_US |
DC.publisher | National Central University | en_US |