DC 欄位 |
值 |
語言 |
DC.contributor | 網路學習科技研究所 | zh_TW |
DC.creator | 沈佳興 | zh_TW |
DC.creator | Chia-Hsing Shen | en_US |
dc.date.accessioned | 2008-7-23T07:39:07Z | |
dc.date.available | 2008-7-23T07:39:07Z | |
dc.date.issued | 2008 | |
dc.identifier.uri | http://ir.lib.ncu.edu.tw:444/thesis/view_etd.asp?URN=955204010 | |
dc.contributor.department | 網路學習科技研究所 | zh_TW |
DC.description | 國立中央大學 | zh_TW |
DC.description | National Central University | en_US |
dc.description.abstract | 「發現法」與「策略法」係現今思考教育最成功的兩種方法。Piaget認知發展理論表示,孩童學習的方式是藉具體的物體來建構空間概念,透過知覺學習過程作發展。益智遊戲能激發孩童整個腦力思考,從玩的過程中尋找問題答案,潛移默化下養成他們思索問題的能力。
故本研究以五連方拼圖為基礎,將方格拼圖、動物拼圖、組合拼圖等元素融入五連方益智拼圖遊戲環境中。透過遊戲式學習,讓孩童浸泡在幾何探索世界裡,藉此提升他們的空間能力。實驗目的在於探究不同工具和圖形特徵對孩童空間學習是否有影響,並比較男女空間能力的差異。實驗最後,以問卷方式了解孩童對五連方遊戲的整體觀感,並藉著實地觀察,貼近了解他們玩拼圖的途徑。
從本實驗的結果得知,使用不同學習模式作五連方益智拼圖,對孩童的空間學習皆有助益。若是用Wii搖桿玩拼圖,更可以給孩童有較多感官思考的經驗。從訪談中,也證實五連方益智拼圖遊戲對孩童的身心發展有益處,還能給他們更多空間表現自我。 | zh_TW |
dc.description.abstract | Discovery and Tactic are two most successful methods on today’’s thinking education. Piaget’’s cognitive-developmental theory states that the learning methods of children are to construct spatial ideas by concrete objects and evolve from perceptual learning. Puzzles aroused child’’s whole brain thinking in quest of answers during the play. Change and influence their learning motivation and resolving ability unobtrusively and imperceptibly. In our study, we took the funny check, animal and combination elements into pentomino-based puzzles. Digital Game-Based Learning enhanced the child’’s spatial ability in the geometric world. Our goals are to seek out the effects of diverse inputs and graphic characteristics on child’’s spatial ability, as well as the difference of spatial ability between males and females. The pentomino game and questionnaire were experimented live, which render us how children played and became acquainted. The experimental results demonstrate the boost to child’’s spatial ability through diverse learning methods in pentomino games. The Wii remote affirmatively renders children more experiences in sensory thinking. The interview justified the pentomino game is helpful to children in (body and) mind. It also provides more rooms for children to show themselves. | en_US |
DC.subject | 遊戲式學習 | zh_TW |
DC.subject | 動作分析 | zh_TW |
DC.subject | 空間能力 | zh_TW |
DC.subject | 五連方 | zh_TW |
DC.subject | Motion Analysis | en_US |
DC.subject | Spatial Ability | en_US |
DC.subject | Pentomino | en_US |
DC.subject | Digital Game-Based Learning | en_US |
DC.title | 從五連方拼圖遊戲中探討不同工具對國小學童空間能力的影響 | zh_TW |
dc.language.iso | zh-TW | zh-TW |
DC.title | The Effect of Diverse Inputs on Child's Spatial Ability in Pentomino Games | en_US |
DC.type | 博碩士論文 | zh_TW |
DC.type | thesis | en_US |
DC.publisher | National Central University | en_US |