dc.description.abstract | In recent years, management simulation programs are getting popular in business schools, which create a rich and abundance content of academic curriculum. However, the traditional management simulation programs focus on strategic planning technique; they lack the interactive decision executions on the part of the trainees. Effective business operations, however, depend on both decision planning and execution. The purpose of this study is twofold: First, it tries to design a new learning model, which combines the real world situation, digital Game-Based learning, and contemporary management theory to develop a digital learning system –Management Simulation System (the System). Second, the objective of the System intends to increase the capability of decision execution of the trainees.
This study integrates the theories of the Balanced Scorecard (BSC) and Decision Execution into the design of the System. According to BSC, the decisions are grouped into four aspects, that is, Innovation and learning, internal processes, customers, and financial perspectives. The System also integrates the three main processes of personnel, strategy and operation. The coding the System was carried out by the senior students of the Department of Information Management during a two-semester course of special topics at the School of Management, National Central University. In order to test the effectiveness of the System, four six-week pilot tests were conducted in four management-related courses at the same University. Quantitative and qualitative data concerning students’’ learning from using the System were collected and analyzed. The results of the analysis reveal that the Management Simulation System may contribute to students’ learning in terms of the skills, knowledge, and attitude of management which are the basis of decision execution.
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