dc.description.abstract | In the traditional classroom, teachers are the main source of knowledge. Students passively listened to the lectures, make notes, bearing in mind the knowledge taught by teachers. They often overlook the source, reason, application and significance of knowledge. Students not only forget the knowledge easily but also knowledge cannot make practical application. Learning can be meaningful that providing a realistic learning materials and learning activities to enable students to explore and discuss knowledge.
However, creating certain authentic learning environment might not be accessible for classrooms or every subject with concerns of sophisticated equipments, spatial convenience, and extendibility. Mixed reality is a common technology to create an authentic learning environment. The level of verisimilitude and engagement in talking to a physical thing is higher than a virtual thing. In order to allow students to learn in real situations, we must place a real role as an agent into the mixed reality environment. Furthermore, the role must be the student’’s learning partner, so that students can experience deeply. Therefore, in this research, we design a robot which plays the role of students’ representative and partner to enter the mixed reality. There is an authentic interaction between learners, the robot and the surroundings. Students will feel like learning in the physical surroundings and increase their motivation, engagement and involvement
The experiment has 60 subjects and we classified subjects into two groups. The first group learns English in the traditional classroom, and the second groups use our learning system with robot. The experiment result shows that the learning activity with robot can truly increase students’ learning motivation, engagement, involvement, and pleasure in learning process, and has significant effect on students test performances.
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